Exploring Visual Perceptions of Spatial Information for Wayfinding in Virtual Reality Environments

Human cognitive processes in wayfinding may differ depending on the time taken to accept visual information in environments. This study investigated users’ wayfinding processes using eye-tracking experiments, simulating a complex cultural space to analyze human visual movements in the perception and...

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Main Authors: Ju Yeon Kim, Mi Jeong Kim
Format: Article
Language:English
Published: MDPI AG 2020-05-01
Series:Applied Sciences
Subjects:
Online Access:https://www.mdpi.com/2076-3417/10/10/3461
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author Ju Yeon Kim
Mi Jeong Kim
author_facet Ju Yeon Kim
Mi Jeong Kim
author_sort Ju Yeon Kim
collection DOAJ
description Human cognitive processes in wayfinding may differ depending on the time taken to accept visual information in environments. This study investigated users’ wayfinding processes using eye-tracking experiments, simulating a complex cultural space to analyze human visual movements in the perception and the cognitive processes through visual perception responses. The experiment set-up consisted of several paths in COEX Mall, Seoul—from the entrance of the shopping mall Starfield to the Star Hall Library to the COEX Exhibition Hall—using visual stimuli created by virtual reality (four stimuli and a total of 60 seconds stimulation time). The participants in the environment were 24 undergraduate or graduate students, with an average age of 24.8 years. Participants’ visual perception processes were analyzed in terms of the clarity and the recognition of spatial information and the activation of gaze fixation on spatial information. That is, the analysis of the visual perception process was performed by extracting “conscious gaze perspective” data comprising more than 50 consecutive 200 ms continuous gaze fixations; “visual understanding perspective” data were also extracted for more than 300 ms of continuous gaze fixation. The results show that the methods for analyzing the gaze data may vary in terms of processing, analysis, and scope of the data depending on the purpose of the virtual reality experiments. Further, they demonstrate the importance of what purpose statements are given to the subject during the experiment and the possibility of a technical approach being used for the interpretation of spatial information.
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spelling doaj.art-4676aa3388c64dceb250e1b077c89a562023-11-20T00:46:12ZengMDPI AGApplied Sciences2076-34172020-05-011010346110.3390/app10103461Exploring Visual Perceptions of Spatial Information for Wayfinding in Virtual Reality EnvironmentsJu Yeon Kim0Mi Jeong Kim1School of Architecture, Soongsil University, Seoul 06978, KoreaSchool of Architecture, Hanyang University, Seoul 04763, KoreaHuman cognitive processes in wayfinding may differ depending on the time taken to accept visual information in environments. This study investigated users’ wayfinding processes using eye-tracking experiments, simulating a complex cultural space to analyze human visual movements in the perception and the cognitive processes through visual perception responses. The experiment set-up consisted of several paths in COEX Mall, Seoul—from the entrance of the shopping mall Starfield to the Star Hall Library to the COEX Exhibition Hall—using visual stimuli created by virtual reality (four stimuli and a total of 60 seconds stimulation time). The participants in the environment were 24 undergraduate or graduate students, with an average age of 24.8 years. Participants’ visual perception processes were analyzed in terms of the clarity and the recognition of spatial information and the activation of gaze fixation on spatial information. That is, the analysis of the visual perception process was performed by extracting “conscious gaze perspective” data comprising more than 50 consecutive 200 ms continuous gaze fixations; “visual understanding perspective” data were also extracted for more than 300 ms of continuous gaze fixation. The results show that the methods for analyzing the gaze data may vary in terms of processing, analysis, and scope of the data depending on the purpose of the virtual reality experiments. Further, they demonstrate the importance of what purpose statements are given to the subject during the experiment and the possibility of a technical approach being used for the interpretation of spatial information.https://www.mdpi.com/2076-3417/10/10/3461virtual realityarea of interestwayfindingspatial informationperception
spellingShingle Ju Yeon Kim
Mi Jeong Kim
Exploring Visual Perceptions of Spatial Information for Wayfinding in Virtual Reality Environments
Applied Sciences
virtual reality
area of interest
wayfinding
spatial information
perception
title Exploring Visual Perceptions of Spatial Information for Wayfinding in Virtual Reality Environments
title_full Exploring Visual Perceptions of Spatial Information for Wayfinding in Virtual Reality Environments
title_fullStr Exploring Visual Perceptions of Spatial Information for Wayfinding in Virtual Reality Environments
title_full_unstemmed Exploring Visual Perceptions of Spatial Information for Wayfinding in Virtual Reality Environments
title_short Exploring Visual Perceptions of Spatial Information for Wayfinding in Virtual Reality Environments
title_sort exploring visual perceptions of spatial information for wayfinding in virtual reality environments
topic virtual reality
area of interest
wayfinding
spatial information
perception
url https://www.mdpi.com/2076-3417/10/10/3461
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