Using Multimedia Interactive Learning Informatics Materials in Junior High Schools on Increasing Students’ Cognitive Abilities

The informatics learning process so far has yet to be completely effective. causing students' abilities and learning outcomes to be low. This research aims to develop interactive learning multimedia products in junior high schools to improve students' cognitive abilities. This type of res...

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Main Authors: Puput Tri Anggara, Herman Dwi Surjono
Format: Article
Language:English
Published: Universitas Pendidikan Ganesha 2023-11-01
Series:Journal of Education Technology
Subjects:
Online Access:https://ejournal.undiksha.ac.id/index.php/JET/article/view/64887
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author Puput Tri Anggara
Herman Dwi Surjono
author_facet Puput Tri Anggara
Herman Dwi Surjono
author_sort Puput Tri Anggara
collection DOAJ
description The informatics learning process so far has yet to be completely effective. causing students' abilities and learning outcomes to be low. This research aims to develop interactive learning multimedia products in junior high schools to improve students' cognitive abilities. This type of research is development research. The model used to create products is Alessi and Trollip, which consists of 1) planning, 2) design, and 3) development. Product testing consists of alpha and beta tests, used to determine the level of product feasibility, and effectiveness tests, used to determine the level of product effectiveness on students' cognitive learning outcomes. The product alpha test, product beta test and effectiveness test involved 30 students. To collect data using interviews, observations, questionnaires and tests. The data that has been collected is then analyzed using qualitative descriptive methods. The research results, namely the results of product testing in the alpha test, rated this multimedia in the very feasible category with an average score of 3.75 by media experts and 3.50 by material experts. The beta test results also placed this multimedia in the very doable category with an average score of 3.68 and a Gain score of 0.725, included in the High criteria. It was concluded that interactive learning multimedia is suitable for use in learning. The use of interactive multimedia learning information materials can significantly increase students' learning motivation and cognitive learning achievements.
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spelling doaj.art-4feb04bb28ab46268b23679a5a9b06402024-03-09T07:26:11ZengUniversitas Pendidikan GaneshaJournal of Education Technology2549-48562549-82902023-11-017310.23887/jet.v7i3.64887Using Multimedia Interactive Learning Informatics Materials in Junior High Schools on Increasing Students’ Cognitive AbilitiesPuput Tri Anggara0Herman Dwi Surjono1Universitas Negeri Yogyakarta, Yogyakarta, IndonesiaUniversitas Negeri Yogyakarta, Yogyakarta, Indonesia The informatics learning process so far has yet to be completely effective. causing students' abilities and learning outcomes to be low. This research aims to develop interactive learning multimedia products in junior high schools to improve students' cognitive abilities. This type of research is development research. The model used to create products is Alessi and Trollip, which consists of 1) planning, 2) design, and 3) development. Product testing consists of alpha and beta tests, used to determine the level of product feasibility, and effectiveness tests, used to determine the level of product effectiveness on students' cognitive learning outcomes. The product alpha test, product beta test and effectiveness test involved 30 students. To collect data using interviews, observations, questionnaires and tests. The data that has been collected is then analyzed using qualitative descriptive methods. The research results, namely the results of product testing in the alpha test, rated this multimedia in the very feasible category with an average score of 3.75 by media experts and 3.50 by material experts. The beta test results also placed this multimedia in the very doable category with an average score of 3.68 and a Gain score of 0.725, included in the High criteria. It was concluded that interactive learning multimedia is suitable for use in learning. The use of interactive multimedia learning information materials can significantly increase students' learning motivation and cognitive learning achievements. https://ejournal.undiksha.ac.id/index.php/JET/article/view/64887InformaticsLearning MultimediaComputer Systems
spellingShingle Puput Tri Anggara
Herman Dwi Surjono
Using Multimedia Interactive Learning Informatics Materials in Junior High Schools on Increasing Students’ Cognitive Abilities
Journal of Education Technology
Informatics
Learning Multimedia
Computer Systems
title Using Multimedia Interactive Learning Informatics Materials in Junior High Schools on Increasing Students’ Cognitive Abilities
title_full Using Multimedia Interactive Learning Informatics Materials in Junior High Schools on Increasing Students’ Cognitive Abilities
title_fullStr Using Multimedia Interactive Learning Informatics Materials in Junior High Schools on Increasing Students’ Cognitive Abilities
title_full_unstemmed Using Multimedia Interactive Learning Informatics Materials in Junior High Schools on Increasing Students’ Cognitive Abilities
title_short Using Multimedia Interactive Learning Informatics Materials in Junior High Schools on Increasing Students’ Cognitive Abilities
title_sort using multimedia interactive learning informatics materials in junior high schools on increasing students cognitive abilities
topic Informatics
Learning Multimedia
Computer Systems
url https://ejournal.undiksha.ac.id/index.php/JET/article/view/64887
work_keys_str_mv AT puputtrianggara usingmultimediainteractivelearninginformaticsmaterialsinjuniorhighschoolsonincreasingstudentscognitiveabilities
AT hermandwisurjono usingmultimediainteractivelearninginformaticsmaterialsinjuniorhighschoolsonincreasingstudentscognitiveabilities