PENENTUAN STRATEGI PEMASARAN KARTU GSM MENGGUNAKAN TEORI PERMAINAN FUZZY

Lately, many people tend to use GSM cards to meet their needs. Good for sending short messages, calling, using social media, and so on. According to research, the latest research notes that internet use in Indonesia from students is predicted to reach 30 million. This study traces the online activit...

Full description

Bibliographic Details
Main Authors: Nurcahyo Nurcahyo, Tabah Heri Setiawan
Format: Article
Language:English
Published: Universitas Bina Bangsa 2022-04-01
Series:Jurnal Lebesgue
Subjects:
Online Access:https://lebesgue.lppmbinabangsa.id/index.php/home/article/view/89
_version_ 1798015777770569728
author Nurcahyo Nurcahyo
Tabah Heri Setiawan
author_facet Nurcahyo Nurcahyo
Tabah Heri Setiawan
author_sort Nurcahyo Nurcahyo
collection DOAJ
description Lately, many people tend to use GSM cards to meet their needs. Good for sending short messages, calling, using social media, and so on. According to research, the latest research notes that internet use in Indonesia from students is predicted to reach 30 million. This study traces the online activity of a sample of students involving 400 respondents aged 10-19 years in Bogor district and representing urban and rural areas. As many as 98% claimed to be internet users. Source: kompas.com. The number of GSM card makers, such as Indosat, XL-Axiata, Telkomsel, and others, creates a lot of confusion among students in using the GSM starter pack because it doesn't suit their needs, so they often change the GSM starter card. Therefore, the purpose of the research is so that students can choose the GSM card wisely according to their needs in the form of analysis data and so that the analysis data can be used by GSM companies in marketing the starterpack. This study uses the game theory method with data sources from direct sources who interviewed 100 students in the Bogor district asrespondents. Based on the analysis carried out, it is concluded that the signal strength that gets the greatest results is 8.193. This proves that people, especially students, use GSM cards, judging from the strong signal of a GSM card.
first_indexed 2024-04-11T15:40:15Z
format Article
id doaj.art-4c2daa2985274729839c12b866cfd523
institution Directory Open Access Journal
issn 2721-8929
2721-8937
language English
last_indexed 2024-04-11T15:40:15Z
publishDate 2022-04-01
publisher Universitas Bina Bangsa
record_format Article
series Jurnal Lebesgue
spelling doaj.art-4c2daa2985274729839c12b866cfd5232022-12-22T04:15:50ZengUniversitas Bina BangsaJurnal Lebesgue2721-89292721-89372022-04-01319010710.46306/lb.v3i1.8989PENENTUAN STRATEGI PEMASARAN KARTU GSM MENGGUNAKAN TEORI PERMAINAN FUZZYNurcahyo Nurcahyo0Tabah Heri Setiawan1Universitas PamulangUniversitas PamulangLately, many people tend to use GSM cards to meet their needs. Good for sending short messages, calling, using social media, and so on. According to research, the latest research notes that internet use in Indonesia from students is predicted to reach 30 million. This study traces the online activity of a sample of students involving 400 respondents aged 10-19 years in Bogor district and representing urban and rural areas. As many as 98% claimed to be internet users. Source: kompas.com. The number of GSM card makers, such as Indosat, XL-Axiata, Telkomsel, and others, creates a lot of confusion among students in using the GSM starter pack because it doesn't suit their needs, so they often change the GSM starter card. Therefore, the purpose of the research is so that students can choose the GSM card wisely according to their needs in the form of analysis data and so that the analysis data can be used by GSM companies in marketing the starterpack. This study uses the game theory method with data sources from direct sources who interviewed 100 students in the Bogor district asrespondents. Based on the analysis carried out, it is concluded that the signal strength that gets the greatest results is 8.193. This proves that people, especially students, use GSM cards, judging from the strong signal of a GSM card.https://lebesgue.lppmbinabangsa.id/index.php/home/article/view/89pelajarteori permainanpemasaranstudentsgame theorymarketing
spellingShingle Nurcahyo Nurcahyo
Tabah Heri Setiawan
PENENTUAN STRATEGI PEMASARAN KARTU GSM MENGGUNAKAN TEORI PERMAINAN FUZZY
Jurnal Lebesgue
pelajar
teori permainan
pemasaran
students
game theory
marketing
title PENENTUAN STRATEGI PEMASARAN KARTU GSM MENGGUNAKAN TEORI PERMAINAN FUZZY
title_full PENENTUAN STRATEGI PEMASARAN KARTU GSM MENGGUNAKAN TEORI PERMAINAN FUZZY
title_fullStr PENENTUAN STRATEGI PEMASARAN KARTU GSM MENGGUNAKAN TEORI PERMAINAN FUZZY
title_full_unstemmed PENENTUAN STRATEGI PEMASARAN KARTU GSM MENGGUNAKAN TEORI PERMAINAN FUZZY
title_short PENENTUAN STRATEGI PEMASARAN KARTU GSM MENGGUNAKAN TEORI PERMAINAN FUZZY
title_sort penentuan strategi pemasaran kartu gsm menggunakan teori permainan fuzzy
topic pelajar
teori permainan
pemasaran
students
game theory
marketing
url https://lebesgue.lppmbinabangsa.id/index.php/home/article/view/89
work_keys_str_mv AT nurcahyonurcahyo penentuanstrategipemasarankartugsmmenggunakanteoripermainanfuzzy
AT tabahherisetiawan penentuanstrategipemasarankartugsmmenggunakanteoripermainanfuzzy