Multi-Criteria Evaluation and Benchmarking for Young Learners’ English Language Mobile Applications in Terms of LSRW Skills

This study proposes an evaluation and benchmarking decision matrix (DM) on the basis of multi-criteria decision making (MCDM) for young learners' English mobile applications (E-apps) in terms of listening, speaking, reading and writing (LSRW) skills. Benchmarking E-apps for young learners is ch...

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Main Authors: N. K. Ibrahim, Hamsa Hammed, A. A. Zaidan, B. B. Zaidan, O. S. Albahri, M. A. Alsalem, R. T. Mohammed, Ali Najm Jasim, Ali H. Shareef, N. S. Jalood, M. J. Baqer, Shahad Nidhal, E. M. Almahdi, Musaab Alaa
Format: Article
Language:English
Published: IEEE 2019-01-01
Series:IEEE Access
Subjects:
Online Access:https://ieeexplore.ieee.org/document/8839042/
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author N. K. Ibrahim
Hamsa Hammed
A. A. Zaidan
B. B. Zaidan
O. S. Albahri
M. A. Alsalem
R. T. Mohammed
Ali Najm Jasim
Ali H. Shareef
N. S. Jalood
M. J. Baqer
Shahad Nidhal
E. M. Almahdi
Musaab Alaa
author_facet N. K. Ibrahim
Hamsa Hammed
A. A. Zaidan
B. B. Zaidan
O. S. Albahri
M. A. Alsalem
R. T. Mohammed
Ali Najm Jasim
Ali H. Shareef
N. S. Jalood
M. J. Baqer
Shahad Nidhal
E. M. Almahdi
Musaab Alaa
author_sort N. K. Ibrahim
collection DOAJ
description This study proposes an evaluation and benchmarking decision matrix (DM) on the basis of multi-criteria decision making (MCDM) for young learners' English mobile applications (E-apps) in terms of listening, speaking, reading and writing (LSRW) skills. Benchmarking E-apps for young learners is challenging due to (a) multiple criteria, (b) criteria importance and (c) data variation. The DM was constructed on the basis of the intersection amongst evaluation criteria in terms of LSRW and E-apps for young learners. The criteria were adopted from a preschool education curriculum standard. The DM data included six E-apps as alternatives and 17 skills as criteria. Thereafter, the six E-apps were evaluated by distributing a checklist form amongst six English learning experts. These apps were subsequently benchmarked by utilising MCDM methods, namely, best-worst method (BWM) and technique for order of preference by similarity to ideal solution (TOPSIS). BWM was used for criterion weighting, whereas TOPSIS was employed to benchmark and rank the apps. TOPSIS was utilised in two contexts, namely, individual and group. In the group context, internal and external aggregations are applied. Mean was computed to ensure that the E-apps undergo a systematic ranking for objective validation. This study provides scenarios and a benchmarking checklist to evaluate and compare the proposed work with six relative studies. Results indicated that (1) BWM is suitable for criteria weighting. (2) TOPSIS is suitable for benchmarking and ranking E-apps. Moreover, the internal and external TOPSIS group decision making exhibited similar findings, with the best app being `Montessori' and the worst app being `FunWithFlupe.' (3) For objective validation, remarkable differences were observed amongst the group scores, which indicate that the internal and external ranking results are identical. (4) In the evaluation, the proposed DM revealed advantages over the six relative studies by 40.00%, 53.33%, 40.00%, 46.67%, 46.67% and 46.67%.
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spelling doaj.art-49a4aa1709044167b3daf0ef0f30ad182022-12-21T19:46:45ZengIEEEIEEE Access2169-35362019-01-01714662014665110.1109/ACCESS.2019.29416408839042Multi-Criteria Evaluation and Benchmarking for Young Learners’ English Language Mobile Applications in Terms of LSRW SkillsN. K. Ibrahim0Hamsa Hammed1https://orcid.org/0000-0002-0719-7147A. A. Zaidan2https://orcid.org/0000-0001-6090-0391B. B. Zaidan3https://orcid.org/0000-0003-1730-7108O. S. Albahri4https://orcid.org/0000-0002-7844-3990M. A. Alsalem5R. T. Mohammed6Ali Najm Jasim7Ali H. Shareef8N. S. Jalood9M. J. Baqer10Shahad Nidhal11E. M. Almahdi12Musaab Alaa13Department of Computing, Universiti Pendidikan Sultan Idris, Tanjong Malim, MalaysiaFaculty of Human Development, Sultan Idris Education University, Tanjung Malim, MalaysiaDepartment of Computing, Universiti Pendidikan Sultan Idris, Tanjong Malim, MalaysiaDepartment of Computing, Universiti Pendidikan Sultan Idris, Tanjong Malim, MalaysiaDepartment of Computing, Universiti Pendidikan Sultan Idris, Tanjong Malim, MalaysiaDepartment of Management Information System, College of Administration and Economic, University of Mosul, Mosul, IraqDepartment of Computer Science, Faculty of Computer Science and Information Technology, Universiti Putra Malaysia, Seri Kembangan, MalaysiaDepartment of Computing, Universiti Pendidikan Sultan Idris, Tanjong Malim, MalaysiaDepartment of Computing, Universiti Pendidikan Sultan Idris, Tanjong Malim, MalaysiaDepartment of Computing, Universiti Pendidikan Sultan Idris, Tanjong Malim, MalaysiaDepartment of Computing, Universiti Pendidikan Sultan Idris, Tanjong Malim, MalaysiaDepartment of Computer Technology Engineering, Dijlah University, Baghdad, IraqDepartment of Computing, Universiti Pendidikan Sultan Idris, Tanjong Malim, MalaysiaDepartment of Computing, Universiti Pendidikan Sultan Idris, Tanjong Malim, MalaysiaThis study proposes an evaluation and benchmarking decision matrix (DM) on the basis of multi-criteria decision making (MCDM) for young learners' English mobile applications (E-apps) in terms of listening, speaking, reading and writing (LSRW) skills. Benchmarking E-apps for young learners is challenging due to (a) multiple criteria, (b) criteria importance and (c) data variation. The DM was constructed on the basis of the intersection amongst evaluation criteria in terms of LSRW and E-apps for young learners. The criteria were adopted from a preschool education curriculum standard. The DM data included six E-apps as alternatives and 17 skills as criteria. Thereafter, the six E-apps were evaluated by distributing a checklist form amongst six English learning experts. These apps were subsequently benchmarked by utilising MCDM methods, namely, best-worst method (BWM) and technique for order of preference by similarity to ideal solution (TOPSIS). BWM was used for criterion weighting, whereas TOPSIS was employed to benchmark and rank the apps. TOPSIS was utilised in two contexts, namely, individual and group. In the group context, internal and external aggregations are applied. Mean was computed to ensure that the E-apps undergo a systematic ranking for objective validation. This study provides scenarios and a benchmarking checklist to evaluate and compare the proposed work with six relative studies. Results indicated that (1) BWM is suitable for criteria weighting. (2) TOPSIS is suitable for benchmarking and ranking E-apps. Moreover, the internal and external TOPSIS group decision making exhibited similar findings, with the best app being `Montessori' and the worst app being `FunWithFlupe.' (3) For objective validation, remarkable differences were observed amongst the group scores, which indicate that the internal and external ranking results are identical. (4) In the evaluation, the proposed DM revealed advantages over the six relative studies by 40.00%, 53.33%, 40.00%, 46.67%, 46.67% and 46.67%.https://ieeexplore.ieee.org/document/8839042/Language learning app evaluationlanguage learning app assessmentlanguage teaching/learning strategies
spellingShingle N. K. Ibrahim
Hamsa Hammed
A. A. Zaidan
B. B. Zaidan
O. S. Albahri
M. A. Alsalem
R. T. Mohammed
Ali Najm Jasim
Ali H. Shareef
N. S. Jalood
M. J. Baqer
Shahad Nidhal
E. M. Almahdi
Musaab Alaa
Multi-Criteria Evaluation and Benchmarking for Young Learners’ English Language Mobile Applications in Terms of LSRW Skills
IEEE Access
Language learning app evaluation
language learning app assessment
language teaching/learning strategies
title Multi-Criteria Evaluation and Benchmarking for Young Learners’ English Language Mobile Applications in Terms of LSRW Skills
title_full Multi-Criteria Evaluation and Benchmarking for Young Learners’ English Language Mobile Applications in Terms of LSRW Skills
title_fullStr Multi-Criteria Evaluation and Benchmarking for Young Learners’ English Language Mobile Applications in Terms of LSRW Skills
title_full_unstemmed Multi-Criteria Evaluation and Benchmarking for Young Learners’ English Language Mobile Applications in Terms of LSRW Skills
title_short Multi-Criteria Evaluation and Benchmarking for Young Learners’ English Language Mobile Applications in Terms of LSRW Skills
title_sort multi criteria evaluation and benchmarking for young learners x2019 english language mobile applications in terms of lsrw skills
topic Language learning app evaluation
language learning app assessment
language teaching/learning strategies
url https://ieeexplore.ieee.org/document/8839042/
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