INTEGRATION OF GAMIFICATION AND ACTIVE LEARNING IN THE CLASSROOM
Teachers who currently use the traditional method teacher-centered learning, are having various difficulties with the new generations of students. New learning methods are required to allow students to focus more positive attitudes towards their learning. In this paper, we show how the evaluation...
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Format: | Article |
Language: | English |
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Universidad Autónoma Indígena de México
2016-07-01
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Series: | Ra Ximhai |
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Online Access: | https://drive.google.com/file/d/0B_QQ0W8TI5acdnQyODJhaldaRFE/view |
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author | Sergio Zepeda-Hernández Rocío Abascal-Mena Erick López-Ornelas |
author_facet | Sergio Zepeda-Hernández Rocío Abascal-Mena Erick López-Ornelas |
author_sort | Sergio Zepeda-Hernández |
collection | DOAJ |
description | Teachers who currently use the traditional method teacher-centered learning, are having various difficulties with the new
generations of students. New learning methods are required to allow students to focus more positive attitudes towards their
learning. In this paper, we show how the evaluation and activities based on Active Learning and Gamification, can be an
alternative to generate a more positive attitude of students and create a more friendly environment in the classroom. This
research was conducted using the qualitative research and ethnographic method as technique. |
first_indexed | 2024-04-12T09:00:32Z |
format | Article |
id | doaj.art-45756b6fbb4d4b8a9399a7d84c40917a |
institution | Directory Open Access Journal |
issn | 1665-0441 1665-0441 |
language | English |
last_indexed | 2024-04-12T09:00:32Z |
publishDate | 2016-07-01 |
publisher | Universidad Autónoma Indígena de México |
record_format | Article |
series | Ra Ximhai |
spelling | doaj.art-45756b6fbb4d4b8a9399a7d84c40917a2022-12-22T03:39:15ZengUniversidad Autónoma Indígena de MéxicoRa Ximhai1665-04411665-04412016-07-0112Special 6315325INTEGRATION OF GAMIFICATION AND ACTIVE LEARNING IN THE CLASSROOMSergio Zepeda-HernándezRocío Abascal-MenaErick López-OrnelasTeachers who currently use the traditional method teacher-centered learning, are having various difficulties with the new generations of students. New learning methods are required to allow students to focus more positive attitudes towards their learning. In this paper, we show how the evaluation and activities based on Active Learning and Gamification, can be an alternative to generate a more positive attitude of students and create a more friendly environment in the classroom. This research was conducted using the qualitative research and ethnographic method as technique.https://drive.google.com/file/d/0B_QQ0W8TI5acdnQyODJhaldaRFE/vieweducationgamificationactive learningevaluation |
spellingShingle | Sergio Zepeda-Hernández Rocío Abascal-Mena Erick López-Ornelas INTEGRATION OF GAMIFICATION AND ACTIVE LEARNING IN THE CLASSROOM Ra Ximhai education gamification active learning evaluation |
title | INTEGRATION OF GAMIFICATION AND ACTIVE LEARNING IN THE CLASSROOM |
title_full | INTEGRATION OF GAMIFICATION AND ACTIVE LEARNING IN THE CLASSROOM |
title_fullStr | INTEGRATION OF GAMIFICATION AND ACTIVE LEARNING IN THE CLASSROOM |
title_full_unstemmed | INTEGRATION OF GAMIFICATION AND ACTIVE LEARNING IN THE CLASSROOM |
title_short | INTEGRATION OF GAMIFICATION AND ACTIVE LEARNING IN THE CLASSROOM |
title_sort | integration of gamification and active learning in the classroom |
topic | education gamification active learning evaluation |
url | https://drive.google.com/file/d/0B_QQ0W8TI5acdnQyODJhaldaRFE/view |
work_keys_str_mv | AT sergiozepedahernandez integrationofgamificationandactivelearningintheclassroom AT rocioabascalmena integrationofgamificationandactivelearningintheclassroom AT ericklopezornelas integrationofgamificationandactivelearningintheclassroom |