Motion Simulation and Human–Computer Interaction System for Lunar Exploration
When planning lunar rover missions, it is important to develop intuition and driving skills for unfamiliar environments before incurring the costs of reaching the moon. Simulators make it possible to operate in environments that have the physical characteristics of target locations without the expen...
Main Authors: | , , |
---|---|
Format: | Article |
Language: | English |
Published: |
MDPI AG
2022-02-01
|
Series: | Applied Sciences |
Subjects: | |
Online Access: | https://www.mdpi.com/2076-3417/12/5/2312 |
_version_ | 1827652005943836672 |
---|---|
author | Yuzhen Xie Zihan Tang Aiguo Song |
author_facet | Yuzhen Xie Zihan Tang Aiguo Song |
author_sort | Yuzhen Xie |
collection | DOAJ |
description | When planning lunar rover missions, it is important to develop intuition and driving skills for unfamiliar environments before incurring the costs of reaching the moon. Simulators make it possible to operate in environments that have the physical characteristics of target locations without the expense of extensive physical tests. This paper proposes a motion simulation and human–computer interaction system based on a parallel mechanism to realize high-fidelity manned lunar rover simulations. The system consists of an interactive operating platform and a lunar surface simulation environment based on Unity3D. To make the 6-DOF platform simulate the posture changes of the rover, we improved the motion simulation algorithm. We designed a posture adjustment system and built virtual sensors to help astronauts perceive the lunar environment. Finally, this paper discusses the method for the realization of the multi-channel human–computer interaction system; astronauts can interactively control the rover through five channels. Experiments show that this system can realize high-fidelity rover simulation and improve the efficiency of human-computer interaction. |
first_indexed | 2024-03-09T20:48:29Z |
format | Article |
id | doaj.art-45d52e9f3b7746db90e5ae007c399b6c |
institution | Directory Open Access Journal |
issn | 2076-3417 |
language | English |
last_indexed | 2024-03-09T20:48:29Z |
publishDate | 2022-02-01 |
publisher | MDPI AG |
record_format | Article |
series | Applied Sciences |
spelling | doaj.art-45d52e9f3b7746db90e5ae007c399b6c2023-11-23T22:38:50ZengMDPI AGApplied Sciences2076-34172022-02-01125231210.3390/app12052312Motion Simulation and Human–Computer Interaction System for Lunar ExplorationYuzhen Xie0Zihan Tang1Aiguo Song2School of Instrument Science and Engineering, Southeast University, Nanjing 210096, ChinaSchool of Instrument Science and Engineering, Southeast University, Nanjing 210096, ChinaSchool of Instrument Science and Engineering, Southeast University, Nanjing 210096, ChinaWhen planning lunar rover missions, it is important to develop intuition and driving skills for unfamiliar environments before incurring the costs of reaching the moon. Simulators make it possible to operate in environments that have the physical characteristics of target locations without the expense of extensive physical tests. This paper proposes a motion simulation and human–computer interaction system based on a parallel mechanism to realize high-fidelity manned lunar rover simulations. The system consists of an interactive operating platform and a lunar surface simulation environment based on Unity3D. To make the 6-DOF platform simulate the posture changes of the rover, we improved the motion simulation algorithm. We designed a posture adjustment system and built virtual sensors to help astronauts perceive the lunar environment. Finally, this paper discusses the method for the realization of the multi-channel human–computer interaction system; astronauts can interactively control the rover through five channels. Experiments show that this system can realize high-fidelity rover simulation and improve the efficiency of human-computer interaction.https://www.mdpi.com/2076-3417/12/5/2312rover simulationmulti-channel human–computer interactionforce feedbackUnity3D |
spellingShingle | Yuzhen Xie Zihan Tang Aiguo Song Motion Simulation and Human–Computer Interaction System for Lunar Exploration Applied Sciences rover simulation multi-channel human–computer interaction force feedback Unity3D |
title | Motion Simulation and Human–Computer Interaction System for Lunar Exploration |
title_full | Motion Simulation and Human–Computer Interaction System for Lunar Exploration |
title_fullStr | Motion Simulation and Human–Computer Interaction System for Lunar Exploration |
title_full_unstemmed | Motion Simulation and Human–Computer Interaction System for Lunar Exploration |
title_short | Motion Simulation and Human–Computer Interaction System for Lunar Exploration |
title_sort | motion simulation and human computer interaction system for lunar exploration |
topic | rover simulation multi-channel human–computer interaction force feedback Unity3D |
url | https://www.mdpi.com/2076-3417/12/5/2312 |
work_keys_str_mv | AT yuzhenxie motionsimulationandhumancomputerinteractionsystemforlunarexploration AT zihantang motionsimulationandhumancomputerinteractionsystemforlunarexploration AT aiguosong motionsimulationandhumancomputerinteractionsystemforlunarexploration |