Reasoning about Strategies: on the Satisfiability Problem

Strategy Logic (SL, for short) has been introduced by Mogavero, Murano, and Vardi as a useful formalism for reasoning explicitly about strategies, as first-order objects, in multi-agent concurrent games. This logic turns out to be very powerful, subsuming all major previously studied modal logics fo...

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Bibliographic Details
Main Authors: Fabio Mogavero, Aniello Murano, Giuseppe Perelli, Moshe Y. Vardi
Format: Article
Language:English
Published: Logical Methods in Computer Science e.V. 2017-03-01
Series:Logical Methods in Computer Science
Subjects:
Online Access:https://lmcs.episciences.org/3204/pdf
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Summary:Strategy Logic (SL, for short) has been introduced by Mogavero, Murano, and Vardi as a useful formalism for reasoning explicitly about strategies, as first-order objects, in multi-agent concurrent games. This logic turns out to be very powerful, subsuming all major previously studied modal logics for strategic reasoning, including ATL, ATL*, and the like. Unfortunately, due to its high expressiveness, SL has a non-elementarily decidable model-checking problem and the satisfiability question is undecidable, specifically Sigma_1^1. In order to obtain a decidable sublogic, we introduce and study here One-Goal Strategy Logic (SL[1G], for short). This is a syntactic fragment of SL, strictly subsuming ATL*, which encompasses formulas in prenex normal form having a single temporal goal at a time, for every strategy quantification of agents. We prove that, unlike SL, SL[1G] has the bounded tree-model property and its satisfiability problem is decidable in 2ExpTime, thus not harder than the one for ATL*.
ISSN:1860-5974