Predicting the in-game status in soccer with machine learning using spatiotemporal player tracking data

Abstract An important structuring feature of a soccer match is the in-game status, whether a match is interrupted or in play. This is necessary to calculate performance indicators relative to the effective playing time or to find standard situations, ball actions, and other tactical structures in sp...

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Main Authors: Steffen Lang, Raphael Wild, Alexander Isenko, Daniel Link
Format: Article
Language:English
Published: Nature Portfolio 2022-09-01
Series:Scientific Reports
Online Access:https://doi.org/10.1038/s41598-022-19948-1
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author Steffen Lang
Raphael Wild
Alexander Isenko
Daniel Link
author_facet Steffen Lang
Raphael Wild
Alexander Isenko
Daniel Link
author_sort Steffen Lang
collection DOAJ
description Abstract An important structuring feature of a soccer match is the in-game status, whether a match is interrupted or in play. This is necessary to calculate performance indicators relative to the effective playing time or to find standard situations, ball actions, and other tactical structures in spatiotemporal data. Our study explores the extent to which the in-game status can be determined using time-continuous player positions. Therefore, to determine the in-game status we tested four established machine learning methods: logistic regression, decision trees, random forests, and AdaBoost. The models were trained and evaluated using spatiotemporal data and manually annotated in-game status of 102 matches in the German Bundesliga. Results show up to 92% accuracy in predicting the in-game status in previously unknown matches on frame level. The best performing method, AdaBoost, shows 81% precision for detecting stoppages (longer than 2 s). The absolute time shift error at the start was ≤ 2 s for 77% and 81% at the end for all correctly predicted stoppages. The mean error of the in-game total distance covered per player per match using the AdaBoost in-game status prediction was − 102 ± 273 m, which is 1.3% of the mean value of this performance indicator (7939 m). Conclusively, the prediction quality of our model is high enough to provide merit for performance diagnostics when teams have access to player positions (e.g., from GPS/LPM systems) but no human-annotated in-game status and/or ball position data, such as in amateur or youth soccer.
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spelling doaj.art-4899fef7e03b4b3aaf5e0d0f1ccb0e3a2022-12-22T03:51:11ZengNature PortfolioScientific Reports2045-23222022-09-0112111010.1038/s41598-022-19948-1Predicting the in-game status in soccer with machine learning using spatiotemporal player tracking dataSteffen Lang0Raphael Wild1Alexander Isenko2Daniel Link3Department of Sport and Health Sciences, Technical University of MunichDepartment of Informatics, Technical University of MunichDepartment of Informatics, Technical University of MunichDepartment of Sport and Health Sciences, Technical University of MunichAbstract An important structuring feature of a soccer match is the in-game status, whether a match is interrupted or in play. This is necessary to calculate performance indicators relative to the effective playing time or to find standard situations, ball actions, and other tactical structures in spatiotemporal data. Our study explores the extent to which the in-game status can be determined using time-continuous player positions. Therefore, to determine the in-game status we tested four established machine learning methods: logistic regression, decision trees, random forests, and AdaBoost. The models were trained and evaluated using spatiotemporal data and manually annotated in-game status of 102 matches in the German Bundesliga. Results show up to 92% accuracy in predicting the in-game status in previously unknown matches on frame level. The best performing method, AdaBoost, shows 81% precision for detecting stoppages (longer than 2 s). The absolute time shift error at the start was ≤ 2 s for 77% and 81% at the end for all correctly predicted stoppages. The mean error of the in-game total distance covered per player per match using the AdaBoost in-game status prediction was − 102 ± 273 m, which is 1.3% of the mean value of this performance indicator (7939 m). Conclusively, the prediction quality of our model is high enough to provide merit for performance diagnostics when teams have access to player positions (e.g., from GPS/LPM systems) but no human-annotated in-game status and/or ball position data, such as in amateur or youth soccer.https://doi.org/10.1038/s41598-022-19948-1
spellingShingle Steffen Lang
Raphael Wild
Alexander Isenko
Daniel Link
Predicting the in-game status in soccer with machine learning using spatiotemporal player tracking data
Scientific Reports
title Predicting the in-game status in soccer with machine learning using spatiotemporal player tracking data
title_full Predicting the in-game status in soccer with machine learning using spatiotemporal player tracking data
title_fullStr Predicting the in-game status in soccer with machine learning using spatiotemporal player tracking data
title_full_unstemmed Predicting the in-game status in soccer with machine learning using spatiotemporal player tracking data
title_short Predicting the in-game status in soccer with machine learning using spatiotemporal player tracking data
title_sort predicting the in game status in soccer with machine learning using spatiotemporal player tracking data
url https://doi.org/10.1038/s41598-022-19948-1
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