Comprendre les fonctions ludiques du son dans les jeux vidéo
Despite the importance of sound in the player’s experience, this aspect of video games is still understudied in game theories. Starting with an overview of the few existing works on the topic, we identify the contributions but also the limits of narrative and film theories in the study of game audio...
Main Authors: | , |
---|---|
Format: | Article |
Language: | fra |
Published: |
Université Laval
2011-01-01
|
Series: | Communication |
Subjects: | |
Online Access: | http://journals.openedition.org/communication/1845 |
_version_ | 1818439484473081856 |
---|---|
author | Sébastien Genvo Nicole Pignier |
author_facet | Sébastien Genvo Nicole Pignier |
author_sort | Sébastien Genvo |
collection | DOAJ |
description | Despite the importance of sound in the player’s experience, this aspect of video games is still understudied in game theories. Starting with an overview of the few existing works on the topic, we identify the contributions but also the limits of narrative and film theories in the study of game audio. Due to the playful aspect of the medium, we propose a complementary theoretical framework in order to guide future work in this expanding field of research. |
first_indexed | 2024-12-14T17:57:12Z |
format | Article |
id | doaj.art-45b62350ed1d4873ac26927f6bb170ec |
institution | Directory Open Access Journal |
issn | 1189-3788 1920-7344 |
language | fra |
last_indexed | 2024-12-14T17:57:12Z |
publishDate | 2011-01-01 |
publisher | Université Laval |
record_format | Article |
series | Communication |
spelling | doaj.art-45b62350ed1d4873ac26927f6bb170ec2022-12-21T22:52:32ZfraUniversité LavalCommunication1189-37881920-73442011-01-0128210.4000/communication.1845Comprendre les fonctions ludiques du son dans les jeux vidéoSébastien GenvoNicole PignierDespite the importance of sound in the player’s experience, this aspect of video games is still understudied in game theories. Starting with an overview of the few existing works on the topic, we identify the contributions but also the limits of narrative and film theories in the study of game audio. Due to the playful aspect of the medium, we propose a complementary theoretical framework in order to guide future work in this expanding field of research.http://journals.openedition.org/communication/1845multimodal semioticsfilm theoriesintermediary area of experienceplaygamefiction |
spellingShingle | Sébastien Genvo Nicole Pignier Comprendre les fonctions ludiques du son dans les jeux vidéo Communication multimodal semiotics film theories intermediary area of experience play game fiction |
title | Comprendre les fonctions ludiques du son dans les jeux vidéo |
title_full | Comprendre les fonctions ludiques du son dans les jeux vidéo |
title_fullStr | Comprendre les fonctions ludiques du son dans les jeux vidéo |
title_full_unstemmed | Comprendre les fonctions ludiques du son dans les jeux vidéo |
title_short | Comprendre les fonctions ludiques du son dans les jeux vidéo |
title_sort | comprendre les fonctions ludiques du son dans les jeux video |
topic | multimodal semiotics film theories intermediary area of experience play game fiction |
url | http://journals.openedition.org/communication/1845 |
work_keys_str_mv | AT sebastiengenvo comprendrelesfonctionsludiquesdusondanslesjeuxvideo AT nicolepignier comprendrelesfonctionsludiquesdusondanslesjeuxvideo |