Using Video Games for Teaching History. Experiences and Challenges

The starting point of this project was the research seminar "Planning lessons with video games," issued in 2013 as part of the offer grade for preparing future teachers of History at Faculty of Philosophy and Literature in the University of Buenos Aires. This seminar aimed to open a debate...

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Main Authors: Laura Radetich, Eduardo Jakubowicz
Format: Article
Language:English
Published: Athens Institute for Education and Research 2015-01-01
Series:Athens Journal of History
Online Access:https://www.atiner.gr/journals/history/2015-1-1-1-Radetich.pdf
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author Laura Radetich
Eduardo Jakubowicz
author_facet Laura Radetich
Eduardo Jakubowicz
author_sort Laura Radetich
collection DOAJ
description The starting point of this project was the research seminar "Planning lessons with video games," issued in 2013 as part of the offer grade for preparing future teachers of History at Faculty of Philosophy and Literature in the University of Buenos Aires. This seminar aimed to open a debate on the use of video games to teach history, so experiences were developed as a method by applying action research institutions in public and private management. The focus of the program was the importance of the game in learning environments and focus on action research in the context of theories of learning, working with this investigative modality as a learning strategy for training of trainers and teachers of history. We will describe the basic theoretical elements of this experience.
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spelling doaj.art-4ac65f0b0d544dcf9088449abdcbb4792022-12-21T22:06:06ZengAthens Institute for Education and ResearchAthens Journal of History2407-96772015-01-011192210.30958/ajhis.1-1-1Using Video Games for Teaching History. Experiences and ChallengesLaura Radetich0Eduardo Jakubowicz1Professor, Didactics of History, University of Buenos Aires, ArgentinaProfessor, Institute of National University of Art, ArgentinaThe starting point of this project was the research seminar "Planning lessons with video games," issued in 2013 as part of the offer grade for preparing future teachers of History at Faculty of Philosophy and Literature in the University of Buenos Aires. This seminar aimed to open a debate on the use of video games to teach history, so experiences were developed as a method by applying action research institutions in public and private management. The focus of the program was the importance of the game in learning environments and focus on action research in the context of theories of learning, working with this investigative modality as a learning strategy for training of trainers and teachers of history. We will describe the basic theoretical elements of this experience.https://www.atiner.gr/journals/history/2015-1-1-1-Radetich.pdf
spellingShingle Laura Radetich
Eduardo Jakubowicz
Using Video Games for Teaching History. Experiences and Challenges
Athens Journal of History
title Using Video Games for Teaching History. Experiences and Challenges
title_full Using Video Games for Teaching History. Experiences and Challenges
title_fullStr Using Video Games for Teaching History. Experiences and Challenges
title_full_unstemmed Using Video Games for Teaching History. Experiences and Challenges
title_short Using Video Games for Teaching History. Experiences and Challenges
title_sort using video games for teaching history experiences and challenges
url https://www.atiner.gr/journals/history/2015-1-1-1-Radetich.pdf
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