Exploring the Effectiveness of Immersive Video for Training Decision-Making Capability in Elite, Youth Basketball Players

Decision-making is an essential capability for success in team sport athletes. Good decision-making is underpinned by perceptual-cognitive skills that allow athletes to assess the environment and choose the correct choice from a number of alternatives. Previous research has demonstrated that decisio...

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Main Authors: Derek Panchuk, Markus J. Klusemann, Stephen M. Hadlow
Format: Article
Language:English
Published: Frontiers Media S.A. 2018-11-01
Series:Frontiers in Psychology
Subjects:
Online Access:https://www.frontiersin.org/article/10.3389/fpsyg.2018.02315/full
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author Derek Panchuk
Markus J. Klusemann
Stephen M. Hadlow
Stephen M. Hadlow
author_facet Derek Panchuk
Markus J. Klusemann
Stephen M. Hadlow
Stephen M. Hadlow
author_sort Derek Panchuk
collection DOAJ
description Decision-making is an essential capability for success in team sport athletes. Good decision-making is underpinned by perceptual-cognitive skills that allow athletes to assess the environment and choose the correct choice from a number of alternatives. Previous research has demonstrated that decision-making can be trained “off-line” by exposing athletes to gameplay scenarios and having them make decisions based on the information presented to them. These scenarios are typically presented on television monitors or using life-size projections but recent advances in immersive video capabilities provide opportunities to improve the fidelity of training by presenting a realistic, 360° view of the competition environment. The purpose of this study was to assess the effectiveness of immersive video training and whether training would improve decision-making performance in elite, youth basketball players (male and female). A training group completed 10 or 12 immersive video (360° video presented in a head-mounted display) training sessions in which they viewed and responded to gameplay scenarios across 3-weeks while the control group only participated in their usual training routine. Performance was assessed on an immersive video test and during small-sided games (SSG). The male training group had a large, non-significant improvement on immersive test score (+4.0 points) and in the SSG (+5.8 points) compared to the male control group (+0.3 points and +1.0 points, respectively). While both the female control group (+9.7 points) and training group (7.4 points) had large improvements in the immersive training test, only the female control improved their performance in the SSG (+6.9 points). Despite the mixed findings, there may be benefit for using immersive video for training decision-making skill in team sports. The implications of these findings (e.g., gender of the actors used to create stimuli, variety of scenarios presented) and the limitations of the experiment are discussed.
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spelling doaj.art-49b9712daeb44c2ab512c3276dab4e772022-12-22T02:00:05ZengFrontiers Media S.A.Frontiers in Psychology1664-10782018-11-01910.3389/fpsyg.2018.02315356501Exploring the Effectiveness of Immersive Video for Training Decision-Making Capability in Elite, Youth Basketball PlayersDerek Panchuk0Markus J. Klusemann1Stephen M. Hadlow2Stephen M. Hadlow3Movement Science, Australian Institute of Sport, Canberra, ACT, AustraliaBasketball Australia Centre of Excellence, Canberra, ACT, AustraliaMovement Science, Australian Institute of Sport, Canberra, ACT, AustraliaSchool of Human Movement and Nutrition Sciences, The University of Queensland, Brisbane, QLD, AustraliaDecision-making is an essential capability for success in team sport athletes. Good decision-making is underpinned by perceptual-cognitive skills that allow athletes to assess the environment and choose the correct choice from a number of alternatives. Previous research has demonstrated that decision-making can be trained “off-line” by exposing athletes to gameplay scenarios and having them make decisions based on the information presented to them. These scenarios are typically presented on television monitors or using life-size projections but recent advances in immersive video capabilities provide opportunities to improve the fidelity of training by presenting a realistic, 360° view of the competition environment. The purpose of this study was to assess the effectiveness of immersive video training and whether training would improve decision-making performance in elite, youth basketball players (male and female). A training group completed 10 or 12 immersive video (360° video presented in a head-mounted display) training sessions in which they viewed and responded to gameplay scenarios across 3-weeks while the control group only participated in their usual training routine. Performance was assessed on an immersive video test and during small-sided games (SSG). The male training group had a large, non-significant improvement on immersive test score (+4.0 points) and in the SSG (+5.8 points) compared to the male control group (+0.3 points and +1.0 points, respectively). While both the female control group (+9.7 points) and training group (7.4 points) had large improvements in the immersive training test, only the female control improved their performance in the SSG (+6.9 points). Despite the mixed findings, there may be benefit for using immersive video for training decision-making skill in team sports. The implications of these findings (e.g., gender of the actors used to create stimuli, variety of scenarios presented) and the limitations of the experiment are discussed.https://www.frontiersin.org/article/10.3389/fpsyg.2018.02315/fullskill acquisitionexpertisedecision-makingperceptual-cognitive trainingimmersive videoteam sports
spellingShingle Derek Panchuk
Markus J. Klusemann
Stephen M. Hadlow
Stephen M. Hadlow
Exploring the Effectiveness of Immersive Video for Training Decision-Making Capability in Elite, Youth Basketball Players
Frontiers in Psychology
skill acquisition
expertise
decision-making
perceptual-cognitive training
immersive video
team sports
title Exploring the Effectiveness of Immersive Video for Training Decision-Making Capability in Elite, Youth Basketball Players
title_full Exploring the Effectiveness of Immersive Video for Training Decision-Making Capability in Elite, Youth Basketball Players
title_fullStr Exploring the Effectiveness of Immersive Video for Training Decision-Making Capability in Elite, Youth Basketball Players
title_full_unstemmed Exploring the Effectiveness of Immersive Video for Training Decision-Making Capability in Elite, Youth Basketball Players
title_short Exploring the Effectiveness of Immersive Video for Training Decision-Making Capability in Elite, Youth Basketball Players
title_sort exploring the effectiveness of immersive video for training decision making capability in elite youth basketball players
topic skill acquisition
expertise
decision-making
perceptual-cognitive training
immersive video
team sports
url https://www.frontiersin.org/article/10.3389/fpsyg.2018.02315/full
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