An Interactive Information System That Supports an Augmented Reality Game in the Context of Game-Based Learning
Mobile augmented reality applications are gaining prominence in education, but there is a need to design appropriate and enjoyable games to be used in educational contexts such as classrooms. This paper presents an interactive information system designed to support the implementation of an augmented...
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Format: | Article |
Language: | English |
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MDPI AG
2021-12-01
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Series: | Multimodal Technologies and Interaction |
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Online Access: | https://www.mdpi.com/2414-4088/5/12/82 |
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author | Maria Cristina Costa Paulo Santos João Manuel Patrício António Manso |
author_facet | Maria Cristina Costa Paulo Santos João Manuel Patrício António Manso |
author_sort | Maria Cristina Costa |
collection | DOAJ |
description | Mobile augmented reality applications are gaining prominence in education, but there is a need to design appropriate and enjoyable games to be used in educational contexts such as classrooms. This paper presents an interactive information system designed to support the implementation of an augmented reality application in the context of game-based learning. PlanetarySystemGO includes a location-based mobile augmented reality game designed to promote learning about the celestial bodies and planetary systems of the Universe, and a web application that interacts with the mobile device application. Besides face-to-face classes, this resource can also be used in online classes, which is very useful in social isolation situations as the ones caused by the COVID-19 pandemic. Furthermore, it is the inclusion of the web application, with a back-office, in the information system that makes it possible to include curricula contents according to the grade level of students. Moreover, it is intended that teachers use the information system to include the contents they find appropriate to the grade level they teach. Therefore, it is crucial to provide their professional development to be able to use this resource. In this regard, a pilot study was conducted with teachers who participated in a STEM professional development programme in order to assess if the system is appropriate to be used by them. It is concluded that teachers found this resource relevant to motivate students to learn, and also acknowledged that the web application facilitated the introduction of appropriate curricula contents and also was useful to assess student performance during the game. Teachers need support, however, to implement these types of technologies which are not familiar to them. The necessary support can be provided through collaboration among the researchers and teachers in their schools. Besides engaging students to learn about celestial bodies, it is concluded that the information system can be used by teachers to introduce appropriate curricula contents and to be implemented in class. |
first_indexed | 2024-03-10T03:27:11Z |
format | Article |
id | doaj.art-461bbff043c540d6a19c8806ecba29c8 |
institution | Directory Open Access Journal |
issn | 2414-4088 |
language | English |
last_indexed | 2024-03-10T03:27:11Z |
publishDate | 2021-12-01 |
publisher | MDPI AG |
record_format | Article |
series | Multimodal Technologies and Interaction |
spelling | doaj.art-461bbff043c540d6a19c8806ecba29c82023-11-23T09:48:39ZengMDPI AGMultimodal Technologies and Interaction2414-40882021-12-015128210.3390/mti5120082An Interactive Information System That Supports an Augmented Reality Game in the Context of Game-Based LearningMaria Cristina Costa0Paulo Santos1João Manuel Patrício2António Manso3Smart Cities Research Center—Instituto Politécnico de Tomar, 2300-313 Tomar, PortugalTechn&Art Research Center—Instituto Politécnico de Tomar, 2300-313 Tomar, PortugalSmart Cities Research Center—Instituto Politécnico de Tomar, 2300-313 Tomar, PortugalTechn&Art Research Center—Instituto Politécnico de Tomar, 2300-313 Tomar, PortugalMobile augmented reality applications are gaining prominence in education, but there is a need to design appropriate and enjoyable games to be used in educational contexts such as classrooms. This paper presents an interactive information system designed to support the implementation of an augmented reality application in the context of game-based learning. PlanetarySystemGO includes a location-based mobile augmented reality game designed to promote learning about the celestial bodies and planetary systems of the Universe, and a web application that interacts with the mobile device application. Besides face-to-face classes, this resource can also be used in online classes, which is very useful in social isolation situations as the ones caused by the COVID-19 pandemic. Furthermore, it is the inclusion of the web application, with a back-office, in the information system that makes it possible to include curricula contents according to the grade level of students. Moreover, it is intended that teachers use the information system to include the contents they find appropriate to the grade level they teach. Therefore, it is crucial to provide their professional development to be able to use this resource. In this regard, a pilot study was conducted with teachers who participated in a STEM professional development programme in order to assess if the system is appropriate to be used by them. It is concluded that teachers found this resource relevant to motivate students to learn, and also acknowledged that the web application facilitated the introduction of appropriate curricula contents and also was useful to assess student performance during the game. Teachers need support, however, to implement these types of technologies which are not familiar to them. The necessary support can be provided through collaboration among the researchers and teachers in their schools. Besides engaging students to learn about celestial bodies, it is concluded that the information system can be used by teachers to introduce appropriate curricula contents and to be implemented in class.https://www.mdpi.com/2414-4088/5/12/82mobile augmented realitygame-based learningserious and pervasive gamesgamificationinteractive learning environmentsSTEM education |
spellingShingle | Maria Cristina Costa Paulo Santos João Manuel Patrício António Manso An Interactive Information System That Supports an Augmented Reality Game in the Context of Game-Based Learning Multimodal Technologies and Interaction mobile augmented reality game-based learning serious and pervasive games gamification interactive learning environments STEM education |
title | An Interactive Information System That Supports an Augmented Reality Game in the Context of Game-Based Learning |
title_full | An Interactive Information System That Supports an Augmented Reality Game in the Context of Game-Based Learning |
title_fullStr | An Interactive Information System That Supports an Augmented Reality Game in the Context of Game-Based Learning |
title_full_unstemmed | An Interactive Information System That Supports an Augmented Reality Game in the Context of Game-Based Learning |
title_short | An Interactive Information System That Supports an Augmented Reality Game in the Context of Game-Based Learning |
title_sort | interactive information system that supports an augmented reality game in the context of game based learning |
topic | mobile augmented reality game-based learning serious and pervasive games gamification interactive learning environments STEM education |
url | https://www.mdpi.com/2414-4088/5/12/82 |
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