INTEGRATION OF GAMIFICATION AND ACTIVE LEARNING IN THE CLASSROOM

Teachers who currently use the traditional method teacher-centered learning, are having various difficulties with the new generations of students. New learning methods are required to allow students to focus more positive attitudes towards their learning. In this paper, we show how the evaluation...

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Main Authors: Sergio Zepeda-Hernández, Rocío Abascal-Mena, Erick López-Ornelas
Format: Article
Language:English
Published: Universidad Autónoma Indígena de México 2016-07-01
Series:Ra Ximhai
Subjects:
Online Access:https://drive.google.com/file/d/0B_QQ0W8TI5acdnQyODJhaldaRFE/view
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author Sergio Zepeda-Hernández
Rocío Abascal-Mena
Erick López-Ornelas
author_facet Sergio Zepeda-Hernández
Rocío Abascal-Mena
Erick López-Ornelas
author_sort Sergio Zepeda-Hernández
collection DOAJ
description Teachers who currently use the traditional method teacher-centered learning, are having various difficulties with the new generations of students. New learning methods are required to allow students to focus more positive attitudes towards their learning. In this paper, we show how the evaluation and activities based on Active Learning and Gamification, can be an alternative to generate a more positive attitude of students and create a more friendly environment in the classroom. This research was conducted using the qualitative research and ethnographic method as technique.
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spelling doaj.art-45756b6fbb4d4b8a9399a7d84c40917a2022-12-22T03:39:15ZengUniversidad Autónoma Indígena de MéxicoRa Ximhai1665-04411665-04412016-07-0112Special 6315325INTEGRATION OF GAMIFICATION AND ACTIVE LEARNING IN THE CLASSROOMSergio Zepeda-HernándezRocío Abascal-MenaErick López-OrnelasTeachers who currently use the traditional method teacher-centered learning, are having various difficulties with the new generations of students. New learning methods are required to allow students to focus more positive attitudes towards their learning. In this paper, we show how the evaluation and activities based on Active Learning and Gamification, can be an alternative to generate a more positive attitude of students and create a more friendly environment in the classroom. This research was conducted using the qualitative research and ethnographic method as technique.https://drive.google.com/file/d/0B_QQ0W8TI5acdnQyODJhaldaRFE/vieweducationgamificationactive learningevaluation
spellingShingle Sergio Zepeda-Hernández
Rocío Abascal-Mena
Erick López-Ornelas
INTEGRATION OF GAMIFICATION AND ACTIVE LEARNING IN THE CLASSROOM
Ra Ximhai
education
gamification
active learning
evaluation
title INTEGRATION OF GAMIFICATION AND ACTIVE LEARNING IN THE CLASSROOM
title_full INTEGRATION OF GAMIFICATION AND ACTIVE LEARNING IN THE CLASSROOM
title_fullStr INTEGRATION OF GAMIFICATION AND ACTIVE LEARNING IN THE CLASSROOM
title_full_unstemmed INTEGRATION OF GAMIFICATION AND ACTIVE LEARNING IN THE CLASSROOM
title_short INTEGRATION OF GAMIFICATION AND ACTIVE LEARNING IN THE CLASSROOM
title_sort integration of gamification and active learning in the classroom
topic education
gamification
active learning
evaluation
url https://drive.google.com/file/d/0B_QQ0W8TI5acdnQyODJhaldaRFE/view
work_keys_str_mv AT sergiozepedahernandez integrationofgamificationandactivelearningintheclassroom
AT rocioabascalmena integrationofgamificationandactivelearningintheclassroom
AT ericklopezornelas integrationofgamificationandactivelearningintheclassroom