The need for electronic games to support student involvement and concentration in learning

The urgency of the potential use of electronic games in learning is in line with the increasingly advanced technology and as an effort to increase student engagement and concentration. Student involvement and concentration is the key so students can have a learning experience. One alternative soluti...

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Main Authors: zakirman zakirman, Widiasih Widiasih, Rika Aprianti, Khoirotun Nadiyyah
Format: Article
Language:English
Published: University of Mataram 2023-07-01
Series:Jurnal Pijar MIPA (Pengkajian Ilmu dan Pengajaran Matematika dan Ilmu Pengetahuan Alam)
Subjects:
Online Access:https://jurnalfkip.unram.ac.id/index.php/JPM/article/view/5213
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author zakirman zakirman
Widiasih Widiasih
Rika Aprianti
Khoirotun Nadiyyah
author_facet zakirman zakirman
Widiasih Widiasih
Rika Aprianti
Khoirotun Nadiyyah
author_sort zakirman zakirman
collection DOAJ
description The urgency of the potential use of electronic games in learning is in line with the increasingly advanced technology and as an effort to increase student engagement and concentration. Student involvement and concentration is the key so students can have a learning experience. One alternative solution is the development of electronic games to support learning. The electronic game developed in this study uses Unity software. This type of research is descriptive and qualitative and aims to describe the need for electronic games to support student involvement and concentration in learning. Data collection techniques using questionnaires. The questionnaire was made using G-Form containing 7 question items in the form of checklists or descriptions in each item answer column according to the respondent's opinion. The questionnaire was distributed online to respondents who were teachers and lecturers from various educational units in the city of Padang. Based on the study's results, electronic games are needed to increase student involvement and attention in learning activities. Games make learning fun and varied to stimulate students' interest in learning. Students with a high interest in learning will show engagement and involvement to do something diligently for a long time, be easier to concentrate, remember, and not quickly bored with what is being learned.
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spelling doaj.art-46cfc89448044e12b458daafe59bfd982023-08-28T02:13:26ZengUniversity of MataramJurnal Pijar MIPA (Pengkajian Ilmu dan Pengajaran Matematika dan Ilmu Pengetahuan Alam)1907-17442460-15002023-07-0118459260010.29303/jpm.v18i4.52135932The need for electronic games to support student involvement and concentration in learningzakirman zakirman0Widiasih Widiasih1Rika Aprianti2Khoirotun Nadiyyah3Universitas TerbukaPhysics Education Department, Faculty of Teacher Training and Education, Universitas TerbukaPhysics Education Department, Faculty of Teacher Training and Education, Universitas TerbukaPhysics Education Department, Faculty of Teacher Training and Education, Universitas TerbukaThe urgency of the potential use of electronic games in learning is in line with the increasingly advanced technology and as an effort to increase student engagement and concentration. Student involvement and concentration is the key so students can have a learning experience. One alternative solution is the development of electronic games to support learning. The electronic game developed in this study uses Unity software. This type of research is descriptive and qualitative and aims to describe the need for electronic games to support student involvement and concentration in learning. Data collection techniques using questionnaires. The questionnaire was made using G-Form containing 7 question items in the form of checklists or descriptions in each item answer column according to the respondent's opinion. The questionnaire was distributed online to respondents who were teachers and lecturers from various educational units in the city of Padang. Based on the study's results, electronic games are needed to increase student involvement and attention in learning activities. Games make learning fun and varied to stimulate students' interest in learning. Students with a high interest in learning will show engagement and involvement to do something diligently for a long time, be easier to concentrate, remember, and not quickly bored with what is being learned.https://jurnalfkip.unram.ac.id/index.php/JPM/article/view/5213electronic game, educational game, involvement, concentration
spellingShingle zakirman zakirman
Widiasih Widiasih
Rika Aprianti
Khoirotun Nadiyyah
The need for electronic games to support student involvement and concentration in learning
Jurnal Pijar MIPA (Pengkajian Ilmu dan Pengajaran Matematika dan Ilmu Pengetahuan Alam)
electronic game, educational game, involvement, concentration
title The need for electronic games to support student involvement and concentration in learning
title_full The need for electronic games to support student involvement and concentration in learning
title_fullStr The need for electronic games to support student involvement and concentration in learning
title_full_unstemmed The need for electronic games to support student involvement and concentration in learning
title_short The need for electronic games to support student involvement and concentration in learning
title_sort need for electronic games to support student involvement and concentration in learning
topic electronic game, educational game, involvement, concentration
url https://jurnalfkip.unram.ac.id/index.php/JPM/article/view/5213
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