An Emergency Call
This article compares and contrasts two novels and video games where the participation of teenage characters who battle against mental illnesses becomes fundamental to support the narrative of the text. The objective is to analyze the representation of clinical depression in Vizzini’s It’s Kind of a...
Main Authors: | Juan Carlos Saravia Vargas, José Roberto Saravia Vargas, Adriana Ramírez Guerrero, Byron Ramos López |
---|---|
Format: | Article |
Language: | English |
Published: |
Universidad de Costa Rica
2020-10-01
|
Series: | Revista de Lenguas Modernas |
Subjects: | |
Online Access: | https://revistas.ucr.ac.cr/index.php/rlm/article/view/40635 |
Similar Items
-
A Girl in the Dark with Monsters: The Convergence of Gothic Elements and Children’s Literature in Neil Gaiman’s Coraline
by: José Roberto Saravia Vargas, et al.
Published: (2014-12-01) -
Human Degradation: A Text-to-Film Comparison of the Human Hunts in Connell’s “The Most Dangerous Game” and Golding’s Lord of the Flies
by: Juan Carlos Saravia Vargas, et al.
Published: (2018-01-01) -
Breaking into Japanese Literature/Identity: Tatemae and Honne
by: Tetsuo Ishii, et al.
Published: (2011-10-01) -
The ability of video games to depict cancer as a dramatic experience. A comparative study with literature and cinema
by: Luis Navarrete-Cardero, et al.
Published: (2019-04-01) -
LITERATURE, VIDEOGAMES AND LEARNING /
by: Burn, Andrew, author
Published: (2022)