The Innovative Learning of Square and Rectangle using Macanan Traditional Indonesian Game

Geometry is one of the essential mathematics materials, such as square and rectangle. However, most elementary school students experience difficulty in understanding it due to the abstractness of the geometric material. Furthermore, teachers teaching in the remote areas of Indonesia still encounter...

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Main Authors: Padhila Angraini, Rully Charitas Indra Prahmana, Masitah Shahrill
Format: Article
Language:English
Published: SEAMEO Regional Centre for QITEP in Mathematics 2021-12-01
Series:Southeast Asian Mathematics Education Journal
Subjects:
Online Access:https://journal.qitepinmath.org/index.php/seamej/article/view/129
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author Padhila Angraini
Rully Charitas Indra Prahmana
Masitah Shahrill
author_facet Padhila Angraini
Rully Charitas Indra Prahmana
Masitah Shahrill
author_sort Padhila Angraini
collection DOAJ
description Geometry is one of the essential mathematics materials, such as square and rectangle. However, most elementary school students experience difficulty in understanding it due to the abstractness of the geometric material. Furthermore, teachers teaching in the remote areas of Indonesia still encounter problems exploring this abstract material to make students understand caused by the limited learning resources. On the other hand, students in remote areas are familiar with traditional games, such as Macanan. Hence, the objective of this study is to design learning activities utilizing Macanan game in assisting students understand the concept of the perimeter and area of squares and rectangles for fourth-grade students. A design research approach was implemented and performed at one of the elementary schools in Jambi, Indonesia. The research results presented that Macanan could be a context for a starting point in this learning design of both square and rectangular learning. Employing this context, it would be fun, enjoyable, and easy to understand the perimeter and area of squares and rectangles for students. This game could be a context for teachers in remote areas in teaching geometry and be a reference for identifying other contexts which can make mathematics learning easy in remote areas.
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spelling doaj.art-49e620ad93b94fb393f53f178660013a2022-12-22T01:51:44ZengSEAMEO Regional Centre for QITEP in MathematicsSoutheast Asian Mathematics Education Journal2089-47162721-85462021-12-0111211914010.46517/seamej.v11i2.12994The Innovative Learning of Square and Rectangle using Macanan Traditional Indonesian GamePadhila Angraini0Rully Charitas Indra Prahmana1Masitah Shahrill2Mathematics Education, Universitas Ahmad Dahlan, YogyakartaMathematics Education, Universitas Ahmad Dahlan, YogyakartaSultan Hassanal Bolkiah Institute of Education (SHBIE), Universiti Brunei DarussalamGeometry is one of the essential mathematics materials, such as square and rectangle. However, most elementary school students experience difficulty in understanding it due to the abstractness of the geometric material. Furthermore, teachers teaching in the remote areas of Indonesia still encounter problems exploring this abstract material to make students understand caused by the limited learning resources. On the other hand, students in remote areas are familiar with traditional games, such as Macanan. Hence, the objective of this study is to design learning activities utilizing Macanan game in assisting students understand the concept of the perimeter and area of squares and rectangles for fourth-grade students. A design research approach was implemented and performed at one of the elementary schools in Jambi, Indonesia. The research results presented that Macanan could be a context for a starting point in this learning design of both square and rectangular learning. Employing this context, it would be fun, enjoyable, and easy to understand the perimeter and area of squares and rectangles for students. This game could be a context for teachers in remote areas in teaching geometry and be a reference for identifying other contexts which can make mathematics learning easy in remote areas.https://journal.qitepinmath.org/index.php/seamej/article/view/129design researchindonesian traditional gamessquare and rectangleethnomathematics
spellingShingle Padhila Angraini
Rully Charitas Indra Prahmana
Masitah Shahrill
The Innovative Learning of Square and Rectangle using Macanan Traditional Indonesian Game
Southeast Asian Mathematics Education Journal
design research
indonesian traditional games
square and rectangle
ethnomathematics
title The Innovative Learning of Square and Rectangle using Macanan Traditional Indonesian Game
title_full The Innovative Learning of Square and Rectangle using Macanan Traditional Indonesian Game
title_fullStr The Innovative Learning of Square and Rectangle using Macanan Traditional Indonesian Game
title_full_unstemmed The Innovative Learning of Square and Rectangle using Macanan Traditional Indonesian Game
title_short The Innovative Learning of Square and Rectangle using Macanan Traditional Indonesian Game
title_sort innovative learning of square and rectangle using macanan traditional indonesian game
topic design research
indonesian traditional games
square and rectangle
ethnomathematics
url https://journal.qitepinmath.org/index.php/seamej/article/view/129
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