Evaluation Tools for Digital Educational Games: A Systematic Review

This systematic review investigates various evaluation tools for digital educational games and answers the question of which evaluation tools could be used to evaluate digital educational games. A systematic review of studies, by searching for related keywords in the title, abstract, and keywords o...

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Main Authors: Seyyedeh Fatemeh Mousavi Baigi, Reyhaneh Norouzi Aval, Masoumeh Sarbaz, Khalil Kimiafar
Format: Article
Language:English
Published: Tehran University of Medical Sciences 2022-10-01
Series:Acta Medica Iranica
Subjects:
Online Access:https://acta.tums.ac.ir/index.php/acta/article/view/10258
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author Seyyedeh Fatemeh Mousavi Baigi
Reyhaneh Norouzi Aval
Masoumeh Sarbaz
Khalil Kimiafar
author_facet Seyyedeh Fatemeh Mousavi Baigi
Reyhaneh Norouzi Aval
Masoumeh Sarbaz
Khalil Kimiafar
author_sort Seyyedeh Fatemeh Mousavi Baigi
collection DOAJ
description This systematic review investigates various evaluation tools for digital educational games and answers the question of which evaluation tools could be used to evaluate digital educational games. A systematic review of studies, by searching for related keywords in the title, abstract, and keywords of studies in the scientific databases EMBASE, Web of Science, Scopus, and PubMed, was launched without time-limited on November 2, 2021. The same checklist was used to extract data such as reference, first author's name, year of publication, tool name, type of tool, instructional strategy, and evaluation factors. A total of 3516 articles were extracted and finally, an analysis of the included studies gave us 22 different approaches to the systematic evaluation of educational games. The same study developed some proprietary evaluation tools exclusively for game evaluation. However, some tools evaluated games in different dimensions, most of which did not consider the tool's validity. In the same sense, we have five prominent evaluation guidelines, including E-GESS, MEEGA+, EGameFlow, HEP, and Kato evaluation guideline, all of which have been developed by explicitly decomposing the evaluation objectives into criteria and using a questionnaire assessed through a collection of case studies. Our systematic review showed the need to identify more consistent and uniform patterns in different dimensions for the systematic evaluation of digital educational games to achieve valid results that can be used as a basis for deciding on the use of digital educational games.
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spelling doaj.art-467222fda38c402ba0eb46fb809687042022-12-22T04:07:21ZengTehran University of Medical SciencesActa Medica Iranica0044-60251735-96942022-10-0160810.18502/acta.v60i8.10835Evaluation Tools for Digital Educational Games: A Systematic ReviewSeyyedeh Fatemeh Mousavi Baigi0Reyhaneh Norouzi Aval1Masoumeh Sarbaz2Khalil Kimiafar3Department of Health Information Technology, School of Paramedical Sciences, Mashhad University of Medical Sciences, Mashhad, Iran . AND Student Research Committee, Mashhad University of Medical Sciences, Mashhad, IranMDepartment of Health Information Technology, School of Paramedical Sciences, Mashhad University of Medical Sciences, Mashhad, IranDepartment of Health Information Technology, School of Paramedical Sciences, Mashhad University of Medical Sciences, Mashhad, IranDepartment of Health Information Technology, School of Paramedical Sciences, Mashhad University of Medical Sciences, Mashhad, Iran This systematic review investigates various evaluation tools for digital educational games and answers the question of which evaluation tools could be used to evaluate digital educational games. A systematic review of studies, by searching for related keywords in the title, abstract, and keywords of studies in the scientific databases EMBASE, Web of Science, Scopus, and PubMed, was launched without time-limited on November 2, 2021. The same checklist was used to extract data such as reference, first author's name, year of publication, tool name, type of tool, instructional strategy, and evaluation factors. A total of 3516 articles were extracted and finally, an analysis of the included studies gave us 22 different approaches to the systematic evaluation of educational games. The same study developed some proprietary evaluation tools exclusively for game evaluation. However, some tools evaluated games in different dimensions, most of which did not consider the tool's validity. In the same sense, we have five prominent evaluation guidelines, including E-GESS, MEEGA+, EGameFlow, HEP, and Kato evaluation guideline, all of which have been developed by explicitly decomposing the evaluation objectives into criteria and using a questionnaire assessed through a collection of case studies. Our systematic review showed the need to identify more consistent and uniform patterns in different dimensions for the systematic evaluation of digital educational games to achieve valid results that can be used as a basis for deciding on the use of digital educational games. https://acta.tums.ac.ir/index.php/acta/article/view/10258Digital educational gameEvaluationEvaluation tool
spellingShingle Seyyedeh Fatemeh Mousavi Baigi
Reyhaneh Norouzi Aval
Masoumeh Sarbaz
Khalil Kimiafar
Evaluation Tools for Digital Educational Games: A Systematic Review
Acta Medica Iranica
Digital educational game
Evaluation
Evaluation tool
title Evaluation Tools for Digital Educational Games: A Systematic Review
title_full Evaluation Tools for Digital Educational Games: A Systematic Review
title_fullStr Evaluation Tools for Digital Educational Games: A Systematic Review
title_full_unstemmed Evaluation Tools for Digital Educational Games: A Systematic Review
title_short Evaluation Tools for Digital Educational Games: A Systematic Review
title_sort evaluation tools for digital educational games a systematic review
topic Digital educational game
Evaluation
Evaluation tool
url https://acta.tums.ac.ir/index.php/acta/article/view/10258
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AT khalilkimiafar evaluationtoolsfordigitaleducationalgamesasystematicreview