DEVELOPING 3-D SNAKE AND LADDER GAME: THE IMPLEMENTATION AT THE SECOND GRADE STUDENTS OF SDN 37 PEKANBARU
This study aimed to test the feasibility of a 3D snake and ladde game to reflect the thematic learning materials from theme 6 subthemes 2 about “Taking Care of Animals around Me”. This study was conducted in June 2020 in one of the parents’ house of the second grade students of SDN 37 Pekanbaru. Thi...
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Format: | Article |
Language: | English |
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Laboratory of Elementary Teacher Education Study Program, Faculty of Education and Teacher Training, Universitas Riau Pekanbaru, Indonesia
2020-11-01
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Series: | Jurnal PAJAR (Pendidikan dan Pengajaran) |
Subjects: | |
Online Access: | https://pajar.ejournal.unri.ac.id/index.php/PJR/article/view/8107 |
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author | Dian Febriyanti Zetra Hainul Putra |
author_facet | Dian Febriyanti Zetra Hainul Putra |
author_sort | Dian Febriyanti |
collection | DOAJ |
description | This study aimed to test the feasibility of a 3D snake and ladde game to reflect the thematic learning materials from theme 6 subthemes 2 about “Taking Care of Animals around Me”. This study was conducted in June 2020 in one of the parents’ house of the second grade students of SDN 37 Pekanbaru. This research was motivated by the lack of learning media for primary school students. The learning outside the learning hours was important for students to have additional learning activities, working together in groups, respecting friends' opinions, and interacting. The 3D snake and ladder game was an interesting game. The development of 3D snake and ladder game was conducted according to the Research and Development (R&D) method with the procedure of ADDIE development models. The feasibility test of 3D snake and ladder game found that the prduct was valid with the validation rate of 87.5% from the media expert (very acceptable category) and 92.5% from the content expert (very acceptable category). Moreover, the percentage of students’ responses to the snake and ladder game was 95.97% (excellent category). |
first_indexed | 2024-04-09T21:06:08Z |
format | Article |
id | doaj.art-4c553224abec461890fd8a8f15b2fcb2 |
institution | Directory Open Access Journal |
issn | 2580-8435 2614-1337 |
language | English |
last_indexed | 2024-04-09T21:06:08Z |
publishDate | 2020-11-01 |
publisher | Laboratory of Elementary Teacher Education Study Program, Faculty of Education and Teacher Training, Universitas Riau Pekanbaru, Indonesia |
record_format | Article |
series | Jurnal PAJAR (Pendidikan dan Pengajaran) |
spelling | doaj.art-4c553224abec461890fd8a8f15b2fcb22023-03-29T01:33:56ZengLaboratory of Elementary Teacher Education Study Program, Faculty of Education and Teacher Training, Universitas Riau Pekanbaru, IndonesiaJurnal PAJAR (Pendidikan dan Pengajaran)2580-84352614-13372020-11-01461140115110.33578/pjr.v4i6.81076883DEVELOPING 3-D SNAKE AND LADDER GAME: THE IMPLEMENTATION AT THE SECOND GRADE STUDENTS OF SDN 37 PEKANBARUDian Febriyanti0Zetra Hainul Putra1Universitas RiauUniversitas RiauThis study aimed to test the feasibility of a 3D snake and ladde game to reflect the thematic learning materials from theme 6 subthemes 2 about “Taking Care of Animals around Me”. This study was conducted in June 2020 in one of the parents’ house of the second grade students of SDN 37 Pekanbaru. This research was motivated by the lack of learning media for primary school students. The learning outside the learning hours was important for students to have additional learning activities, working together in groups, respecting friends' opinions, and interacting. The 3D snake and ladder game was an interesting game. The development of 3D snake and ladder game was conducted according to the Research and Development (R&D) method with the procedure of ADDIE development models. The feasibility test of 3D snake and ladder game found that the prduct was valid with the validation rate of 87.5% from the media expert (very acceptable category) and 92.5% from the content expert (very acceptable category). Moreover, the percentage of students’ responses to the snake and ladder game was 95.97% (excellent category).https://pajar.ejournal.unri.ac.id/index.php/PJR/article/view/81073d snake and ladder game, thematic learning materials, learning media |
spellingShingle | Dian Febriyanti Zetra Hainul Putra DEVELOPING 3-D SNAKE AND LADDER GAME: THE IMPLEMENTATION AT THE SECOND GRADE STUDENTS OF SDN 37 PEKANBARU Jurnal PAJAR (Pendidikan dan Pengajaran) 3d snake and ladder game, thematic learning materials, learning media |
title | DEVELOPING 3-D SNAKE AND LADDER GAME: THE IMPLEMENTATION AT THE SECOND GRADE STUDENTS OF SDN 37 PEKANBARU |
title_full | DEVELOPING 3-D SNAKE AND LADDER GAME: THE IMPLEMENTATION AT THE SECOND GRADE STUDENTS OF SDN 37 PEKANBARU |
title_fullStr | DEVELOPING 3-D SNAKE AND LADDER GAME: THE IMPLEMENTATION AT THE SECOND GRADE STUDENTS OF SDN 37 PEKANBARU |
title_full_unstemmed | DEVELOPING 3-D SNAKE AND LADDER GAME: THE IMPLEMENTATION AT THE SECOND GRADE STUDENTS OF SDN 37 PEKANBARU |
title_short | DEVELOPING 3-D SNAKE AND LADDER GAME: THE IMPLEMENTATION AT THE SECOND GRADE STUDENTS OF SDN 37 PEKANBARU |
title_sort | developing 3 d snake and ladder game the implementation at the second grade students of sdn 37 pekanbaru |
topic | 3d snake and ladder game, thematic learning materials, learning media |
url | https://pajar.ejournal.unri.ac.id/index.php/PJR/article/view/8107 |
work_keys_str_mv | AT dianfebriyanti developing3dsnakeandladdergametheimplementationatthesecondgradestudentsofsdn37pekanbaru AT zetrahainulputra developing3dsnakeandladdergametheimplementationatthesecondgradestudentsofsdn37pekanbaru |