INTEGRATION OF GAMIFICATION AND ACTIVE LEARNING IN THE CLASSROOM
Teachers who currently use the traditional method teacher-centered learning, are having various difficulties with the new generations of students. New learning methods are required to allow students to focus more positive attitudes towards their learning. In this paper, we show how the evaluation...
Main Authors: | , , |
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Format: | Article |
Language: | English |
Published: |
Universidad Autónoma Indígena de México
2016-07-01
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Series: | Ra Ximhai |
Subjects: | |
Online Access: | https://drive.google.com/file/d/0B_QQ0W8TI5acdnQyODJhaldaRFE/view |
Summary: | Teachers who currently use the traditional method teacher-centered learning, are having various difficulties with the new
generations of students. New learning methods are required to allow students to focus more positive attitudes towards their
learning. In this paper, we show how the evaluation and activities based on Active Learning and Gamification, can be an
alternative to generate a more positive attitude of students and create a more friendly environment in the classroom. This
research was conducted using the qualitative research and ethnographic method as technique. |
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ISSN: | 1665-0441 1665-0441 |