Let’s get it started: Eye tracking in VR with the Pupil Labs eye tracking add-on for the HTC Vive

Combining eye tracking and virtual reality (VR) is a promising approach to tackle various applied research questions. As this approach is relatively new, routines are not established yet and the first steps can be full of potential pitfalls. The present paper gives a practice example to lower the b...

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Main Author: Judith Josupeit
Format: Article
Language:English
Published: Bern Open Publishing 2023-06-01
Series:Journal of Eye Movement Research
Subjects:
Online Access:https://bop.unibe.ch/JEMR/article/view/9108
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author Judith Josupeit
author_facet Judith Josupeit
author_sort Judith Josupeit
collection DOAJ
description Combining eye tracking and virtual reality (VR) is a promising approach to tackle various applied research questions. As this approach is relatively new, routines are not established yet and the first steps can be full of potential pitfalls. The present paper gives a practice example to lower the boundaries for getting started. More specifically, I focus on an affordable add-on technology, the Pupil Labs eye tracking add-on for the HTC Vive. As add-on technology with all relevant source code available on GitHub, a high degree of freedom in preprocessing, visualizing, and analyzing eye tracking data in VR can be achieved. At the same time, some extra preparatory steps for the setup of hardware and software are necessary. Therefore, specifics of eye tracking in VR from unboxing, software integration, and procedures to analyzing the data and maintaining the hardware will be addressed. The Pupil Labs eye tracking add-on for the HTC Vive represents a highly transparent approach to existing alternatives. Characteristics of eye tracking in VR in contrast to other head-mounded and remote eye trackers applied in the physical world will be discussed. In conclusion, the paper contributes to the idea of open science in two ways: First, by making the necessary routines transparent and therefore reproducible. Second, by stressing the benefits of using open source software.
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spelling doaj.art-47797cd253c94a1685b873c0d61980c52023-06-20T02:15:35ZengBern Open PublishingJournal of Eye Movement Research1995-86922023-06-0115310.16910/jemr.15.3.10Let’s get it started: Eye tracking in VR with the Pupil Labs eye tracking add-on for the HTC ViveJudith Josupeit0Technische Universität Dresden Combining eye tracking and virtual reality (VR) is a promising approach to tackle various applied research questions. As this approach is relatively new, routines are not established yet and the first steps can be full of potential pitfalls. The present paper gives a practice example to lower the boundaries for getting started. More specifically, I focus on an affordable add-on technology, the Pupil Labs eye tracking add-on for the HTC Vive. As add-on technology with all relevant source code available on GitHub, a high degree of freedom in preprocessing, visualizing, and analyzing eye tracking data in VR can be achieved. At the same time, some extra preparatory steps for the setup of hardware and software are necessary. Therefore, specifics of eye tracking in VR from unboxing, software integration, and procedures to analyzing the data and maintaining the hardware will be addressed. The Pupil Labs eye tracking add-on for the HTC Vive represents a highly transparent approach to existing alternatives. Characteristics of eye tracking in VR in contrast to other head-mounded and remote eye trackers applied in the physical world will be discussed. In conclusion, the paper contributes to the idea of open science in two ways: First, by making the necessary routines transparent and therefore reproducible. Second, by stressing the benefits of using open source software. https://bop.unibe.ch/JEMR/article/view/9108Eye movementeye trackingvirtual realityHMDHTC VivePupil Labs
spellingShingle Judith Josupeit
Let’s get it started: Eye tracking in VR with the Pupil Labs eye tracking add-on for the HTC Vive
Journal of Eye Movement Research
Eye movement
eye tracking
virtual reality
HMD
HTC Vive
Pupil Labs
title Let’s get it started: Eye tracking in VR with the Pupil Labs eye tracking add-on for the HTC Vive
title_full Let’s get it started: Eye tracking in VR with the Pupil Labs eye tracking add-on for the HTC Vive
title_fullStr Let’s get it started: Eye tracking in VR with the Pupil Labs eye tracking add-on for the HTC Vive
title_full_unstemmed Let’s get it started: Eye tracking in VR with the Pupil Labs eye tracking add-on for the HTC Vive
title_short Let’s get it started: Eye tracking in VR with the Pupil Labs eye tracking add-on for the HTC Vive
title_sort let s get it started eye tracking in vr with the pupil labs eye tracking add on for the htc vive
topic Eye movement
eye tracking
virtual reality
HMD
HTC Vive
Pupil Labs
url https://bop.unibe.ch/JEMR/article/view/9108
work_keys_str_mv AT judithjosupeit letsgetitstartedeyetrackinginvrwiththepupillabseyetrackingaddonforthehtcvive