A review of research on learning through video games

This paper examines 50 publications between 2003 and 2018 related to video games and learning outcomes. Our analysis considers two main trends: the potentialities of computer games and, on the other side, theoretical approaches to support the use of digital games as learning tools. In spite of the w...

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Main Authors: Margarita del Rosario Escobar, Laura Buteler
Format: Article
Language:English
Published: Asociación de Profesores de Física de Argentina 2018-06-01
Series:Revista de Enseñanza de la Física
Subjects:
Online Access:https://revistas.unc.edu.ar/index.php/revistaEF/article/view/20317
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author Margarita del Rosario Escobar
Laura Buteler
author_facet Margarita del Rosario Escobar
Laura Buteler
author_sort Margarita del Rosario Escobar
collection DOAJ
description This paper examines 50 publications between 2003 and 2018 related to video games and learning outcomes. Our analysis considers two main trends: the potentialities of computer games and, on the other side, theoretical approaches to support the use of digital games as learning tools. In spite of the wide acceptance of video games among scientists and educators, the results of this research exposes the variety of outcomes and also some setbacks around the impact of digital games on learning. The diversity of outcomes is understood since the large number of existing theoretical frameworks and perspectives to analyze that impact. We conclude that the theoretical approach of the issue should include multiple perspectives simultaneously, being the cognitive and the sociocultural two of the main ones.
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spelling doaj.art-4927540441954579bba5429eefe05d692024-01-02T13:11:59ZengAsociación de Profesores de Física de ArgentinaRevista de Enseñanza de la Física0326-70912250-61012018-06-01301254817054A review of research on learning through video gamesMargarita del Rosario EscobarLaura ButelerThis paper examines 50 publications between 2003 and 2018 related to video games and learning outcomes. Our analysis considers two main trends: the potentialities of computer games and, on the other side, theoretical approaches to support the use of digital games as learning tools. In spite of the wide acceptance of video games among scientists and educators, the results of this research exposes the variety of outcomes and also some setbacks around the impact of digital games on learning. The diversity of outcomes is understood since the large number of existing theoretical frameworks and perspectives to analyze that impact. We conclude that the theoretical approach of the issue should include multiple perspectives simultaneously, being the cognitive and the sociocultural two of the main ones.https://revistas.unc.edu.ar/index.php/revistaEF/article/view/20317VideojuegosJuegosDigitalJuegos seriosCambio conceptual
spellingShingle Margarita del Rosario Escobar
Laura Buteler
A review of research on learning through video games
Revista de Enseñanza de la Física
Videojuegos
Juegos
Digital
Juegos serios
Cambio conceptual
title A review of research on learning through video games
title_full A review of research on learning through video games
title_fullStr A review of research on learning through video games
title_full_unstemmed A review of research on learning through video games
title_short A review of research on learning through video games
title_sort review of research on learning through video games
topic Videojuegos
Juegos
Digital
Juegos serios
Cambio conceptual
url https://revistas.unc.edu.ar/index.php/revistaEF/article/view/20317
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