Types and Bytes. Ludic Seriality and Digital Typography

Ever since the invention of movable letters and the introduction of the typewriter, technical writing tools have been considered as a means of serialization and standardization, characterized by a linear way of ordering things and thoughts. More importantly, as a cultural technique they fostered an...

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Main Author: Lisa Gotto
Format: Article
Language:English
Published: Septentrio Academic Publishing 2014-12-01
Series:Eludamos
Online Access:https://septentrio.uit.no/index.php/eludamos/article/view/6159
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author Lisa Gotto
author_facet Lisa Gotto
author_sort Lisa Gotto
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description Ever since the invention of movable letters and the introduction of the typewriter, technical writing tools have been considered as a means of serialization and standardization, characterized by a linear way of ordering things and thoughts. More importantly, as a cultural technique they fostered and furthered a sharp distinction between print and image. While the advent of the comic book in the industrial age was already instrumental in blurring the line between textual and visual practices, digital games now restructure this terrain to expand it through their own specific potential. This essay concentrates on the interrelation of text and icon in videogames. The first section focuses on the medial quality of writing and textuality as a formal system, the second discusses the dimension of the image as an iconic extension of the textual format, and the third brings together both lines of thought to debate the operational efficiency of digital games as a way of constituting new forms of ludic literacy. 
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spelling doaj.art-52087626b277428dacdffabebc7511a32024-02-03T11:56:38ZengSeptentrio Academic PublishingEludamos1866-61242014-12-018110.7557/23.6159Types and Bytes. Ludic Seriality and Digital TypographyLisa Gotto0International Filmschool Cologne (ifs) Ever since the invention of movable letters and the introduction of the typewriter, technical writing tools have been considered as a means of serialization and standardization, characterized by a linear way of ordering things and thoughts. More importantly, as a cultural technique they fostered and furthered a sharp distinction between print and image. While the advent of the comic book in the industrial age was already instrumental in blurring the line between textual and visual practices, digital games now restructure this terrain to expand it through their own specific potential. This essay concentrates on the interrelation of text and icon in videogames. The first section focuses on the medial quality of writing and textuality as a formal system, the second discusses the dimension of the image as an iconic extension of the textual format, and the third brings together both lines of thought to debate the operational efficiency of digital games as a way of constituting new forms of ludic literacy.  https://septentrio.uit.no/index.php/eludamos/article/view/6159
spellingShingle Lisa Gotto
Types and Bytes. Ludic Seriality and Digital Typography
Eludamos
title Types and Bytes. Ludic Seriality and Digital Typography
title_full Types and Bytes. Ludic Seriality and Digital Typography
title_fullStr Types and Bytes. Ludic Seriality and Digital Typography
title_full_unstemmed Types and Bytes. Ludic Seriality and Digital Typography
title_short Types and Bytes. Ludic Seriality and Digital Typography
title_sort types and bytes ludic seriality and digital typography
url https://septentrio.uit.no/index.php/eludamos/article/view/6159
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