Euthanasia in Video Games – Exemplifying the Importance of Moral Experience in Digital Gameworlds

The paper classifies euthanasia and discusses its typological presence in storytelling video games. It aims to illustrate the importance of experiencing simulated moral challenges in the context of gameworlds as a significantly influential, exponentially growing form of interactive media. In contra...

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Main Author: Luka Perušić
Format: Article
Language:English
Published: Josip Juraj Strossmayer University of Osijek, Faculty of Education 2022-12-01
Series:Pannoniana
Subjects:
Online Access:https://hrcak.srce.hr/ojs/index.php/pannoniana/article/view/25581
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author Luka Perušić
author_facet Luka Perušić
author_sort Luka Perušić
collection DOAJ
description The paper classifies euthanasia and discusses its typological presence in storytelling video games. It aims to illustrate the importance of experiencing simulated moral challenges in the context of gameworlds as a significantly influential, exponentially growing form of interactive media. In contrast to older works of art and media, such as film and literature, the difference should be emphasized in light of the player’s ability to make choices in video games. Although the influence of gameworld content depends on the player, the experiences and knowledge gained from playing storytelling video games may influence the player’s problem-solving orientation in the landscape of difficult moral dilemmas they may encounter throughout their lives.
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spelling doaj.art-526e4b37f58249a895a89281113de8072023-02-25T22:22:54ZengJosip Juraj Strossmayer University of Osijek, Faculty of EducationPannoniana2459-67602459-74652022-12-016110.32903/p.6.1.3Euthanasia in Video Games – Exemplifying the Importance of Moral Experience in Digital GameworldsLuka Perušić0Faculty of Humanities and Social Sciencies, University of Zagreb The paper classifies euthanasia and discusses its typological presence in storytelling video games. It aims to illustrate the importance of experiencing simulated moral challenges in the context of gameworlds as a significantly influential, exponentially growing form of interactive media. In contrast to older works of art and media, such as film and literature, the difference should be emphasized in light of the player’s ability to make choices in video games. Although the influence of gameworld content depends on the player, the experiences and knowledge gained from playing storytelling video games may influence the player’s problem-solving orientation in the landscape of difficult moral dilemmas they may encounter throughout their lives. https://hrcak.srce.hr/ojs/index.php/pannoniana/article/view/25581euthanasia, mercy killing, morality, bioethics, video games, storytelling, immersion, interventive action, play, simulation, virtual world, gameworld
spellingShingle Luka Perušić
Euthanasia in Video Games – Exemplifying the Importance of Moral Experience in Digital Gameworlds
Pannoniana
euthanasia, mercy killing, morality, bioethics, video games, storytelling, immersion, interventive action, play, simulation, virtual world, gameworld
title Euthanasia in Video Games – Exemplifying the Importance of Moral Experience in Digital Gameworlds
title_full Euthanasia in Video Games – Exemplifying the Importance of Moral Experience in Digital Gameworlds
title_fullStr Euthanasia in Video Games – Exemplifying the Importance of Moral Experience in Digital Gameworlds
title_full_unstemmed Euthanasia in Video Games – Exemplifying the Importance of Moral Experience in Digital Gameworlds
title_short Euthanasia in Video Games – Exemplifying the Importance of Moral Experience in Digital Gameworlds
title_sort euthanasia in video games exemplifying the importance of moral experience in digital gameworlds
topic euthanasia, mercy killing, morality, bioethics, video games, storytelling, immersion, interventive action, play, simulation, virtual world, gameworld
url https://hrcak.srce.hr/ojs/index.php/pannoniana/article/view/25581
work_keys_str_mv AT lukaperusic euthanasiainvideogamesexemplifyingtheimportanceofmoralexperienceindigitalgameworlds