The Impact of Computer- Based Video-games Devices on the Children's Health
Background: Computer video games require great attention and focus, the more exposure to interactive media, the more exposure to challenges that will recommend players to play better and gain more intelligence. Objective: To identify the health effects on children under five years using computer...
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Format: | Article |
Language: | English |
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College of medicine/ University of Diyala
2019-04-01
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Series: | Diyala Journal of Medicine |
Subjects: | |
Online Access: | https://www.djm.uodiyala.edu.iq/index.php/djm/article/view/211 |
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author | Melad Faiq Jamel Wesam Saadoon Shafiq Salwa Sh Abdul-wahid |
author_facet | Melad Faiq Jamel Wesam Saadoon Shafiq Salwa Sh Abdul-wahid |
author_sort | Melad Faiq Jamel |
collection | DOAJ |
description |
Background: Computer video games require great attention and focus, the more exposure to interactive media, the more exposure to challenges that will recommend players to play better and gain more intelligence.
Objective: To identify the health effects on children under five years using computer –based video games by electronic devices including mobile phone,computer and ipad.
Patients and Methods: A cross-sectional study was conducted in Al-Batul teaching hospital, for the period from the first of September /2016 to the 15th January \2017. The study sample included (100) of children aged 1-5 years, attending the hospital for the purpose of treatment, or accompanying their mothers. The Data collected through a questionnaire designed by the researchers.
Results: Revealed that there was statistical significance relationship between electronic devices and mother's educational level which is more in mother with college educational level. There is no significant relationship between children using electronic devices and there residence. High significant statistical relation -ship between children using electronic device and health problems (p -value equal to <0.001), mainly shown for children using electronic device and decrease appetite, hyperactivity, lack of sleep and with attention defect.
Conclusion:Computer-based vedio games associated with behavioral changes like hyperactivity, attention deficit, lack of sleep and loss of appetite.
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first_indexed | 2024-03-11T00:21:27Z |
format | Article |
id | doaj.art-50f40a712b1244918ac55570e903dcab |
institution | Directory Open Access Journal |
issn | 2219-9764 2617-8982 |
language | English |
last_indexed | 2024-03-11T00:21:27Z |
publishDate | 2019-04-01 |
publisher | College of medicine/ University of Diyala |
record_format | Article |
series | Diyala Journal of Medicine |
spelling | doaj.art-50f40a712b1244918ac55570e903dcab2023-11-18T23:17:50ZengCollege of medicine/ University of DiyalaDiyala Journal of Medicine2219-97642617-89822019-04-01161The Impact of Computer- Based Video-games Devices on the Children's HealthMelad Faiq JamelWesam Saadoon ShafiqSalwa Sh Abdul-wahid Background: Computer video games require great attention and focus, the more exposure to interactive media, the more exposure to challenges that will recommend players to play better and gain more intelligence. Objective: To identify the health effects on children under five years using computer –based video games by electronic devices including mobile phone,computer and ipad. Patients and Methods: A cross-sectional study was conducted in Al-Batul teaching hospital, for the period from the first of September /2016 to the 15th January \2017. The study sample included (100) of children aged 1-5 years, attending the hospital for the purpose of treatment, or accompanying their mothers. The Data collected through a questionnaire designed by the researchers. Results: Revealed that there was statistical significance relationship between electronic devices and mother's educational level which is more in mother with college educational level. There is no significant relationship between children using electronic devices and there residence. High significant statistical relation -ship between children using electronic device and health problems (p -value equal to <0.001), mainly shown for children using electronic device and decrease appetite, hyperactivity, lack of sleep and with attention defect. Conclusion:Computer-based vedio games associated with behavioral changes like hyperactivity, attention deficit, lack of sleep and loss of appetite. https://www.djm.uodiyala.edu.iq/index.php/djm/article/view/211Computer –based video games,Electronic devices,Mobile phone, Computer,ipad Behavioural changes, Hyper-activity,loss of appetite. |
spellingShingle | Melad Faiq Jamel Wesam Saadoon Shafiq Salwa Sh Abdul-wahid The Impact of Computer- Based Video-games Devices on the Children's Health Diyala Journal of Medicine Computer –based video games,Electronic devices,Mobile phone, Computer,ipad Behavioural changes, Hyper-activity,loss of appetite. |
title | The Impact of Computer- Based Video-games Devices on the Children's Health |
title_full | The Impact of Computer- Based Video-games Devices on the Children's Health |
title_fullStr | The Impact of Computer- Based Video-games Devices on the Children's Health |
title_full_unstemmed | The Impact of Computer- Based Video-games Devices on the Children's Health |
title_short | The Impact of Computer- Based Video-games Devices on the Children's Health |
title_sort | impact of computer based video games devices on the children s health |
topic | Computer –based video games,Electronic devices,Mobile phone, Computer,ipad Behavioural changes, Hyper-activity,loss of appetite. |
url | https://www.djm.uodiyala.edu.iq/index.php/djm/article/view/211 |
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