GPU Acceleration and Game Engines for Wireless Channel Estimation in Millimeter Waves

In this article, the intended purpose is to show an innovative technique for estimating the MIMO channel at millimeter wave bands, candidates for mobile 5G technology, by using hardware acceleration, game engines and heuristic algorithms applied to optical ray launching techniques. To verify the per...

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Main Authors: Jorge Gomez-Rojas, Dinael Guevara, Andres Navarro, Juan Pascual-Garcia
Format: Article
Language:English
Published: MDPI AG 2019-10-01
Series:Electronics
Subjects:
Online Access:https://www.mdpi.com/2079-9292/8/10/1121
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author Jorge Gomez-Rojas
Dinael Guevara
Andres Navarro
Juan Pascual-Garcia
author_facet Jorge Gomez-Rojas
Dinael Guevara
Andres Navarro
Juan Pascual-Garcia
author_sort Jorge Gomez-Rojas
collection DOAJ
description In this article, the intended purpose is to show an innovative technique for estimating the MIMO channel at millimeter wave bands, candidates for mobile 5G technology, by using hardware acceleration, game engines and heuristic algorithms applied to optical ray launching techniques. To verify the performance of the ray launching tool, the normalized Power Delay Profile (PDP) was simulated. The channel was analyzed using the mean square delay error (RMS), the average value of the delay (MD) and the basic propagation loss (PL). The results obtained in computational precision and time were compared with those of a traditional ray tracing tool simulation programmed in MATLAB and with the measurements made in the 57 to 66 GHz range in a specialized laboratory. The results show that the presented technique becomes efficiently profitable from a small number of simulated events (reflections, diffractions).
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spelling doaj.art-4874657ae6a94c7fba4b334c5d88a80e2022-12-22T04:20:02ZengMDPI AGElectronics2079-92922019-10-01810112110.3390/electronics8101121electronics8101121GPU Acceleration and Game Engines for Wireless Channel Estimation in Millimeter WavesJorge Gomez-Rojas0Dinael Guevara1Andres Navarro2Juan Pascual-Garcia3Facultad de Ingeniería, Universidad del Magdalena, Carrera 32 No.22-08, Santa Marta 470004, ColombiaDepartamento de Electricidad y Electrónica, Universidad Francisco de Paula Santader, Avenida Gran Colombia No. 12E-96, Cucuta 540006, ColombiaDepartamento de Tecnologías de Información y Comunicaciones, Universidad ICESI, Cali 760031, ColombiaDepartamento de Tecnologías de Información y las Comunicaciones, Universidad Politecnica de Cartagena, Plaza del Cronista Isidro Valverde, 30202 Cartagena, SpainIn this article, the intended purpose is to show an innovative technique for estimating the MIMO channel at millimeter wave bands, candidates for mobile 5G technology, by using hardware acceleration, game engines and heuristic algorithms applied to optical ray launching techniques. To verify the performance of the ray launching tool, the normalized Power Delay Profile (PDP) was simulated. The channel was analyzed using the mean square delay error (RMS), the average value of the delay (MD) and the basic propagation loss (PL). The results obtained in computational precision and time were compared with those of a traditional ray tracing tool simulation programmed in MATLAB and with the measurements made in the 57 to 66 GHz range in a specialized laboratory. The results show that the presented technique becomes efficiently profitable from a small number of simulated events (reflections, diffractions).https://www.mdpi.com/2079-9292/8/10/1121ray launchinggame engineshardware accelerationwireless channel estimationmimo channel estimation
spellingShingle Jorge Gomez-Rojas
Dinael Guevara
Andres Navarro
Juan Pascual-Garcia
GPU Acceleration and Game Engines for Wireless Channel Estimation in Millimeter Waves
Electronics
ray launching
game engines
hardware acceleration
wireless channel estimation
mimo channel estimation
title GPU Acceleration and Game Engines for Wireless Channel Estimation in Millimeter Waves
title_full GPU Acceleration and Game Engines for Wireless Channel Estimation in Millimeter Waves
title_fullStr GPU Acceleration and Game Engines for Wireless Channel Estimation in Millimeter Waves
title_full_unstemmed GPU Acceleration and Game Engines for Wireless Channel Estimation in Millimeter Waves
title_short GPU Acceleration and Game Engines for Wireless Channel Estimation in Millimeter Waves
title_sort gpu acceleration and game engines for wireless channel estimation in millimeter waves
topic ray launching
game engines
hardware acceleration
wireless channel estimation
mimo channel estimation
url https://www.mdpi.com/2079-9292/8/10/1121
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AT dinaelguevara gpuaccelerationandgameenginesforwirelesschannelestimationinmillimeterwaves
AT andresnavarro gpuaccelerationandgameenginesforwirelesschannelestimationinmillimeterwaves
AT juanpascualgarcia gpuaccelerationandgameenginesforwirelesschannelestimationinmillimeterwaves