Approaching Artificial Intelligence for Games – the Turing Test revisited
Today's powerful computers have increasingly more resources available, which can be used for incorporating more sophisticated AI into home applications like computer games. The perhaps obvious way of using AI to enhance the experience of a game is to make the player perceive the computer-contro...
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Format: | Article |
Language: | English |
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Paderborn University: Media Systems and Media Organisation Research Group
2008-07-01
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Series: | tripleC: Communication, Capitalism & Critique |
Subjects: | |
Online Access: | https://www.triple-c.at/index.php/tripleC/article/view/32 |
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author | Jenny Eriksson Lundström Stefan Karlsson |
author_facet | Jenny Eriksson Lundström Stefan Karlsson |
author_sort | Jenny Eriksson Lundström |
collection | DOAJ |
description | Today's powerful computers have increasingly more resources available, which can be used for incorporating more sophisticated AI into home applications like computer games. The perhaps obvious way of using AI to enhance the experience of a game is to make the player perceive the computer-controlled entities as intelligent. The traditional idea of how to determine whether a machine can pass as intelligent is the Turing Test. In this paper we show that it is possible and useful to conduct a test adhering to the intention of the original Turing test. We present an empirical study exploring human discrimination of artificial intelligence from the behaviour of a computer-controlled entity used in its specific context and how the behaviour responds to the user's expectations. In our empirical study the context is a real-time strategy computer game and the purpose of the AI is merely to pass as an acceptable opponent. We discuss the results of the empirical study and its implications for AI in computer applications. |
first_indexed | 2024-03-12T20:08:29Z |
format | Article |
id | doaj.art-4ee88b6da8a943b68a19d90fecc7b414 |
institution | Directory Open Access Journal |
issn | 1726-670X 1726-670X |
language | English |
last_indexed | 2024-03-12T20:08:29Z |
publishDate | 2008-07-01 |
publisher | Paderborn University: Media Systems and Media Organisation Research Group |
record_format | Article |
series | tripleC: Communication, Capitalism & Critique |
spelling | doaj.art-4ee88b6da8a943b68a19d90fecc7b4142023-08-02T01:53:40ZengPaderborn University: Media Systems and Media Organisation Research GrouptripleC: Communication, Capitalism & Critique1726-670X1726-670X2008-07-014216717110.31269/triplec.v4i2.3232Approaching Artificial Intelligence for Games – the Turing Test revisitedJenny Eriksson Lundström0Stefan Karlsson1Department of Information Science, Computer Science Division, Uppsala UniversityDepartment of Information Science, Computer Science Division, Uppsala UniversityToday's powerful computers have increasingly more resources available, which can be used for incorporating more sophisticated AI into home applications like computer games. The perhaps obvious way of using AI to enhance the experience of a game is to make the player perceive the computer-controlled entities as intelligent. The traditional idea of how to determine whether a machine can pass as intelligent is the Turing Test. In this paper we show that it is possible and useful to conduct a test adhering to the intention of the original Turing test. We present an empirical study exploring human discrimination of artificial intelligence from the behaviour of a computer-controlled entity used in its specific context and how the behaviour responds to the user's expectations. In our empirical study the context is a real-time strategy computer game and the purpose of the AI is merely to pass as an acceptable opponent. We discuss the results of the empirical study and its implications for AI in computer applications.https://www.triple-c.at/index.php/tripleC/article/view/32Turing TestImitation GameAIGame AI |
spellingShingle | Jenny Eriksson Lundström Stefan Karlsson Approaching Artificial Intelligence for Games – the Turing Test revisited tripleC: Communication, Capitalism & Critique Turing Test Imitation Game AI Game AI |
title | Approaching Artificial Intelligence for Games – the Turing Test revisited |
title_full | Approaching Artificial Intelligence for Games – the Turing Test revisited |
title_fullStr | Approaching Artificial Intelligence for Games – the Turing Test revisited |
title_full_unstemmed | Approaching Artificial Intelligence for Games – the Turing Test revisited |
title_short | Approaching Artificial Intelligence for Games – the Turing Test revisited |
title_sort | approaching artificial intelligence for games the turing test revisited |
topic | Turing Test Imitation Game AI Game AI |
url | https://www.triple-c.at/index.php/tripleC/article/view/32 |
work_keys_str_mv | AT jennyerikssonlundstrom approachingartificialintelligenceforgamestheturingtestrevisited AT stefankarlsson approachingartificialintelligenceforgamestheturingtestrevisited |