Growing a cyber-safety culture amongst school learners in South Africa through gaming
Virtually all school learners today have access to ICT devices and the internet at home or at school. More and more schools are using ICT devices to improve education in South Africa. ICT devices and internet access have enormous advantages and assist learners in learning and teachers in teaching mo...
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Format: | Article |
Language: | English |
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South African Institute of Computer Scientists and Information Technologists
2017-10-01
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Series: | South African Computer Journal |
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Online Access: | http://sacj.cs.uct.ac.za/index.php/sacj/article/view/471 |
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author | Elmarie Kritzinger |
author_facet | Elmarie Kritzinger |
author_sort | Elmarie Kritzinger |
collection | DOAJ |
description | Virtually all school learners today have access to ICT devices and the internet at home or at school. More and more schools are using ICT devices to improve education in South Africa. ICT devices and internet access have enormous advantages and assist learners in learning and teachers in teaching more successfully. However, with these advantages come numerous ICT and cyber-risks and threats that can harm learners, for example cyber-bullying, identity theft and access to inappropriate material. Currently, South Africa does not have a long-term plan to grow a cyber-safety culture in its schools. This research therefore proposes a short-term initiative in the form of a game-based approach, which will assist school learners in becoming more cyber safe and teach learners about the relevant cyber-related risks and threats. The research is based on a quantitative survey that was conducted among primary school learners to establish if the game-based approach would be a feasible short-term initiative. The aim of the research is to establish if a game based approach can be used to improve cyber-safety awareness. This approach was plotted into the required ICT and cyber-safety policy required by all schools. |
first_indexed | 2024-12-10T15:07:33Z |
format | Article |
id | doaj.art-4889a0685a4248a1a63a808fcf41ab1f |
institution | Directory Open Access Journal |
issn | 1015-7999 2313-7835 |
language | English |
last_indexed | 2024-12-10T15:07:33Z |
publishDate | 2017-10-01 |
publisher | South African Institute of Computer Scientists and Information Technologists |
record_format | Article |
series | South African Computer Journal |
spelling | doaj.art-4889a0685a4248a1a63a808fcf41ab1f2022-12-22T01:44:01ZengSouth African Institute of Computer Scientists and Information TechnologistsSouth African Computer Journal1015-79992313-78352017-10-0129210.18489/sacj.v29i2.471180Growing a cyber-safety culture amongst school learners in South Africa through gamingElmarie Kritzinger0UNISAVirtually all school learners today have access to ICT devices and the internet at home or at school. More and more schools are using ICT devices to improve education in South Africa. ICT devices and internet access have enormous advantages and assist learners in learning and teachers in teaching more successfully. However, with these advantages come numerous ICT and cyber-risks and threats that can harm learners, for example cyber-bullying, identity theft and access to inappropriate material. Currently, South Africa does not have a long-term plan to grow a cyber-safety culture in its schools. This research therefore proposes a short-term initiative in the form of a game-based approach, which will assist school learners in becoming more cyber safe and teach learners about the relevant cyber-related risks and threats. The research is based on a quantitative survey that was conducted among primary school learners to establish if the game-based approach would be a feasible short-term initiative. The aim of the research is to establish if a game based approach can be used to improve cyber-safety awareness. This approach was plotted into the required ICT and cyber-safety policy required by all schools.http://sacj.cs.uct.ac.za/index.php/sacj/article/view/471Cyber safetyschool learnersgameawareness |
spellingShingle | Elmarie Kritzinger Growing a cyber-safety culture amongst school learners in South Africa through gaming South African Computer Journal Cyber safety school learners game awareness |
title | Growing a cyber-safety culture amongst school learners in South Africa through gaming |
title_full | Growing a cyber-safety culture amongst school learners in South Africa through gaming |
title_fullStr | Growing a cyber-safety culture amongst school learners in South Africa through gaming |
title_full_unstemmed | Growing a cyber-safety culture amongst school learners in South Africa through gaming |
title_short | Growing a cyber-safety culture amongst school learners in South Africa through gaming |
title_sort | growing a cyber safety culture amongst school learners in south africa through gaming |
topic | Cyber safety school learners game awareness |
url | http://sacj.cs.uct.ac.za/index.php/sacj/article/view/471 |
work_keys_str_mv | AT elmariekritzinger growingacybersafetycultureamongstschoollearnersinsouthafricathroughgaming |