Classification of Exergames with Different Types: Perceptual and Physiological Responses in College Students

This study aimed to (i) investigate and compare the effects of five different types of active video games (AVGs) on physiological and perceptual variables, (ii) categorize the AVGs’ physical activity (PA) intensity according to ACSM classification, and (iii) investigate the correlation between ratin...

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Main Authors: Cihan Aygün, Hayriye Çakır-Atabek
Format: Article
Language:English
Published: MDPI AG 2023-09-01
Series:Applied Sciences
Subjects:
Online Access:https://www.mdpi.com/2076-3417/13/19/10769
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author Cihan Aygün
Hayriye Çakır-Atabek
author_facet Cihan Aygün
Hayriye Çakır-Atabek
author_sort Cihan Aygün
collection DOAJ
description This study aimed to (i) investigate and compare the effects of five different types of active video games (AVGs) on physiological and perceptual variables, (ii) categorize the AVGs’ physical activity (PA) intensity according to ACSM classification, and (iii) investigate the correlation between rating of perceived exertion (RPE) and enjoyment score within each AVG. Twelve college students participated in this study. Each AVG was played randomly for 15 min on non-consecutive days. The physiological variables were measured with a breath-by-breath system continuously during the AVGs and resting conditions. The AVGs significantly increased oxygen consumption, respiratory exchange ratio, energy expenditure, metabolic equivalent, and heart rate compared to rest conditions (<i>p</i> < 0.001). According to ACSM criteria, Fruit Ninja, Just Dance, and Shape-Up Muscle games were defined as moderate PA (MET = 4.07, 5.46, and 5.25; RPE = 10.33, 10.42, and 14.67 respectively) and Shape-Up Cardio, and Fighter Within games were defined as vigorous PA (MET = 6.83, and 7.03; RPE = 13.92, and 13.75 respectively). All games were enjoyable (>27). Young adults can get the recommended PA intensity with AVGs, burning 80–150 kcal in 15 min. The findings suggest that energy expenditure may be similar among different types of AVGs. However, skeletal muscle energy metabolism may differ according to the type of AVG.
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spelling doaj.art-463f353f5a21478b9e4a22da8cf353702023-11-19T14:03:57ZengMDPI AGApplied Sciences2076-34172023-09-0113191076910.3390/app131910769Classification of Exergames with Different Types: Perceptual and Physiological Responses in College StudentsCihan Aygün0Hayriye Çakır-Atabek1Department of Coach Training, Faculty of Sport Sciences, Eskişehir Technical University, Eskişehir 26555, TurkeyDepartment of Coach Training, Faculty of Sport Sciences, Eskişehir Technical University, Eskişehir 26555, TurkeyThis study aimed to (i) investigate and compare the effects of five different types of active video games (AVGs) on physiological and perceptual variables, (ii) categorize the AVGs’ physical activity (PA) intensity according to ACSM classification, and (iii) investigate the correlation between rating of perceived exertion (RPE) and enjoyment score within each AVG. Twelve college students participated in this study. Each AVG was played randomly for 15 min on non-consecutive days. The physiological variables were measured with a breath-by-breath system continuously during the AVGs and resting conditions. The AVGs significantly increased oxygen consumption, respiratory exchange ratio, energy expenditure, metabolic equivalent, and heart rate compared to rest conditions (<i>p</i> < 0.001). According to ACSM criteria, Fruit Ninja, Just Dance, and Shape-Up Muscle games were defined as moderate PA (MET = 4.07, 5.46, and 5.25; RPE = 10.33, 10.42, and 14.67 respectively) and Shape-Up Cardio, and Fighter Within games were defined as vigorous PA (MET = 6.83, and 7.03; RPE = 13.92, and 13.75 respectively). All games were enjoyable (>27). Young adults can get the recommended PA intensity with AVGs, burning 80–150 kcal in 15 min. The findings suggest that energy expenditure may be similar among different types of AVGs. However, skeletal muscle energy metabolism may differ according to the type of AVG.https://www.mdpi.com/2076-3417/13/19/10769active video gamesperceived exertionenjoymentenergy expenditureheart raterespiratory exchange ratio
spellingShingle Cihan Aygün
Hayriye Çakır-Atabek
Classification of Exergames with Different Types: Perceptual and Physiological Responses in College Students
Applied Sciences
active video games
perceived exertion
enjoyment
energy expenditure
heart rate
respiratory exchange ratio
title Classification of Exergames with Different Types: Perceptual and Physiological Responses in College Students
title_full Classification of Exergames with Different Types: Perceptual and Physiological Responses in College Students
title_fullStr Classification of Exergames with Different Types: Perceptual and Physiological Responses in College Students
title_full_unstemmed Classification of Exergames with Different Types: Perceptual and Physiological Responses in College Students
title_short Classification of Exergames with Different Types: Perceptual and Physiological Responses in College Students
title_sort classification of exergames with different types perceptual and physiological responses in college students
topic active video games
perceived exertion
enjoyment
energy expenditure
heart rate
respiratory exchange ratio
url https://www.mdpi.com/2076-3417/13/19/10769
work_keys_str_mv AT cihanaygun classificationofexergameswithdifferenttypesperceptualandphysiologicalresponsesincollegestudents
AT hayriyecakıratabek classificationofexergameswithdifferenttypesperceptualandphysiologicalresponsesincollegestudents