Using Malone’s Theoretical Model on Gamification for Designing Educational Rubrics

How could a structured proposal for an evaluation rubric benefit from assessing and including the organizational variables used when one of the first definitions of gamification related to game theory was established by Thomas W. Malone in 1980? By studying the importance and current validity of Mal...

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Main Authors: Daniel Corona Martínez, José Julio Real García
Format: Article
Language:English
Published: MDPI AG 2019-03-01
Series:Informatics
Subjects:
Online Access:http://www.mdpi.com/2227-9709/6/1/9
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author Daniel Corona Martínez
José Julio Real García
author_facet Daniel Corona Martínez
José Julio Real García
author_sort Daniel Corona Martínez
collection DOAJ
description How could a structured proposal for an evaluation rubric benefit from assessing and including the organizational variables used when one of the first definitions of gamification related to game theory was established by Thomas W. Malone in 1980? By studying the importance and current validity of Malone’s corollaries on his article What makes things fun to Learn? this work covers all different characteristics of the concepts once used to define the term “gamification.” Based on the results of this analysis, we will propose different evaluation concepts that will be assessed and included in a qualitative proposal for an evaluation rubric, with the ultimate goal of including a holistic approach to all different aspects related to evaluation for active methodologies in a secondary education environment.
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spelling doaj.art-50802971e0d04a3dab25ba50def4dac42022-12-21T22:22:59ZengMDPI AGInformatics2227-97092019-03-0161910.3390/informatics6010009informatics6010009Using Malone’s Theoretical Model on Gamification for Designing Educational RubricsDaniel Corona Martínez0José Julio Real García1Department of Didactics and Educational Theory, Research Group: Educational Research for the Transformation of Education (GICE-UAM), Universidad Autónoma de Madrid, Madrid 28049, SpainDepartment of Didactics and Educational Theory, Research Group: Educational Research for the Transformation of Education (GICE-UAM), Universidad Autónoma de Madrid, Madrid 28049, SpainHow could a structured proposal for an evaluation rubric benefit from assessing and including the organizational variables used when one of the first definitions of gamification related to game theory was established by Thomas W. Malone in 1980? By studying the importance and current validity of Malone’s corollaries on his article What makes things fun to Learn? this work covers all different characteristics of the concepts once used to define the term “gamification.” Based on the results of this analysis, we will propose different evaluation concepts that will be assessed and included in a qualitative proposal for an evaluation rubric, with the ultimate goal of including a holistic approach to all different aspects related to evaluation for active methodologies in a secondary education environment.http://www.mdpi.com/2227-9709/6/1/9gamificationactive methodologiessecondary educationevaluation rubricevaluation criteriaThomas W. MalonegamedesignSebastian DeterdingNick Pelling
spellingShingle Daniel Corona Martínez
José Julio Real García
Using Malone’s Theoretical Model on Gamification for Designing Educational Rubrics
Informatics
gamification
active methodologies
secondary education
evaluation rubric
evaluation criteria
Thomas W. Malone
game
design
Sebastian Deterding
Nick Pelling
title Using Malone’s Theoretical Model on Gamification for Designing Educational Rubrics
title_full Using Malone’s Theoretical Model on Gamification for Designing Educational Rubrics
title_fullStr Using Malone’s Theoretical Model on Gamification for Designing Educational Rubrics
title_full_unstemmed Using Malone’s Theoretical Model on Gamification for Designing Educational Rubrics
title_short Using Malone’s Theoretical Model on Gamification for Designing Educational Rubrics
title_sort using malone s theoretical model on gamification for designing educational rubrics
topic gamification
active methodologies
secondary education
evaluation rubric
evaluation criteria
Thomas W. Malone
game
design
Sebastian Deterding
Nick Pelling
url http://www.mdpi.com/2227-9709/6/1/9
work_keys_str_mv AT danielcoronamartinez usingmalonestheoreticalmodelongamificationfordesigningeducationalrubrics
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