“Montage, mon beau souci”
Describing how game and montage act specifically on didactics of architecture. The author deals with this, and afterwards with the reasons why game and montage are taken on in didactics. The exercises presented come from the Architectural Design Studio 2 of the Politecnico di Milano. They are aimed...
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Format: | Article |
Language: | English |
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Festival Architettura Edizioni
2020-06-01
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Series: | Festival dell'Architettura Magazine |
Subjects: | |
Online Access: | https://www.famagazine.it/index.php/famagazine/article/view/323 |
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author | Elvio Manganaro |
author_facet | Elvio Manganaro |
author_sort | Elvio Manganaro |
collection | DOAJ |
description | Describing how game and montage act specifically on didactics of architecture. The author deals with this, and afterwards with the reasons why game and montage are taken on in didactics.
The exercises presented come from the Architectural Design Studio 2 of the Politecnico di Milano. They are aimed at students of the second year of the Bachelor of Science degree and have the city of Venice as their field of application. Venice seemed the only city capable of hosting “textual” experiments.
Reality remains out of the exercise. However, the essay also is about: Gianni Rodari, the 2019 Biennale, the avant-garde game and again about Mark Fisher and the montage as a symbolic form of late capitalism; finally, of a return to the “demon” of geometry. |
first_indexed | 2024-04-12T09:46:28Z |
format | Article |
id | doaj.art-46c51461af1c49c4a293eebc56107a38 |
institution | Directory Open Access Journal |
issn | 2039-0491 |
language | English |
last_indexed | 2024-04-12T09:46:28Z |
publishDate | 2020-06-01 |
publisher | Festival Architettura Edizioni |
record_format | Article |
series | Festival dell'Architettura Magazine |
spelling | doaj.art-46c51461af1c49c4a293eebc56107a382022-12-22T03:37:56ZengFestival Architettura EdizioniFestival dell'Architettura Magazine2039-04912020-06-01051768710.1283/fam/issn2039-0491/n51-2020/323220“Montage, mon beau souci”Elvio Manganaro0Politecnico di MilanoDescribing how game and montage act specifically on didactics of architecture. The author deals with this, and afterwards with the reasons why game and montage are taken on in didactics. The exercises presented come from the Architectural Design Studio 2 of the Politecnico di Milano. They are aimed at students of the second year of the Bachelor of Science degree and have the city of Venice as their field of application. Venice seemed the only city capable of hosting “textual” experiments. Reality remains out of the exercise. However, the essay also is about: Gianni Rodari, the 2019 Biennale, the avant-garde game and again about Mark Fisher and the montage as a symbolic form of late capitalism; finally, of a return to the “demon” of geometry.https://www.famagazine.it/index.php/famagazine/article/view/323giocomontaggiodidatticasperimentalismo |
spellingShingle | Elvio Manganaro “Montage, mon beau souci” Festival dell'Architettura Magazine gioco montaggio didattica sperimentalismo |
title | “Montage, mon beau souci” |
title_full | “Montage, mon beau souci” |
title_fullStr | “Montage, mon beau souci” |
title_full_unstemmed | “Montage, mon beau souci” |
title_short | “Montage, mon beau souci” |
title_sort | montage mon beau souci |
topic | gioco montaggio didattica sperimentalismo |
url | https://www.famagazine.it/index.php/famagazine/article/view/323 |
work_keys_str_mv | AT elviomanganaro montagemonbeausouci |