An Iterative Ray Tracing Algorithm to Increase Simulation Speed While Maintaining Overall Precision

Ray tracing is a frequently used method for acoustic simulations, valued for its calculation speed and ease of use. Although it is fast, there are no fully ray tracing-based real-time simulation methods or engines. Under real-time restrictions, ray tracing simulations lose precision and the variance...

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Hlavní autoři: Hanna Autio, Nikolaos-Georgios Vardaxis, Delphine Bard Hagberg
Médium: Článek
Jazyk:English
Vydáno: MDPI AG 2023-03-01
Edice:Acoustics
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On-line přístup:https://www.mdpi.com/2624-599X/5/1/19