Rapid assessment of hand reaching using virtual reality and application in cerebellar stroke

The acquisition of sensory information about the world is a dynamic and interactive experience, yet the majority of sensory research focuses on perception without action and is conducted with participants who are passive observers with very limited control over their environment. This approach allow...

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Main Authors: E. L. Isenstein, T. Waz, A. LoPrete, Y. Hernandez, E. J. Knight, A. Busza, D. Tadin
Format: Article
Language:English
Published: Public Library of Science (PLoS) 2022-01-01
Series:PLoS ONE
Online Access:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9522266/?tool=EBI
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author E. L. Isenstein
T. Waz
A. LoPrete
Y. Hernandez
E. J. Knight
A. Busza
D. Tadin
author_facet E. L. Isenstein
T. Waz
A. LoPrete
Y. Hernandez
E. J. Knight
A. Busza
D. Tadin
author_sort E. L. Isenstein
collection DOAJ
description The acquisition of sensory information about the world is a dynamic and interactive experience, yet the majority of sensory research focuses on perception without action and is conducted with participants who are passive observers with very limited control over their environment. This approach allows for highly controlled, repeatable experiments and has led to major advances in our understanding of basic sensory processing. Typical human perceptual experiences, however, are far more complex than conventional action-perception experiments and often involve bi-directional interactions between perception and action. Innovations in virtual reality (VR) technology offer an approach to close this notable disconnect between perceptual experiences and experiments. VR experiments can be conducted with a high level of empirical control while also allowing for movement and agency as well as controlled naturalistic environments. New VR technology also permits tracking of fine hand movements, allowing for seamless empirical integration of perception and action. Here, we used VR to assess how multisensory information and cognitive demands affect hand movements while reaching for virtual targets. First, we manipulated the visibility of the reaching hand to uncouple vision and proprioception in a task measuring accuracy while reaching toward a virtual target (n = 20, healthy young adults). The results, which as expected revealed multisensory facilitation, provided a rapid and a highly sensitive measure of isolated proprioceptive accuracy. In the second experiment, we presented the virtual target only briefly and showed that VR can be used as an efficient and robust measurement of spatial memory (n = 18, healthy young adults). Finally, to assess the feasibility of using VR to study perception and action in populations with physical disabilities, we showed that the results from the visual-proprioceptive task generalize to two patients with recent cerebellar stroke. Overall, we show that VR coupled with hand-tracking offers an efficient and adaptable way to study human perception and action.
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spelling doaj.art-4af14fba9eac42bda81c693a9d0d78792022-12-22T04:32:10ZengPublic Library of Science (PLoS)PLoS ONE1932-62032022-01-01179Rapid assessment of hand reaching using virtual reality and application in cerebellar strokeE. L. IsensteinT. WazA. LoPreteY. HernandezE. J. KnightA. BuszaD. TadinThe acquisition of sensory information about the world is a dynamic and interactive experience, yet the majority of sensory research focuses on perception without action and is conducted with participants who are passive observers with very limited control over their environment. This approach allows for highly controlled, repeatable experiments and has led to major advances in our understanding of basic sensory processing. Typical human perceptual experiences, however, are far more complex than conventional action-perception experiments and often involve bi-directional interactions between perception and action. Innovations in virtual reality (VR) technology offer an approach to close this notable disconnect between perceptual experiences and experiments. VR experiments can be conducted with a high level of empirical control while also allowing for movement and agency as well as controlled naturalistic environments. New VR technology also permits tracking of fine hand movements, allowing for seamless empirical integration of perception and action. Here, we used VR to assess how multisensory information and cognitive demands affect hand movements while reaching for virtual targets. First, we manipulated the visibility of the reaching hand to uncouple vision and proprioception in a task measuring accuracy while reaching toward a virtual target (n = 20, healthy young adults). The results, which as expected revealed multisensory facilitation, provided a rapid and a highly sensitive measure of isolated proprioceptive accuracy. In the second experiment, we presented the virtual target only briefly and showed that VR can be used as an efficient and robust measurement of spatial memory (n = 18, healthy young adults). Finally, to assess the feasibility of using VR to study perception and action in populations with physical disabilities, we showed that the results from the visual-proprioceptive task generalize to two patients with recent cerebellar stroke. Overall, we show that VR coupled with hand-tracking offers an efficient and adaptable way to study human perception and action.https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9522266/?tool=EBI
spellingShingle E. L. Isenstein
T. Waz
A. LoPrete
Y. Hernandez
E. J. Knight
A. Busza
D. Tadin
Rapid assessment of hand reaching using virtual reality and application in cerebellar stroke
PLoS ONE
title Rapid assessment of hand reaching using virtual reality and application in cerebellar stroke
title_full Rapid assessment of hand reaching using virtual reality and application in cerebellar stroke
title_fullStr Rapid assessment of hand reaching using virtual reality and application in cerebellar stroke
title_full_unstemmed Rapid assessment of hand reaching using virtual reality and application in cerebellar stroke
title_short Rapid assessment of hand reaching using virtual reality and application in cerebellar stroke
title_sort rapid assessment of hand reaching using virtual reality and application in cerebellar stroke
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9522266/?tool=EBI
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