Using Malone’s Theoretical Model on Gamification for Designing Educational Rubrics
How could a structured proposal for an evaluation rubric benefit from assessing and including the organizational variables used when one of the first definitions of gamification related to game theory was established by Thomas W. Malone in 1980? By studying the importance and current validity of Mal...
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Format: | Article |
Language: | English |
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MDPI AG
2019-03-01
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Series: | Informatics |
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Online Access: | http://www.mdpi.com/2227-9709/6/1/9 |
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author | Daniel Corona Martínez José Julio Real García |
author_facet | Daniel Corona Martínez José Julio Real García |
author_sort | Daniel Corona Martínez |
collection | DOAJ |
description | How could a structured proposal for an evaluation rubric benefit from assessing and including the organizational variables used when one of the first definitions of gamification related to game theory was established by Thomas W. Malone in 1980? By studying the importance and current validity of Malone’s corollaries on his article What makes things fun to Learn? this work covers all different characteristics of the concepts once used to define the term “gamification.” Based on the results of this analysis, we will propose different evaluation concepts that will be assessed and included in a qualitative proposal for an evaluation rubric, with the ultimate goal of including a holistic approach to all different aspects related to evaluation for active methodologies in a secondary education environment. |
first_indexed | 2024-12-16T17:28:06Z |
format | Article |
id | doaj.art-50802971e0d04a3dab25ba50def4dac4 |
institution | Directory Open Access Journal |
issn | 2227-9709 |
language | English |
last_indexed | 2024-12-16T17:28:06Z |
publishDate | 2019-03-01 |
publisher | MDPI AG |
record_format | Article |
series | Informatics |
spelling | doaj.art-50802971e0d04a3dab25ba50def4dac42022-12-21T22:22:59ZengMDPI AGInformatics2227-97092019-03-0161910.3390/informatics6010009informatics6010009Using Malone’s Theoretical Model on Gamification for Designing Educational RubricsDaniel Corona Martínez0José Julio Real García1Department of Didactics and Educational Theory, Research Group: Educational Research for the Transformation of Education (GICE-UAM), Universidad Autónoma de Madrid, Madrid 28049, SpainDepartment of Didactics and Educational Theory, Research Group: Educational Research for the Transformation of Education (GICE-UAM), Universidad Autónoma de Madrid, Madrid 28049, SpainHow could a structured proposal for an evaluation rubric benefit from assessing and including the organizational variables used when one of the first definitions of gamification related to game theory was established by Thomas W. Malone in 1980? By studying the importance and current validity of Malone’s corollaries on his article What makes things fun to Learn? this work covers all different characteristics of the concepts once used to define the term “gamification.” Based on the results of this analysis, we will propose different evaluation concepts that will be assessed and included in a qualitative proposal for an evaluation rubric, with the ultimate goal of including a holistic approach to all different aspects related to evaluation for active methodologies in a secondary education environment.http://www.mdpi.com/2227-9709/6/1/9gamificationactive methodologiessecondary educationevaluation rubricevaluation criteriaThomas W. MalonegamedesignSebastian DeterdingNick Pelling |
spellingShingle | Daniel Corona Martínez José Julio Real García Using Malone’s Theoretical Model on Gamification for Designing Educational Rubrics Informatics gamification active methodologies secondary education evaluation rubric evaluation criteria Thomas W. Malone game design Sebastian Deterding Nick Pelling |
title | Using Malone’s Theoretical Model on Gamification for Designing Educational Rubrics |
title_full | Using Malone’s Theoretical Model on Gamification for Designing Educational Rubrics |
title_fullStr | Using Malone’s Theoretical Model on Gamification for Designing Educational Rubrics |
title_full_unstemmed | Using Malone’s Theoretical Model on Gamification for Designing Educational Rubrics |
title_short | Using Malone’s Theoretical Model on Gamification for Designing Educational Rubrics |
title_sort | using malone s theoretical model on gamification for designing educational rubrics |
topic | gamification active methodologies secondary education evaluation rubric evaluation criteria Thomas W. Malone game design Sebastian Deterding Nick Pelling |
url | http://www.mdpi.com/2227-9709/6/1/9 |
work_keys_str_mv | AT danielcoronamartinez usingmalonestheoreticalmodelongamificationfordesigningeducationalrubrics AT josejuliorealgarcia usingmalonestheoreticalmodelongamificationfordesigningeducationalrubrics |