INTEGRATION OF GAMIFICATION AND ACTIVE LEARNING IN THE CLASSROOM

Teachers who currently use the traditional method teacher-centered learning, are having various difficulties with the new generations of students. New learning methods are required to allow students to focus more positive attitudes towards their learning. In this paper, we show how the evaluation...

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Bibliographic Details
Main Authors: Sergio Zepeda-Hernández, Rocío Abascal-Mena, Erick López-Ornelas
Format: Article
Language:English
Published: Universidad Autónoma Indígena de México 2016-07-01
Series:Ra Ximhai
Subjects:
Online Access:https://drive.google.com/file/d/0B_QQ0W8TI5acdnQyODJhaldaRFE/view
Description
Summary:Teachers who currently use the traditional method teacher-centered learning, are having various difficulties with the new generations of students. New learning methods are required to allow students to focus more positive attitudes towards their learning. In this paper, we show how the evaluation and activities based on Active Learning and Gamification, can be an alternative to generate a more positive attitude of students and create a more friendly environment in the classroom. This research was conducted using the qualitative research and ethnographic method as technique.
ISSN:1665-0441
1665-0441