Workspace and Productivity: Guidelines for Virtual Reality Workplace Design and Optimization
Employee satisfaction and productivity are highly dependent on the alignment between the design of a workplace, the culture, the work activities, and the technology used, and while the understanding of such interactions has received increased interest in fields including architecture, health, and ps...
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Format: | Article |
Language: | English |
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MDPI AG
2022-07-01
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Series: | Applied Sciences |
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Online Access: | https://www.mdpi.com/2076-3417/12/15/7393 |
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author | Lisa Aufegger Natasha Elliott-Deflo Tim Nichols |
author_facet | Lisa Aufegger Natasha Elliott-Deflo Tim Nichols |
author_sort | Lisa Aufegger |
collection | DOAJ |
description | Employee satisfaction and productivity are highly dependent on the alignment between the design of a workplace, the culture, the work activities, and the technology used, and while the understanding of such interactions has received increased interest in fields including architecture, health, and psychology, very little is known in relation to virtual work and reality (VR). VR workplaces have the potential to become an integral part of new work arrangements, enabling employees to execute teamwork and task work through (mature) simulated environments designed to meet individual, team, and organizational productivity needs. Thus, the aim of this study was three-fold: In study 1, we gained, through expert interviews, insights into contemporary thinking in workplace design, and gathered a greater understanding of the dimensions of design, behaviors, environments, and tools that affect collaborative work and productivity. In study 2, we observed knowledge workers in home environments and open, closed, and balanced office layouts, in order to understand the potential for successful integration in VR. In study 3, we evaluated environmental needs and opportunities through VR. Based on our findings, we developed an Ecology of Work model, combining work systems and pillars of performance success. These are followed by discussions on design needs and implications for VR. |
first_indexed | 2024-03-09T05:38:55Z |
format | Article |
id | doaj.art-528074903d284a6581f54c05fff92a5d |
institution | Directory Open Access Journal |
issn | 2076-3417 |
language | English |
last_indexed | 2024-03-09T05:38:55Z |
publishDate | 2022-07-01 |
publisher | MDPI AG |
record_format | Article |
series | Applied Sciences |
spelling | doaj.art-528074903d284a6581f54c05fff92a5d2023-12-03T12:26:57ZengMDPI AGApplied Sciences2076-34172022-07-011215739310.3390/app12157393Workspace and Productivity: Guidelines for Virtual Reality Workplace Design and OptimizationLisa Aufegger0Natasha Elliott-Deflo1Tim Nichols2Reality Labs, Meta, 11-21 Canal Reach, London N1C 4BD, UKReality Labs, Meta, 11-21 Canal Reach, London N1C 4BD, UKReality Labs Hardware, Meta, 1531 Utah Ave S, Seattle, WA 98134, USAEmployee satisfaction and productivity are highly dependent on the alignment between the design of a workplace, the culture, the work activities, and the technology used, and while the understanding of such interactions has received increased interest in fields including architecture, health, and psychology, very little is known in relation to virtual work and reality (VR). VR workplaces have the potential to become an integral part of new work arrangements, enabling employees to execute teamwork and task work through (mature) simulated environments designed to meet individual, team, and organizational productivity needs. Thus, the aim of this study was three-fold: In study 1, we gained, through expert interviews, insights into contemporary thinking in workplace design, and gathered a greater understanding of the dimensions of design, behaviors, environments, and tools that affect collaborative work and productivity. In study 2, we observed knowledge workers in home environments and open, closed, and balanced office layouts, in order to understand the potential for successful integration in VR. In study 3, we evaluated environmental needs and opportunities through VR. Based on our findings, we developed an Ecology of Work model, combining work systems and pillars of performance success. These are followed by discussions on design needs and implications for VR.https://www.mdpi.com/2076-3417/12/15/7393office and work environmentecology of workteamwork and task workworkspace improvement practicesvirtual reality |
spellingShingle | Lisa Aufegger Natasha Elliott-Deflo Tim Nichols Workspace and Productivity: Guidelines for Virtual Reality Workplace Design and Optimization Applied Sciences office and work environment ecology of work teamwork and task work workspace improvement practices virtual reality |
title | Workspace and Productivity: Guidelines for Virtual Reality Workplace Design and Optimization |
title_full | Workspace and Productivity: Guidelines for Virtual Reality Workplace Design and Optimization |
title_fullStr | Workspace and Productivity: Guidelines for Virtual Reality Workplace Design and Optimization |
title_full_unstemmed | Workspace and Productivity: Guidelines for Virtual Reality Workplace Design and Optimization |
title_short | Workspace and Productivity: Guidelines for Virtual Reality Workplace Design and Optimization |
title_sort | workspace and productivity guidelines for virtual reality workplace design and optimization |
topic | office and work environment ecology of work teamwork and task work workspace improvement practices virtual reality |
url | https://www.mdpi.com/2076-3417/12/15/7393 |
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