Educational Seismology through an Immersive Virtual Reality Game: Design, Development and Pilot Evaluation of User Experience

Virtual Reality (VR), especially in its immersive form, is a promising technology employed to support education and training in various fields. VR offers unique opportunities to experience situations and environments that are otherwise inaccessible or risky. Educational Seismology aims to inform and...

Full description

Bibliographic Details
Main Authors: Vaia Maragkou, Maria Rangoussi, Ioannis Kalogeras, Nikolaos S. Melis
Format: Article
Language:English
Published: MDPI AG 2023-10-01
Series:Education Sciences
Subjects:
Online Access:https://www.mdpi.com/2227-7102/13/11/1088
_version_ 1797459529220227072
author Vaia Maragkou
Maria Rangoussi
Ioannis Kalogeras
Nikolaos S. Melis
author_facet Vaia Maragkou
Maria Rangoussi
Ioannis Kalogeras
Nikolaos S. Melis
author_sort Vaia Maragkou
collection DOAJ
description Virtual Reality (VR), especially in its immersive form, is a promising technology employed to support education and training in various fields. VR offers unique opportunities to experience situations and environments that are otherwise inaccessible or risky. Educational Seismology aims to inform and educate the public on earthquakes; to this end, the use of VR is investigated as an attractive solution. <i>VRQuake</i> is an immersive VR application designed and developed for Educational Seismology purposes. <i>VRQuake</i> is structured in five consecutive scenes and is organized as a game. It allows users to interact with virtual objects in real time and apply learned rules and good practices in reaction to an earthquake, thus providing a dynamic learning environment. A pilot evaluation of <i>VRQuake</i> is performed by volunteer university students who play the game and then answer a questionnaire with closed- and open-type questions referring mostly to the user experience. Analysis of the answers has shown positive results regarding usability, clarity and acceptance of the application. Answers are also encouraging as to the educational potential of <i>VRQuake</i>. Furthermore, qualitative analysis of open-type questions has contributed user suggestions and demands that point to interesting new directions for further improvement of user experience and learning outcomes.
first_indexed 2024-03-09T16:53:40Z
format Article
id doaj.art-4ca387938d8d40879655abe8de4495ce
institution Directory Open Access Journal
issn 2227-7102
language English
last_indexed 2024-03-09T16:53:40Z
publishDate 2023-10-01
publisher MDPI AG
record_format Article
series Education Sciences
spelling doaj.art-4ca387938d8d40879655abe8de4495ce2023-11-24T14:38:27ZengMDPI AGEducation Sciences2227-71022023-10-011311108810.3390/educsci13111088Educational Seismology through an Immersive Virtual Reality Game: Design, Development and Pilot Evaluation of User ExperienceVaia Maragkou0Maria Rangoussi1Ioannis Kalogeras2Nikolaos S. Melis3Department of Electrical and Electronics Engineering, University of West Attica, 12241 Egaleo, GreeceDepartment of Electrical and Electronics Engineering, University of West Attica, 12241 Egaleo, GreeceInstitute of Geodynamics, National Observatory of Athens, 11810 Athens, GreeceInstitute of Geodynamics, National Observatory of Athens, 11810 Athens, GreeceVirtual Reality (VR), especially in its immersive form, is a promising technology employed to support education and training in various fields. VR offers unique opportunities to experience situations and environments that are otherwise inaccessible or risky. Educational Seismology aims to inform and educate the public on earthquakes; to this end, the use of VR is investigated as an attractive solution. <i>VRQuake</i> is an immersive VR application designed and developed for Educational Seismology purposes. <i>VRQuake</i> is structured in five consecutive scenes and is organized as a game. It allows users to interact with virtual objects in real time and apply learned rules and good practices in reaction to an earthquake, thus providing a dynamic learning environment. A pilot evaluation of <i>VRQuake</i> is performed by volunteer university students who play the game and then answer a questionnaire with closed- and open-type questions referring mostly to the user experience. Analysis of the answers has shown positive results regarding usability, clarity and acceptance of the application. Answers are also encouraging as to the educational potential of <i>VRQuake</i>. Furthermore, qualitative analysis of open-type questions has contributed user suggestions and demands that point to interesting new directions for further improvement of user experience and learning outcomes.https://www.mdpi.com/2227-7102/13/11/1088educational seismologyearthquakeprotection measuresimmersive virtual realityinteractionpresence
spellingShingle Vaia Maragkou
Maria Rangoussi
Ioannis Kalogeras
Nikolaos S. Melis
Educational Seismology through an Immersive Virtual Reality Game: Design, Development and Pilot Evaluation of User Experience
Education Sciences
educational seismology
earthquake
protection measures
immersive virtual reality
interaction
presence
title Educational Seismology through an Immersive Virtual Reality Game: Design, Development and Pilot Evaluation of User Experience
title_full Educational Seismology through an Immersive Virtual Reality Game: Design, Development and Pilot Evaluation of User Experience
title_fullStr Educational Seismology through an Immersive Virtual Reality Game: Design, Development and Pilot Evaluation of User Experience
title_full_unstemmed Educational Seismology through an Immersive Virtual Reality Game: Design, Development and Pilot Evaluation of User Experience
title_short Educational Seismology through an Immersive Virtual Reality Game: Design, Development and Pilot Evaluation of User Experience
title_sort educational seismology through an immersive virtual reality game design development and pilot evaluation of user experience
topic educational seismology
earthquake
protection measures
immersive virtual reality
interaction
presence
url https://www.mdpi.com/2227-7102/13/11/1088
work_keys_str_mv AT vaiamaragkou educationalseismologythroughanimmersivevirtualrealitygamedesigndevelopmentandpilotevaluationofuserexperience
AT mariarangoussi educationalseismologythroughanimmersivevirtualrealitygamedesigndevelopmentandpilotevaluationofuserexperience
AT ioanniskalogeras educationalseismologythroughanimmersivevirtualrealitygamedesigndevelopmentandpilotevaluationofuserexperience
AT nikolaossmelis educationalseismologythroughanimmersivevirtualrealitygamedesigndevelopmentandpilotevaluationofuserexperience