Low-level Eschatology: Ruins in Computer Games

The ruins are a well-studied object in the history of culture. The article examines the ruins not only in terms of established approaches, but also from the perspective of media theory, visual ecology and game studies, new humanities oriented on exploring digital experience. Ruins in computer games,...

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Main Author: Alexander S. Lenkevich
Format: Article
Language:English
Published: Limited Liability Company Scientific Industrial Enterprise “Genesis. Frontier. Science” 2022-10-01
Series:Галактика медиа: журнал медиа исследований
Subjects:
Online Access:https://galacticamedia.com/index.php/gmd/article/view/317
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author Alexander S. Lenkevich
author_facet Alexander S. Lenkevich
author_sort Alexander S. Lenkevich
collection DOAJ
description The ruins are a well-studied object in the history of culture. The article examines the ruins not only in terms of established approaches, but also from the perspective of media theory, visual ecology and game studies, new humanities oriented on exploring digital experience. Ruins in computer games, continuing the tradition of artificial ruins in European history, load the digital space with meaning, metaphysics, memory, stitch game and non-game contexts together and become a medium in its purest form — an intermediary that leads the gamer to the fragments of his identity, to the ruins of his inner experience. Digital ruins, fragmentary and partial in nature, reveal to us the pleasure of fragmentation and deconstruction that precede the new assemblage of reality. The article deals in addition with digital catastrophism, eschatology and ruinization in 11 bit studios games — This War of Mine (2014) and Frostpunk (2018).
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spelling doaj.art-4e1499ca8d4646be87acd5e626e7735a2022-12-22T03:49:22ZengLimited Liability Company Scientific Industrial Enterprise “Genesis. Frontier. Science”Галактика медиа: журнал медиа исследований2658-77342022-10-014313415610.46539/gmd.v4i3.317317Low-level Eschatology: Ruins in Computer GamesAlexander S. Lenkevich0Research Centre for Media Philosophy; Laboratory for Computer Games Research; ITMO UniversityThe ruins are a well-studied object in the history of culture. The article examines the ruins not only in terms of established approaches, but also from the perspective of media theory, visual ecology and game studies, new humanities oriented on exploring digital experience. Ruins in computer games, continuing the tradition of artificial ruins in European history, load the digital space with meaning, metaphysics, memory, stitch game and non-game contexts together and become a medium in its purest form — an intermediary that leads the gamer to the fragments of his identity, to the ruins of his inner experience. Digital ruins, fragmentary and partial in nature, reveal to us the pleasure of fragmentation and deconstruction that precede the new assemblage of reality. The article deals in addition with digital catastrophism, eschatology and ruinization in 11 bit studios games — This War of Mine (2014) and Frostpunk (2018).https://galacticamedia.com/index.php/gmd/article/view/317ruinsmediacomputer gamesgame studiesvisual ecologyeschatologyinterfaces
spellingShingle Alexander S. Lenkevich
Low-level Eschatology: Ruins in Computer Games
Галактика медиа: журнал медиа исследований
ruins
media
computer games
game studies
visual ecology
eschatology
interfaces
title Low-level Eschatology: Ruins in Computer Games
title_full Low-level Eschatology: Ruins in Computer Games
title_fullStr Low-level Eschatology: Ruins in Computer Games
title_full_unstemmed Low-level Eschatology: Ruins in Computer Games
title_short Low-level Eschatology: Ruins in Computer Games
title_sort low level eschatology ruins in computer games
topic ruins
media
computer games
game studies
visual ecology
eschatology
interfaces
url https://galacticamedia.com/index.php/gmd/article/view/317
work_keys_str_mv AT alexanderslenkevich lowleveleschatologyruinsincomputergames