User Experience of Multi-Mode and Multitasked Extended Reality on Different Mobile Interaction Platforms
“Extended Reality (XR)” refers to a unified platform or content that supports all forms of “reality”—e.g., 2D, 3D virtual, augmented, and augmented virtual. We explore how the mobile device can support such a concept of XR. We evaluate the XR user experiences of multi-mode and multitasking among thr...
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Format: | Article |
Language: | English |
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MDPI AG
2023-03-01
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Series: | Electronics |
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Online Access: | https://www.mdpi.com/2079-9292/12/6/1457 |
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author | Hyeonah Choi Heeyoon Jeong Gerard Jounghyun Kim |
author_facet | Hyeonah Choi Heeyoon Jeong Gerard Jounghyun Kim |
author_sort | Hyeonah Choi |
collection | DOAJ |
description | “Extended Reality (XR)” refers to a unified platform or content that supports all forms of “reality”—e.g., 2D, 3D virtual, augmented, and augmented virtual. We explore how the mobile device can support such a concept of XR. We evaluate the XR user experiences of multi-mode and multitasking among three mobile platforms—(1) bare smartphone (PhoneXR), (2) standalone mobile headset unit (ClosedXR), and (3) smartphone with clip-on lenses (LensXR). Two use cases were considered through: (a) Experiment 1: using and switching among different modes within a single XR application while multitasking with a smartphone app, and (b) Experiment 2: general multitasking among different “reality” applications (e.g., 2D app, AR, VR). Results showed users generally valued the immersive experience over usability—ClosedXR was clearly preferred over the others. Despite potentially offering a balanced level of immersion and usability with its touch-based interaction, LensXR was not generally received well. PhoneXR was not rated particularly advantageous over ClosedXR even if it needed the controller. The usability suffered for ClosedXR only when the long text had to be entered. Thus, improving the 1D/2D operations in ClosedXR for operating and multitasking would be one way to weave XR into our lives with smartphones. |
first_indexed | 2024-03-11T06:37:42Z |
format | Article |
id | doaj.art-4c66c4b9d29e4d53b3d0fdd2abf47202 |
institution | Directory Open Access Journal |
issn | 2079-9292 |
language | English |
last_indexed | 2024-03-11T06:37:42Z |
publishDate | 2023-03-01 |
publisher | MDPI AG |
record_format | Article |
series | Electronics |
spelling | doaj.art-4c66c4b9d29e4d53b3d0fdd2abf472022023-11-17T10:45:48ZengMDPI AGElectronics2079-92922023-03-01126145710.3390/electronics12061457User Experience of Multi-Mode and Multitasked Extended Reality on Different Mobile Interaction PlatformsHyeonah Choi0Heeyoon Jeong1Gerard Jounghyun Kim2Syncloud Lab, Yongin 17003, Republic of KoreaDepartment of Computer Science and Engineering, Korea University, Seoul 02841, Republic of KoreaDepartment of Computer Science and Engineering, Korea University, Seoul 02841, Republic of Korea“Extended Reality (XR)” refers to a unified platform or content that supports all forms of “reality”—e.g., 2D, 3D virtual, augmented, and augmented virtual. We explore how the mobile device can support such a concept of XR. We evaluate the XR user experiences of multi-mode and multitasking among three mobile platforms—(1) bare smartphone (PhoneXR), (2) standalone mobile headset unit (ClosedXR), and (3) smartphone with clip-on lenses (LensXR). Two use cases were considered through: (a) Experiment 1: using and switching among different modes within a single XR application while multitasking with a smartphone app, and (b) Experiment 2: general multitasking among different “reality” applications (e.g., 2D app, AR, VR). Results showed users generally valued the immersive experience over usability—ClosedXR was clearly preferred over the others. Despite potentially offering a balanced level of immersion and usability with its touch-based interaction, LensXR was not generally received well. PhoneXR was not rated particularly advantageous over ClosedXR even if it needed the controller. The usability suffered for ClosedXR only when the long text had to be entered. Thus, improving the 1D/2D operations in ClosedXR for operating and multitasking would be one way to weave XR into our lives with smartphones.https://www.mdpi.com/2079-9292/12/6/1457extended realitymulti-modemulti-taskinguser experience |
spellingShingle | Hyeonah Choi Heeyoon Jeong Gerard Jounghyun Kim User Experience of Multi-Mode and Multitasked Extended Reality on Different Mobile Interaction Platforms Electronics extended reality multi-mode multi-tasking user experience |
title | User Experience of Multi-Mode and Multitasked Extended Reality on Different Mobile Interaction Platforms |
title_full | User Experience of Multi-Mode and Multitasked Extended Reality on Different Mobile Interaction Platforms |
title_fullStr | User Experience of Multi-Mode and Multitasked Extended Reality on Different Mobile Interaction Platforms |
title_full_unstemmed | User Experience of Multi-Mode and Multitasked Extended Reality on Different Mobile Interaction Platforms |
title_short | User Experience of Multi-Mode and Multitasked Extended Reality on Different Mobile Interaction Platforms |
title_sort | user experience of multi mode and multitasked extended reality on different mobile interaction platforms |
topic | extended reality multi-mode multi-tasking user experience |
url | https://www.mdpi.com/2079-9292/12/6/1457 |
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