Comprendre les fonctions ludiques du son dans les jeux vidéo

Despite the importance of sound in the player’s experience, this aspect of video games is still understudied in game theories. Starting with an overview of the few existing works on the topic, we identify the contributions but also the limits of narrative and film theories in the study of game audio...

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Bibliographic Details
Main Authors: Sébastien Genvo, Nicole Pignier
Format: Article
Language:fra
Published: Université Laval 2011-01-01
Series:Communication
Subjects:
Online Access:http://journals.openedition.org/communication/1845
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author Sébastien Genvo
Nicole Pignier
author_facet Sébastien Genvo
Nicole Pignier
author_sort Sébastien Genvo
collection DOAJ
description Despite the importance of sound in the player’s experience, this aspect of video games is still understudied in game theories. Starting with an overview of the few existing works on the topic, we identify the contributions but also the limits of narrative and film theories in the study of game audio. Due to the playful aspect of the medium, we propose a complementary theoretical framework in order to guide future work in this expanding field of research.
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spelling doaj.art-45b62350ed1d4873ac26927f6bb170ec2022-12-21T22:52:32ZfraUniversité LavalCommunication1189-37881920-73442011-01-0128210.4000/communication.1845Comprendre les fonctions ludiques du son dans les jeux vidéoSébastien GenvoNicole PignierDespite the importance of sound in the player’s experience, this aspect of video games is still understudied in game theories. Starting with an overview of the few existing works on the topic, we identify the contributions but also the limits of narrative and film theories in the study of game audio. Due to the playful aspect of the medium, we propose a complementary theoretical framework in order to guide future work in this expanding field of research.http://journals.openedition.org/communication/1845multimodal semioticsfilm theoriesintermediary area of experienceplaygamefiction
spellingShingle Sébastien Genvo
Nicole Pignier
Comprendre les fonctions ludiques du son dans les jeux vidéo
Communication
multimodal semiotics
film theories
intermediary area of experience
play
game
fiction
title Comprendre les fonctions ludiques du son dans les jeux vidéo
title_full Comprendre les fonctions ludiques du son dans les jeux vidéo
title_fullStr Comprendre les fonctions ludiques du son dans les jeux vidéo
title_full_unstemmed Comprendre les fonctions ludiques du son dans les jeux vidéo
title_short Comprendre les fonctions ludiques du son dans les jeux vidéo
title_sort comprendre les fonctions ludiques du son dans les jeux video
topic multimodal semiotics
film theories
intermediary area of experience
play
game
fiction
url http://journals.openedition.org/communication/1845
work_keys_str_mv AT sebastiengenvo comprendrelesfonctionsludiquesdusondanslesjeuxvideo
AT nicolepignier comprendrelesfonctionsludiquesdusondanslesjeuxvideo