Summary: | “Extended Reality (XR)” refers to a unified platform or content that supports all forms of “reality”—e.g., 2D, 3D virtual, augmented, and augmented virtual. We explore how the mobile device can support such a concept of XR. We evaluate the XR user experiences of multi-mode and multitasking among three mobile platforms—(1) bare smartphone (PhoneXR), (2) standalone mobile headset unit (ClosedXR), and (3) smartphone with clip-on lenses (LensXR). Two use cases were considered through: (a) Experiment 1: using and switching among different modes within a single XR application while multitasking with a smartphone app, and (b) Experiment 2: general multitasking among different “reality” applications (e.g., 2D app, AR, VR). Results showed users generally valued the immersive experience over usability—ClosedXR was clearly preferred over the others. Despite potentially offering a balanced level of immersion and usability with its touch-based interaction, LensXR was not generally received well. PhoneXR was not rated particularly advantageous over ClosedXR even if it needed the controller. The usability suffered for ClosedXR only when the long text had to be entered. Thus, improving the 1D/2D operations in ClosedXR for operating and multitasking would be one way to weave XR into our lives with smartphones.
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