Euthanasia in Video Games – Exemplifying the Importance of Moral Experience in Digital Gameworlds
The paper classifies euthanasia and discusses its typological presence in storytelling video games. It aims to illustrate the importance of experiencing simulated moral challenges in the context of gameworlds as a significantly influential, exponentially growing form of interactive media. In contra...
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Format: | Article |
Language: | English |
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Josip Juraj Strossmayer University of Osijek, Faculty of Education
2022-12-01
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Series: | Pannoniana |
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Online Access: | https://hrcak.srce.hr/ojs/index.php/pannoniana/article/view/25581 |
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author | Luka Perušić |
author_facet | Luka Perušić |
author_sort | Luka Perušić |
collection | DOAJ |
description |
The paper classifies euthanasia and discusses its typological presence in storytelling video games. It aims to illustrate the importance of experiencing simulated moral challenges in the context of gameworlds as a significantly influential, exponentially growing form of interactive media. In contrast to older works of art and media, such as film and literature, the difference should be emphasized in light of the player’s ability to make choices in video games. Although the influence of gameworld content depends on the player, the experiences and knowledge gained from playing storytelling video games may influence the player’s problem-solving orientation in the landscape of difficult moral dilemmas they may encounter throughout their lives.
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first_indexed | 2024-04-10T07:15:04Z |
format | Article |
id | doaj.art-526e4b37f58249a895a89281113de807 |
institution | Directory Open Access Journal |
issn | 2459-6760 2459-7465 |
language | English |
last_indexed | 2024-04-10T07:15:04Z |
publishDate | 2022-12-01 |
publisher | Josip Juraj Strossmayer University of Osijek, Faculty of Education |
record_format | Article |
series | Pannoniana |
spelling | doaj.art-526e4b37f58249a895a89281113de8072023-02-25T22:22:54ZengJosip Juraj Strossmayer University of Osijek, Faculty of EducationPannoniana2459-67602459-74652022-12-016110.32903/p.6.1.3Euthanasia in Video Games – Exemplifying the Importance of Moral Experience in Digital GameworldsLuka Perušić0Faculty of Humanities and Social Sciencies, University of Zagreb The paper classifies euthanasia and discusses its typological presence in storytelling video games. It aims to illustrate the importance of experiencing simulated moral challenges in the context of gameworlds as a significantly influential, exponentially growing form of interactive media. In contrast to older works of art and media, such as film and literature, the difference should be emphasized in light of the player’s ability to make choices in video games. Although the influence of gameworld content depends on the player, the experiences and knowledge gained from playing storytelling video games may influence the player’s problem-solving orientation in the landscape of difficult moral dilemmas they may encounter throughout their lives. https://hrcak.srce.hr/ojs/index.php/pannoniana/article/view/25581euthanasia, mercy killing, morality, bioethics, video games, storytelling, immersion, interventive action, play, simulation, virtual world, gameworld |
spellingShingle | Luka Perušić Euthanasia in Video Games – Exemplifying the Importance of Moral Experience in Digital Gameworlds Pannoniana euthanasia, mercy killing, morality, bioethics, video games, storytelling, immersion, interventive action, play, simulation, virtual world, gameworld |
title | Euthanasia in Video Games – Exemplifying the Importance of Moral Experience in Digital Gameworlds |
title_full | Euthanasia in Video Games – Exemplifying the Importance of Moral Experience in Digital Gameworlds |
title_fullStr | Euthanasia in Video Games – Exemplifying the Importance of Moral Experience in Digital Gameworlds |
title_full_unstemmed | Euthanasia in Video Games – Exemplifying the Importance of Moral Experience in Digital Gameworlds |
title_short | Euthanasia in Video Games – Exemplifying the Importance of Moral Experience in Digital Gameworlds |
title_sort | euthanasia in video games exemplifying the importance of moral experience in digital gameworlds |
topic | euthanasia, mercy killing, morality, bioethics, video games, storytelling, immersion, interventive action, play, simulation, virtual world, gameworld |
url | https://hrcak.srce.hr/ojs/index.php/pannoniana/article/view/25581 |
work_keys_str_mv | AT lukaperusic euthanasiainvideogamesexemplifyingtheimportanceofmoralexperienceindigitalgameworlds |