Older Adults With Cognitive and/or Physical Impairments Can Benefit From Immersive Virtual Reality Experiences: A Feasibility Study

Background: Older adults living in long term care, rehabilitation hospitals, and seniors' residences often experience reduced mobility, sometimes resulting in confinement indoors and isolation, which can introduce or aggravate symptoms of depression, anxiety, loneliness, and apathy. As Virtual...

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Main Authors: Lora Appel, Eva Appel, Orly Bogler, Micaela Wiseman, Leedan Cohen, Natalie Ein, Howard B. Abrams, Jennifer L. Campos
Format: Article
Language:English
Published: Frontiers Media S.A. 2020-01-01
Series:Frontiers in Medicine
Subjects:
Online Access:https://www.frontiersin.org/article/10.3389/fmed.2019.00329/full
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author Lora Appel
Lora Appel
Eva Appel
Orly Bogler
Micaela Wiseman
Leedan Cohen
Natalie Ein
Howard B. Abrams
Howard B. Abrams
Jennifer L. Campos
Jennifer L. Campos
author_facet Lora Appel
Lora Appel
Eva Appel
Orly Bogler
Micaela Wiseman
Leedan Cohen
Natalie Ein
Howard B. Abrams
Howard B. Abrams
Jennifer L. Campos
Jennifer L. Campos
author_sort Lora Appel
collection DOAJ
description Background: Older adults living in long term care, rehabilitation hospitals, and seniors' residences often experience reduced mobility, sometimes resulting in confinement indoors and isolation, which can introduce or aggravate symptoms of depression, anxiety, loneliness, and apathy. As Virtual Reality (VR) technologies become increasingly accessible and affordable, there is a unique opportunity to enable older adults to escape their restricted physical realities and be transported to both stimulating and calming places which may improve their general well-being. To date no robust evaluations of the use of immersive VR therapy [experienced through a head-mounted-display (HMD)] for older adults within these settings have been reported. VR-therapy may prove to be a safe, inexpensive, non-pharmacological means of managing depressive symptoms and providing engagement and enjoyment to this rapidly growing demographic.Objectives: Establish whether it is feasible to use immersive VR technology as therapy for older adults who have reduced sensory, mobility and/or impaired cognition. This includes evaluation of tolerability, comfort, and ease of use of the HMD, and of the potential for immersive VR to provide enjoyment/relaxation and reduce anxiety and depressive symptoms.Methods: Sixty-six older adults (mean age 80.5, SD = 10.5) with varying cognitive abilities (normal = 28, mild impairment = 17, moderate impairment = 12, severe impairment = 3, unknown cognitive score = 6), and/or physical impairments, entered a multi-site non-randomized interventional study in Toronto, Canada. Participants experienced 3 to 20 min of 360°-video footage of nature scenes displayed on Samsung GearVR HMD. Data was collected through pre/post-intervention surveys, standardized observations during intervention, and post-intervention semi-structured interviews addressing the VR experience.Results: All participants completed the study with no negative side-effects reported (e.g., No dizziness, disorientation, interference with hearing aids); the average time spent in VR was 8 min and 76% of participants viewed the entire experience at least once. Participants tolerated the HMD very well; most had positive feedback, feeling more relaxed and adventurous; 76% wanted to try VR again. Better image quality and increased narrative video content were suggested to improve the experience.Conclusion: It is feasible and safe to expose older adults with various levels of cognitive and physical impairments to immersive VR within these settings. Further research should evaluate the potential benefits of VR in different settings (e.g., home/community based) and explore better customization/optimization of the VR content and equipment for the targeted populations.
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spelling doaj.art-45d57b5119f34913858a2b36cd40b9ab2022-12-22T01:50:10ZengFrontiers Media S.A.Frontiers in Medicine2296-858X2020-01-01610.3389/fmed.2019.00329479192Older Adults With Cognitive and/or Physical Impairments Can Benefit From Immersive Virtual Reality Experiences: A Feasibility StudyLora Appel0Lora Appel1Eva Appel2Orly Bogler3Micaela Wiseman4Leedan Cohen5Natalie Ein6Howard B. Abrams7Howard B. Abrams8Jennifer L. Campos9Jennifer L. Campos10Faculty of Health, School of Health Policy and Management, York University, Toronto, ON, CanadaOpenLab, University Health Network, Toronto, ON, CanadaOpenLab, University Health Network, Toronto, ON, CanadaFaculty of Medicine, University of Toronto, Toronto, ON, CanadaOpenLab, University Health Network, Toronto, ON, CanadaFaculty of Medicine, University of Toronto, Toronto, ON, CanadaDepartment of Psychology, Ryerson University, Toronto, ON, CanadaOpenLab, University Health Network, Toronto, ON, CanadaFaculty of Medicine, University of Toronto, Toronto, ON, CanadaKITE, Toronto Rehabilitation Institute, University Health Network, Toronto, ON, CanadaDepartment of Psychology, University of Toronto, Toronto, ON, CanadaBackground: Older adults living in long term care, rehabilitation hospitals, and seniors' residences often experience reduced mobility, sometimes resulting in confinement indoors and isolation, which can introduce or aggravate symptoms of depression, anxiety, loneliness, and apathy. As Virtual Reality (VR) technologies become increasingly accessible and affordable, there is a unique opportunity to enable older adults to escape their restricted physical realities and be transported to both stimulating and calming places which may improve their general well-being. To date no robust evaluations of the use of immersive VR therapy [experienced through a head-mounted-display (HMD)] for older adults within these settings have been reported. VR-therapy may prove to be a safe, inexpensive, non-pharmacological means of managing depressive symptoms and providing engagement and enjoyment to this rapidly growing demographic.Objectives: Establish whether it is feasible to use immersive VR technology as therapy for older adults who have reduced sensory, mobility and/or impaired cognition. This includes evaluation of tolerability, comfort, and ease of use of the HMD, and of the potential for immersive VR to provide enjoyment/relaxation and reduce anxiety and depressive symptoms.Methods: Sixty-six older adults (mean age 80.5, SD = 10.5) with varying cognitive abilities (normal = 28, mild impairment = 17, moderate impairment = 12, severe impairment = 3, unknown cognitive score = 6), and/or physical impairments, entered a multi-site non-randomized interventional study in Toronto, Canada. Participants experienced 3 to 20 min of 360°-video footage of nature scenes displayed on Samsung GearVR HMD. Data was collected through pre/post-intervention surveys, standardized observations during intervention, and post-intervention semi-structured interviews addressing the VR experience.Results: All participants completed the study with no negative side-effects reported (e.g., No dizziness, disorientation, interference with hearing aids); the average time spent in VR was 8 min and 76% of participants viewed the entire experience at least once. Participants tolerated the HMD very well; most had positive feedback, feeling more relaxed and adventurous; 76% wanted to try VR again. Better image quality and increased narrative video content were suggested to improve the experience.Conclusion: It is feasible and safe to expose older adults with various levels of cognitive and physical impairments to immersive VR within these settings. Further research should evaluate the potential benefits of VR in different settings (e.g., home/community based) and explore better customization/optimization of the VR content and equipment for the targeted populations.https://www.frontiersin.org/article/10.3389/fmed.2019.00329/fullnon-pharmacological therapydementiahead-mounted-displayinterventional studynaturesimulation
spellingShingle Lora Appel
Lora Appel
Eva Appel
Orly Bogler
Micaela Wiseman
Leedan Cohen
Natalie Ein
Howard B. Abrams
Howard B. Abrams
Jennifer L. Campos
Jennifer L. Campos
Older Adults With Cognitive and/or Physical Impairments Can Benefit From Immersive Virtual Reality Experiences: A Feasibility Study
Frontiers in Medicine
non-pharmacological therapy
dementia
head-mounted-display
interventional study
nature
simulation
title Older Adults With Cognitive and/or Physical Impairments Can Benefit From Immersive Virtual Reality Experiences: A Feasibility Study
title_full Older Adults With Cognitive and/or Physical Impairments Can Benefit From Immersive Virtual Reality Experiences: A Feasibility Study
title_fullStr Older Adults With Cognitive and/or Physical Impairments Can Benefit From Immersive Virtual Reality Experiences: A Feasibility Study
title_full_unstemmed Older Adults With Cognitive and/or Physical Impairments Can Benefit From Immersive Virtual Reality Experiences: A Feasibility Study
title_short Older Adults With Cognitive and/or Physical Impairments Can Benefit From Immersive Virtual Reality Experiences: A Feasibility Study
title_sort older adults with cognitive and or physical impairments can benefit from immersive virtual reality experiences a feasibility study
topic non-pharmacological therapy
dementia
head-mounted-display
interventional study
nature
simulation
url https://www.frontiersin.org/article/10.3389/fmed.2019.00329/full
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