Exposure to superfluous information reduces cooperation and increases antisocial punishment in reputation-based interactions

Human cooperation is often based on reputation gained from previous interactions with third parties. Such reputation can be built on generous or punitive actions, and both, one’s own reputation and the reputation of others have been shown to influence decision making in experimental games that contr...

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Main Authors: Miguel edos Santos, Victoria A. Braithwaite, Claus eWedekind
Format: Article
Language:English
Published: Frontiers Media S.A. 2014-08-01
Series:Frontiers in Ecology and Evolution
Subjects:
Online Access:http://journal.frontiersin.org/Journal/10.3389/fevo.2014.00041/full
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author Miguel edos Santos
Victoria A. Braithwaite
Victoria A. Braithwaite
Claus eWedekind
Claus eWedekind
author_facet Miguel edos Santos
Victoria A. Braithwaite
Victoria A. Braithwaite
Claus eWedekind
Claus eWedekind
author_sort Miguel edos Santos
collection DOAJ
description Human cooperation is often based on reputation gained from previous interactions with third parties. Such reputation can be built on generous or punitive actions, and both, one’s own reputation and the reputation of others have been shown to influence decision making in experimental games that control for confounding variables. Here we test how reputation-based cooperation and punishment react to disruption of the cognitive processing in different kinds of helping games with observers. Saying a few superfluous words before each interaction was used to possibly interfere with working memory. In a first set of experiments, where reputation could only be based on generosity, the disruption reduced the frequency of cooperation and lowered mean final payoffs. In a second set of experiments where reputation could only be based on punishment, the disruption increased the frequency of antisocial punishment (i.e. of punishing those who helped) and reduced the frequency of punishing defectors. Our findings suggest that working memory can easily be constraining in reputation-based interactions within experimental games, even if these games are based on a few simple rules with a visual display that provides all the information the subjects need to play the strategies predicted from current theory. Our findings also highlight a weakness of experimental games, namely that they can be very sensitive to environmental variation and that quantitative conclusions about antisocial punishment or other behavioral strategies can easily be misleading.
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spelling doaj.art-50cce36ab7904d659e96b2602907fe552022-12-21T22:59:34ZengFrontiers Media S.A.Frontiers in Ecology and Evolution2296-701X2014-08-01210.3389/fevo.2014.00041100719Exposure to superfluous information reduces cooperation and increases antisocial punishment in reputation-based interactionsMiguel edos Santos0Victoria A. Braithwaite1Victoria A. Braithwaite2Claus eWedekind3Claus eWedekind4University of LausanneThe Pennsylvania State UniversityUniversity of EdinburghUniversity of LausanneUniversity of EdinburghHuman cooperation is often based on reputation gained from previous interactions with third parties. Such reputation can be built on generous or punitive actions, and both, one’s own reputation and the reputation of others have been shown to influence decision making in experimental games that control for confounding variables. Here we test how reputation-based cooperation and punishment react to disruption of the cognitive processing in different kinds of helping games with observers. Saying a few superfluous words before each interaction was used to possibly interfere with working memory. In a first set of experiments, where reputation could only be based on generosity, the disruption reduced the frequency of cooperation and lowered mean final payoffs. In a second set of experiments where reputation could only be based on punishment, the disruption increased the frequency of antisocial punishment (i.e. of punishing those who helped) and reduced the frequency of punishing defectors. Our findings suggest that working memory can easily be constraining in reputation-based interactions within experimental games, even if these games are based on a few simple rules with a visual display that provides all the information the subjects need to play the strategies predicted from current theory. Our findings also highlight a weakness of experimental games, namely that they can be very sensitive to environmental variation and that quantitative conclusions about antisocial punishment or other behavioral strategies can easily be misleading.http://journal.frontiersin.org/Journal/10.3389/fevo.2014.00041/fullGame theoryworking memorycooperationHelping BehaviorIndirect reciprocityexperimental games
spellingShingle Miguel edos Santos
Victoria A. Braithwaite
Victoria A. Braithwaite
Claus eWedekind
Claus eWedekind
Exposure to superfluous information reduces cooperation and increases antisocial punishment in reputation-based interactions
Frontiers in Ecology and Evolution
Game theory
working memory
cooperation
Helping Behavior
Indirect reciprocity
experimental games
title Exposure to superfluous information reduces cooperation and increases antisocial punishment in reputation-based interactions
title_full Exposure to superfluous information reduces cooperation and increases antisocial punishment in reputation-based interactions
title_fullStr Exposure to superfluous information reduces cooperation and increases antisocial punishment in reputation-based interactions
title_full_unstemmed Exposure to superfluous information reduces cooperation and increases antisocial punishment in reputation-based interactions
title_short Exposure to superfluous information reduces cooperation and increases antisocial punishment in reputation-based interactions
title_sort exposure to superfluous information reduces cooperation and increases antisocial punishment in reputation based interactions
topic Game theory
working memory
cooperation
Helping Behavior
Indirect reciprocity
experimental games
url http://journal.frontiersin.org/Journal/10.3389/fevo.2014.00041/full
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AT victoriaabraithwaite exposuretosuperfluousinformationreducescooperationandincreasesantisocialpunishmentinreputationbasedinteractions
AT clausewedekind exposuretosuperfluousinformationreducescooperationandincreasesantisocialpunishmentinreputationbasedinteractions
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