Approaching Artificial Intelligence for Games – the Turing Test revisited

Today's powerful computers have increasingly more resources available, which can be used for incorporating more sophisticated AI into home applications like computer games. The perhaps obvious way of using AI to enhance the experience of a game is to make the player perceive the computer-contro...

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Main Authors: Jenny Eriksson Lundström, Stefan Karlsson
Format: Article
Language:English
Published: Paderborn University: Media Systems and Media Organisation Research Group 2008-07-01
Series:tripleC: Communication, Capitalism & Critique
Subjects:
Online Access:https://www.triple-c.at/index.php/tripleC/article/view/32
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author Jenny Eriksson Lundström
Stefan Karlsson
author_facet Jenny Eriksson Lundström
Stefan Karlsson
author_sort Jenny Eriksson Lundström
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description Today's powerful computers have increasingly more resources available, which can be used for incorporating more sophisticated AI into home applications like computer games. The perhaps obvious way of using AI to enhance the experience of a game is to make the player perceive the computer-controlled entities as intelligent. The traditional idea of how to determine whether a machine can pass as intelligent is the Turing Test. In this paper we show that it is possible and useful to conduct a test adhering to the intention of the original Turing test. We present an empirical study exploring human discrimination of artificial intelligence from the behaviour of a computer-controlled entity used in its specific context and how the behaviour responds to the user's expectations. In our empirical study the context is a real-time strategy computer game and the purpose of the AI is merely to pass as an acceptable opponent. We discuss the results of the empirical study and its implications for AI in computer applications.
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spelling doaj.art-4ee88b6da8a943b68a19d90fecc7b4142023-08-02T01:53:40ZengPaderborn University: Media Systems and Media Organisation Research GrouptripleC: Communication, Capitalism & Critique1726-670X1726-670X2008-07-014216717110.31269/triplec.v4i2.3232Approaching Artificial Intelligence for Games – the Turing Test revisitedJenny Eriksson Lundström0Stefan Karlsson1Department of Information Science, Computer Science Division, Uppsala UniversityDepartment of Information Science, Computer Science Division, Uppsala UniversityToday's powerful computers have increasingly more resources available, which can be used for incorporating more sophisticated AI into home applications like computer games. The perhaps obvious way of using AI to enhance the experience of a game is to make the player perceive the computer-controlled entities as intelligent. The traditional idea of how to determine whether a machine can pass as intelligent is the Turing Test. In this paper we show that it is possible and useful to conduct a test adhering to the intention of the original Turing test. We present an empirical study exploring human discrimination of artificial intelligence from the behaviour of a computer-controlled entity used in its specific context and how the behaviour responds to the user's expectations. In our empirical study the context is a real-time strategy computer game and the purpose of the AI is merely to pass as an acceptable opponent. We discuss the results of the empirical study and its implications for AI in computer applications.https://www.triple-c.at/index.php/tripleC/article/view/32Turing TestImitation GameAIGame AI
spellingShingle Jenny Eriksson Lundström
Stefan Karlsson
Approaching Artificial Intelligence for Games – the Turing Test revisited
tripleC: Communication, Capitalism & Critique
Turing Test
Imitation Game
AI
Game AI
title Approaching Artificial Intelligence for Games – the Turing Test revisited
title_full Approaching Artificial Intelligence for Games – the Turing Test revisited
title_fullStr Approaching Artificial Intelligence for Games – the Turing Test revisited
title_full_unstemmed Approaching Artificial Intelligence for Games – the Turing Test revisited
title_short Approaching Artificial Intelligence for Games – the Turing Test revisited
title_sort approaching artificial intelligence for games the turing test revisited
topic Turing Test
Imitation Game
AI
Game AI
url https://www.triple-c.at/index.php/tripleC/article/view/32
work_keys_str_mv AT jennyerikssonlundstrom approachingartificialintelligenceforgamestheturingtestrevisited
AT stefankarlsson approachingartificialintelligenceforgamestheturingtestrevisited