Classification of Exergames with Different Types: Perceptual and Physiological Responses in College Students
This study aimed to (i) investigate and compare the effects of five different types of active video games (AVGs) on physiological and perceptual variables, (ii) categorize the AVGs’ physical activity (PA) intensity according to ACSM classification, and (iii) investigate the correlation between ratin...
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MDPI AG
2023-09-01
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Online Access: | https://www.mdpi.com/2076-3417/13/19/10769 |
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author | Cihan Aygün Hayriye Çakır-Atabek |
author_facet | Cihan Aygün Hayriye Çakır-Atabek |
author_sort | Cihan Aygün |
collection | DOAJ |
description | This study aimed to (i) investigate and compare the effects of five different types of active video games (AVGs) on physiological and perceptual variables, (ii) categorize the AVGs’ physical activity (PA) intensity according to ACSM classification, and (iii) investigate the correlation between rating of perceived exertion (RPE) and enjoyment score within each AVG. Twelve college students participated in this study. Each AVG was played randomly for 15 min on non-consecutive days. The physiological variables were measured with a breath-by-breath system continuously during the AVGs and resting conditions. The AVGs significantly increased oxygen consumption, respiratory exchange ratio, energy expenditure, metabolic equivalent, and heart rate compared to rest conditions (<i>p</i> < 0.001). According to ACSM criteria, Fruit Ninja, Just Dance, and Shape-Up Muscle games were defined as moderate PA (MET = 4.07, 5.46, and 5.25; RPE = 10.33, 10.42, and 14.67 respectively) and Shape-Up Cardio, and Fighter Within games were defined as vigorous PA (MET = 6.83, and 7.03; RPE = 13.92, and 13.75 respectively). All games were enjoyable (>27). Young adults can get the recommended PA intensity with AVGs, burning 80–150 kcal in 15 min. The findings suggest that energy expenditure may be similar among different types of AVGs. However, skeletal muscle energy metabolism may differ according to the type of AVG. |
first_indexed | 2024-03-10T21:49:26Z |
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issn | 2076-3417 |
language | English |
last_indexed | 2024-03-10T21:49:26Z |
publishDate | 2023-09-01 |
publisher | MDPI AG |
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series | Applied Sciences |
spelling | doaj.art-463f353f5a21478b9e4a22da8cf353702023-11-19T14:03:57ZengMDPI AGApplied Sciences2076-34172023-09-0113191076910.3390/app131910769Classification of Exergames with Different Types: Perceptual and Physiological Responses in College StudentsCihan Aygün0Hayriye Çakır-Atabek1Department of Coach Training, Faculty of Sport Sciences, Eskişehir Technical University, Eskişehir 26555, TurkeyDepartment of Coach Training, Faculty of Sport Sciences, Eskişehir Technical University, Eskişehir 26555, TurkeyThis study aimed to (i) investigate and compare the effects of five different types of active video games (AVGs) on physiological and perceptual variables, (ii) categorize the AVGs’ physical activity (PA) intensity according to ACSM classification, and (iii) investigate the correlation between rating of perceived exertion (RPE) and enjoyment score within each AVG. Twelve college students participated in this study. Each AVG was played randomly for 15 min on non-consecutive days. The physiological variables were measured with a breath-by-breath system continuously during the AVGs and resting conditions. The AVGs significantly increased oxygen consumption, respiratory exchange ratio, energy expenditure, metabolic equivalent, and heart rate compared to rest conditions (<i>p</i> < 0.001). According to ACSM criteria, Fruit Ninja, Just Dance, and Shape-Up Muscle games were defined as moderate PA (MET = 4.07, 5.46, and 5.25; RPE = 10.33, 10.42, and 14.67 respectively) and Shape-Up Cardio, and Fighter Within games were defined as vigorous PA (MET = 6.83, and 7.03; RPE = 13.92, and 13.75 respectively). All games were enjoyable (>27). Young adults can get the recommended PA intensity with AVGs, burning 80–150 kcal in 15 min. The findings suggest that energy expenditure may be similar among different types of AVGs. However, skeletal muscle energy metabolism may differ according to the type of AVG.https://www.mdpi.com/2076-3417/13/19/10769active video gamesperceived exertionenjoymentenergy expenditureheart raterespiratory exchange ratio |
spellingShingle | Cihan Aygün Hayriye Çakır-Atabek Classification of Exergames with Different Types: Perceptual and Physiological Responses in College Students Applied Sciences active video games perceived exertion enjoyment energy expenditure heart rate respiratory exchange ratio |
title | Classification of Exergames with Different Types: Perceptual and Physiological Responses in College Students |
title_full | Classification of Exergames with Different Types: Perceptual and Physiological Responses in College Students |
title_fullStr | Classification of Exergames with Different Types: Perceptual and Physiological Responses in College Students |
title_full_unstemmed | Classification of Exergames with Different Types: Perceptual and Physiological Responses in College Students |
title_short | Classification of Exergames with Different Types: Perceptual and Physiological Responses in College Students |
title_sort | classification of exergames with different types perceptual and physiological responses in college students |
topic | active video games perceived exertion enjoyment energy expenditure heart rate respiratory exchange ratio |
url | https://www.mdpi.com/2076-3417/13/19/10769 |
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