Effects of appearance and gender on pre-touch proxemics in virtual reality

Virtual reality (VR) environments are increasingly popular for various applications, and the appearance of virtual characters is a critical factor that influences user behaviors. In this study, we aimed to investigate the impact of avatar and agent appearances on pre-touch proxemics in VR. To achiev...

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Main Authors: Mitsuhiko Kimoto, Yohei Otsuka, Michita Imai, Masahiro Shiomi
Format: Article
Language:English
Published: Frontiers Media S.A. 2023-06-01
Series:Frontiers in Psychology
Subjects:
Online Access:https://www.frontiersin.org/articles/10.3389/fpsyg.2023.1195059/full
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author Mitsuhiko Kimoto
Mitsuhiko Kimoto
Yohei Otsuka
Michita Imai
Masahiro Shiomi
author_facet Mitsuhiko Kimoto
Mitsuhiko Kimoto
Yohei Otsuka
Michita Imai
Masahiro Shiomi
author_sort Mitsuhiko Kimoto
collection DOAJ
description Virtual reality (VR) environments are increasingly popular for various applications, and the appearance of virtual characters is a critical factor that influences user behaviors. In this study, we aimed to investigate the impact of avatar and agent appearances on pre-touch proxemics in VR. To achieve this goal, we designed experiments utilizing three user avatars (man/woman/robot) and three virtual agents (man/woman/robot). Specifically, we measured the pre-touch reaction distances to the face and body, which are the distances at which a person starts to feel uncomfortable before being touched. We examined how these distances varied based on the appearances of avatars, agents, and user gender. Our results revealed that the appearance of avatars and agents significantly impacted pre-touch reaction distances. Specifically, those using a female avatar tended to maintain larger distances before their face and body to be touched, and people also preferred greater distances before being touched by a robot agent. Interestingly, we observed no effects of user gender on pre-touch reaction distances. These findings have implications for the design and implementation of VR systems, as they suggest that avatar and agent appearances play a significant role in shaping users’ perceptions of pre-touch proxemics. Our study highlights the importance of considering these factors when creating immersive and socially acceptable VR experiences.
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spelling doaj.art-46d96c92c6b2473eaaaeacdc371db37e2023-07-21T19:26:45ZengFrontiers Media S.A.Frontiers in Psychology1664-10782023-06-011410.3389/fpsyg.2023.11950591195059Effects of appearance and gender on pre-touch proxemics in virtual realityMitsuhiko Kimoto0Mitsuhiko Kimoto1Yohei Otsuka2Michita Imai3Masahiro Shiomi4Interaction Science Laboratories, ATR, Kyoto, JapanFaculty of Science and Technology, Keio University, Yokohama, JapanFaculty of Science and Technology, Keio University, Yokohama, JapanFaculty of Science and Technology, Keio University, Yokohama, JapanInteraction Science Laboratories, ATR, Kyoto, JapanVirtual reality (VR) environments are increasingly popular for various applications, and the appearance of virtual characters is a critical factor that influences user behaviors. In this study, we aimed to investigate the impact of avatar and agent appearances on pre-touch proxemics in VR. To achieve this goal, we designed experiments utilizing three user avatars (man/woman/robot) and three virtual agents (man/woman/robot). Specifically, we measured the pre-touch reaction distances to the face and body, which are the distances at which a person starts to feel uncomfortable before being touched. We examined how these distances varied based on the appearances of avatars, agents, and user gender. Our results revealed that the appearance of avatars and agents significantly impacted pre-touch reaction distances. Specifically, those using a female avatar tended to maintain larger distances before their face and body to be touched, and people also preferred greater distances before being touched by a robot agent. Interestingly, we observed no effects of user gender on pre-touch reaction distances. These findings have implications for the design and implementation of VR systems, as they suggest that avatar and agent appearances play a significant role in shaping users’ perceptions of pre-touch proxemics. Our study highlights the importance of considering these factors when creating immersive and socially acceptable VR experiences.https://www.frontiersin.org/articles/10.3389/fpsyg.2023.1195059/fullproxemicsvirtual realitysocial touchpre-touchhuman-agent interactionvirtual agent
spellingShingle Mitsuhiko Kimoto
Mitsuhiko Kimoto
Yohei Otsuka
Michita Imai
Masahiro Shiomi
Effects of appearance and gender on pre-touch proxemics in virtual reality
Frontiers in Psychology
proxemics
virtual reality
social touch
pre-touch
human-agent interaction
virtual agent
title Effects of appearance and gender on pre-touch proxemics in virtual reality
title_full Effects of appearance and gender on pre-touch proxemics in virtual reality
title_fullStr Effects of appearance and gender on pre-touch proxemics in virtual reality
title_full_unstemmed Effects of appearance and gender on pre-touch proxemics in virtual reality
title_short Effects of appearance and gender on pre-touch proxemics in virtual reality
title_sort effects of appearance and gender on pre touch proxemics in virtual reality
topic proxemics
virtual reality
social touch
pre-touch
human-agent interaction
virtual agent
url https://www.frontiersin.org/articles/10.3389/fpsyg.2023.1195059/full
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