A New Architecture for Customizable Exergames: User Evaluation for Different Neuromuscular Disorders

This paper presents a modular approach to generic exergame design that combines custom physical exercises in a meaningful and motivating story. This aims to provide a tool that can be individually tailored and adapted to people with different needs, making it applicable to different diseases and sta...

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Main Authors: Martina Eckert, Alicia Aglio, María-Luisa Martín-Ruiz, Víctor Osma-Ruiz
Format: Article
Language:English
Published: MDPI AG 2022-10-01
Series:Healthcare
Subjects:
Online Access:https://www.mdpi.com/2227-9032/10/10/2115
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author Martina Eckert
Alicia Aglio
María-Luisa Martín-Ruiz
Víctor Osma-Ruiz
author_facet Martina Eckert
Alicia Aglio
María-Luisa Martín-Ruiz
Víctor Osma-Ruiz
author_sort Martina Eckert
collection DOAJ
description This paper presents a modular approach to generic exergame design that combines custom physical exercises in a meaningful and motivating story. This aims to provide a tool that can be individually tailored and adapted to people with different needs, making it applicable to different diseases and states of disease. The game is based on motion capturing and integrates four example exercises that can be configured via our therapeutic web platform “Blexer-med”. To prove the feasibility for a wide range of different users, evaluation tests were performed on 14 patients with various types and degrees of neuromuscular disorders, classified into three groups based on strength and autonomy. The users were free to choose their schedule and frequency. The game scores and three surveys (before, during, and after the intervention) showed similar experiences for all groups, with the most vulnerable having the most fun and satisfaction. The players were motivated by the story and by achieving high scores. The average usage time was 2.5 times per week, 20 min per session. The pure exercise time was about half of the game time. The concept has proven feasible and forms a reasonable basis for further developments. The full 3D exercise needs further fine-tuning to enhance the fun and motivation.
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spelling doaj.art-4ae31ae2af1940408ae697c129c7d0952023-11-24T00:22:09ZengMDPI AGHealthcare2227-90322022-10-011010211510.3390/healthcare10102115A New Architecture for Customizable Exergames: User Evaluation for Different Neuromuscular DisordersMartina Eckert0Alicia Aglio1María-Luisa Martín-Ruiz2Víctor Osma-Ruiz3Group on Acoustics and MultiMedia Applications (GAMMA), Centro de Investigación en Tecnologías Software y Sistemas Multimedia Para la Sostenibilidad (CITSEM), Universidad Politécnica de Madrid (UPM), 28031 Madrid, SpainGroup on Acoustics and MultiMedia Applications (GAMMA), Centro de Investigación en Tecnologías Software y Sistemas Multimedia Para la Sostenibilidad (CITSEM), Universidad Politécnica de Madrid (UPM), 28031 Madrid, SpainInnoTep Research Group, ETSIS de Telecomunicación, Universidad Politécnica de Madrid (UPM), 28031 Madrid, SpainGroup on Acoustics and MultiMedia Applications (GAMMA), Centro de Investigación en Tecnologías Software y Sistemas Multimedia Para la Sostenibilidad (CITSEM), Universidad Politécnica de Madrid (UPM), 28031 Madrid, SpainThis paper presents a modular approach to generic exergame design that combines custom physical exercises in a meaningful and motivating story. This aims to provide a tool that can be individually tailored and adapted to people with different needs, making it applicable to different diseases and states of disease. The game is based on motion capturing and integrates four example exercises that can be configured via our therapeutic web platform “Blexer-med”. To prove the feasibility for a wide range of different users, evaluation tests were performed on 14 patients with various types and degrees of neuromuscular disorders, classified into three groups based on strength and autonomy. The users were free to choose their schedule and frequency. The game scores and three surveys (before, during, and after the intervention) showed similar experiences for all groups, with the most vulnerable having the most fun and satisfaction. The players were motivated by the story and by achieving high scores. The average usage time was 2.5 times per week, 20 min per session. The pure exercise time was about half of the game time. The concept has proven feasible and forms a reasonable basis for further developments. The full 3D exercise needs further fine-tuning to enhance the fun and motivation.https://www.mdpi.com/2227-9032/10/10/2115exergamesKinectneuromuscular diseasephysical disabilityrehabilitationserious games
spellingShingle Martina Eckert
Alicia Aglio
María-Luisa Martín-Ruiz
Víctor Osma-Ruiz
A New Architecture for Customizable Exergames: User Evaluation for Different Neuromuscular Disorders
Healthcare
exergames
Kinect
neuromuscular disease
physical disability
rehabilitation
serious games
title A New Architecture for Customizable Exergames: User Evaluation for Different Neuromuscular Disorders
title_full A New Architecture for Customizable Exergames: User Evaluation for Different Neuromuscular Disorders
title_fullStr A New Architecture for Customizable Exergames: User Evaluation for Different Neuromuscular Disorders
title_full_unstemmed A New Architecture for Customizable Exergames: User Evaluation for Different Neuromuscular Disorders
title_short A New Architecture for Customizable Exergames: User Evaluation for Different Neuromuscular Disorders
title_sort new architecture for customizable exergames user evaluation for different neuromuscular disorders
topic exergames
Kinect
neuromuscular disease
physical disability
rehabilitation
serious games
url https://www.mdpi.com/2227-9032/10/10/2115
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