A framework for user modeling in QuizMASter

This paper presents an approach to user modeling in QuizMASter, a multi-user educational game shows that uses multi-agent systems to create a personalized learning environment. To keep the students motivated during the games, the system creates, maintains, and uses models of all attending contestant...

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Main Authors: Sima Shabani, Fuhua Lin, Sabine Graf
Format: Article
Language:English
Published: Italian e-Learning Association 2012-09-01
Series:Je-LKS: Journal of E-Learning and Knowledge Society
Online Access:https://www.je-lks.org/ojs/index.php/Je-LKS_EN/article/view/438
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author Sima Shabani
Fuhua Lin
Sabine Graf
author_facet Sima Shabani
Fuhua Lin
Sabine Graf
author_sort Sima Shabani
collection DOAJ
description This paper presents an approach to user modeling in QuizMASter, a multi-user educational game shows that uses multi-agent systems to create a personalized learning environment. To keep the students motivated during the games, the system creates, maintains, and uses models of all attending contestants (i.e., learners). Taking advantage of prominent student modeling techniques with some novel ideas, we propose a structure and procedure to create student models and combined student models in QuizMASter. These models are used to create an adaptive environment in the quiz games, selecting and posing questions whose levels of difficulty closely match the knowledge levels of game contestants in certain areas of knowledge; meaning that the game questions for each game are adjusted to the knowledge levels of the learners and the game does not provide too easy or too difficult questions for the contestants. By selecting properly challenging questions for each game show, students are expected to stay motivated and continue benefiting from using the game show, increasing their knowledge through game-based learning.
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spelling doaj.art-4cb6feabbc1f4552b731071adb1369632022-12-22T03:36:58ZengItalian e-Learning AssociationJe-LKS: Journal of E-Learning and Knowledge Society1826-62231971-88292012-09-018310.20368/1971-8829/640A framework for user modeling in QuizMASterSima ShabaniFuhua LinSabine GrafThis paper presents an approach to user modeling in QuizMASter, a multi-user educational game shows that uses multi-agent systems to create a personalized learning environment. To keep the students motivated during the games, the system creates, maintains, and uses models of all attending contestants (i.e., learners). Taking advantage of prominent student modeling techniques with some novel ideas, we propose a structure and procedure to create student models and combined student models in QuizMASter. These models are used to create an adaptive environment in the quiz games, selecting and posing questions whose levels of difficulty closely match the knowledge levels of game contestants in certain areas of knowledge; meaning that the game questions for each game are adjusted to the knowledge levels of the learners and the game does not provide too easy or too difficult questions for the contestants. By selecting properly challenging questions for each game show, students are expected to stay motivated and continue benefiting from using the game show, increasing their knowledge through game-based learning.https://www.je-lks.org/ojs/index.php/Je-LKS_EN/article/view/438
spellingShingle Sima Shabani
Fuhua Lin
Sabine Graf
A framework for user modeling in QuizMASter
Je-LKS: Journal of E-Learning and Knowledge Society
title A framework for user modeling in QuizMASter
title_full A framework for user modeling in QuizMASter
title_fullStr A framework for user modeling in QuizMASter
title_full_unstemmed A framework for user modeling in QuizMASter
title_short A framework for user modeling in QuizMASter
title_sort framework for user modeling in quizmaster
url https://www.je-lks.org/ojs/index.php/Je-LKS_EN/article/view/438
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