Summary: | In “linear documentary land”, we are trained to see stories everywhere we look. As noted by Grasseni and Walter (2014), digital media affordances encourage reflections on this particular “schooling of the eye”, the power relations it is embedded in as well as the creation of counter-practices. Indeed, many artists, media practitioners and scholars advocate interactivity as a different, possibly more “authentic“, representative strategy for documentary. Drawing on my ethnographic study of the Korsakow-System, this paper analyses a software as part of a situated visual knowledge practice that challenges story as primary organizing principle in computational networked environments.
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