3D Reproductions of Cultural Heritage Artefacts: Evaluation of Significance and Experience

3D digitization of cultural heritage has long been used to preserve information about cultural heritage (CH) objects such as architecture, art, and artifacts. 3D dissemination of CH objects through technologies such as augmented reality, virtual reality, and 3D printing have impacted the fields of a...

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Main Authors: Umair Shafqat Malik, Liselore Tissen, Arnold Vermeeren
Format: Article
Language:English
Published: Indiana University Office of Scholarly Publishing 2021-06-01
Series:Studies in Digital Heritage
Subjects:
Online Access:https://scholarworks.iu.edu/journals/index.php/sdh/article/view/32323
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author Umair Shafqat Malik
Liselore Tissen
Arnold Vermeeren
author_facet Umair Shafqat Malik
Liselore Tissen
Arnold Vermeeren
author_sort Umair Shafqat Malik
collection DOAJ
description 3D digitization of cultural heritage has long been used to preserve information about cultural heritage (CH) objects such as architecture, art, and artifacts. 3D dissemination of CH objects through technologies such as augmented reality, virtual reality, and 3D printing have impacted the fields of art history and cultural heritage and have become more common. Yet, studies that go beyond the technical aspects of 3D technology and treat such topics as their significance for restoration, conservation, engagement, education, research, and ethics hardly exist. The aim of this paper is twofold: on the one hand, it aims to get a better understanding of the applicability of each technology for different purposes (education, research, conservation/restoration, and museum presentation), and, on the other hand, it focuses on the perception of these technologies. This research was carried out by combining a literature review with quantitative and qualitative analyses of the data acquired through (1) a questionnaire of eleven questions and (2) a workshop with a group of specialists and non-specialists who were asked to brainstorm about the different uses of the 3D technologies and their applicability to their areas of work and research. Based on the analysis of these quantitative and qualitative data, we provide some criteria for using 3D digitized and printed reproductions to enhance cultural experiences. The results demonstrate the importance of carefully designing 3D interactions in the personal and cultural contexts of end-users and cultural institutions in order to create authentic cultural experiences.
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spelling doaj.art-45d73b3557c04703a521b761789237b02022-12-21T20:15:54ZengIndiana University Office of Scholarly PublishingStudies in Digital Heritage2574-17482021-06-01513D Reproductions of Cultural Heritage Artefacts: Evaluation of Significance and ExperienceUmair Shafqat Malik0Liselore Tissen1Arnold Vermeeren2Politecnico di MilanoCentre for the Arts in Society, Leiden UniversityFaculty of Industrial Design Engineering, TU Delft.3D digitization of cultural heritage has long been used to preserve information about cultural heritage (CH) objects such as architecture, art, and artifacts. 3D dissemination of CH objects through technologies such as augmented reality, virtual reality, and 3D printing have impacted the fields of art history and cultural heritage and have become more common. Yet, studies that go beyond the technical aspects of 3D technology and treat such topics as their significance for restoration, conservation, engagement, education, research, and ethics hardly exist. The aim of this paper is twofold: on the one hand, it aims to get a better understanding of the applicability of each technology for different purposes (education, research, conservation/restoration, and museum presentation), and, on the other hand, it focuses on the perception of these technologies. This research was carried out by combining a literature review with quantitative and qualitative analyses of the data acquired through (1) a questionnaire of eleven questions and (2) a workshop with a group of specialists and non-specialists who were asked to brainstorm about the different uses of the 3D technologies and their applicability to their areas of work and research. Based on the analysis of these quantitative and qualitative data, we provide some criteria for using 3D digitized and printed reproductions to enhance cultural experiences. The results demonstrate the importance of carefully designing 3D interactions in the personal and cultural contexts of end-users and cultural institutions in order to create authentic cultural experiences.https://scholarworks.iu.edu/journals/index.php/sdh/article/view/32323Digital Heritage3D reproductionsArt perceptionMuseum experience
spellingShingle Umair Shafqat Malik
Liselore Tissen
Arnold Vermeeren
3D Reproductions of Cultural Heritage Artefacts: Evaluation of Significance and Experience
Studies in Digital Heritage
Digital Heritage
3D reproductions
Art perception
Museum experience
title 3D Reproductions of Cultural Heritage Artefacts: Evaluation of Significance and Experience
title_full 3D Reproductions of Cultural Heritage Artefacts: Evaluation of Significance and Experience
title_fullStr 3D Reproductions of Cultural Heritage Artefacts: Evaluation of Significance and Experience
title_full_unstemmed 3D Reproductions of Cultural Heritage Artefacts: Evaluation of Significance and Experience
title_short 3D Reproductions of Cultural Heritage Artefacts: Evaluation of Significance and Experience
title_sort 3d reproductions of cultural heritage artefacts evaluation of significance and experience
topic Digital Heritage
3D reproductions
Art perception
Museum experience
url https://scholarworks.iu.edu/journals/index.php/sdh/article/view/32323
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AT liseloretissen 3dreproductionsofculturalheritageartefactsevaluationofsignificanceandexperience
AT arnoldvermeeren 3dreproductionsofculturalheritageartefactsevaluationofsignificanceandexperience