Playing with progression, immersion, and sociality: Developing a framework for studying meaning in APPMMAGs, a case study
Conventional video games are not only immersive, but also difficult to play; in addition, they require a considerable amount of time to learn and play. These features help in creating a sense of purpose or meaning in the game. However, in a game with no graphics, sound, story, or difficulty, how do...
Main Author: | |
---|---|
Format: | Article |
Language: | English |
Published: |
University of Bucharest
2015-06-01
|
Series: | Journal of Comparative Research in Anthropology and Sociology |
Subjects: | |
Online Access: | http://compaso.eu/wpd/wp-content/uploads/2015/08/Compaso2015-61-Bouchard.pdf |
Summary: | Conventional video games are not only immersive, but also difficult to play; in addition, they require a considerable amount of time to learn and play. These features help in creating a sense of purpose or meaning in the game. However, in a game with no graphics, sound, story, or difficulty, how do players find or create this meaning for their in-game actions? This article explores Abstract Persistent Progressive Massively Multiplayer Asynchronous Games (APPMMAGs) – a class of games that do not possess any of the usual features associated with conventional video games. To explore these games, a theoretical framework is proposed that examines some common rhetorics of video game meaning-making – specifically, progression, immersion, and sociality – in the context of APPMMAGs. |
---|---|
ISSN: | 2068-0317 2068-0317 |