Approaching Artificial Intelligence for Games – the Turing Test revisited
Today's powerful computers have increasingly more resources available, which can be used for incorporating more sophisticated AI into home applications like computer games. The perhaps obvious way of using AI to enhance the experience of a game is to make the player perceive the computer-contro...
Main Authors: | Jenny Eriksson Lundström, Stefan Karlsson |
---|---|
Format: | Article |
Language: | English |
Published: |
Paderborn University: Media Systems and Media Organisation Research Group
2008-07-01
|
Series: | tripleC: Communication, Capitalism & Critique |
Subjects: | |
Online Access: | https://www.triple-c.at/index.php/tripleC/article/view/32 |
Similar Items
-
Wittgensteinian Perspectives on the Turing Test
by: Ondřej Beran
Published: (2014-04-01) -
Approaches That Use Domain-Specific Expertise: Behavioral-Cloning-Based Advantage Actor-Critic in Basketball Games
by: Taehyeok Choi, et al.
Published: (2023-02-01) -
The April Fool Turing Test
by: Mark S. Dougherty, et al.
Published: (2008-07-01) -
The Deepfakes to Come: A Turing Cop’s Nightmare
by: Vincent Le
Published: (2020-12-01) -
Book Review: Natale, Simone. Deceitful Media: Artificial Intelligence and Social Life after the Turing Test (New York: Oxford University Press, 2021)
by: Mansa Narain
Published: (2024-12-01)