Abstract Number ‐ 275: Novel 3D Virtual Reality Simulator Use in Stroke Code Simulation

Introduction Stroke code simulations have gained popularity as an educational model for neurology resident and fellow training in the diagnosis and management of hyperacute stroke. Previous simulations have used live patients or standardized patients as surrogates for learners to interact with in th...

Full description

Bibliographic Details
Main Authors: Aravind Reddy, Mina Michael, Awss Zidan, Hesham Masoud
Format: Article
Language:English
Published: Wiley 2023-03-01
Series:Stroke: Vascular and Interventional Neurology
Online Access:https://www.ahajournals.org/doi/10.1161/SVIN.03.suppl_1.275
_version_ 1797803526673399808
author Aravind Reddy
Mina Michael
Awss Zidan
Hesham Masoud
author_facet Aravind Reddy
Mina Michael
Awss Zidan
Hesham Masoud
author_sort Aravind Reddy
collection DOAJ
description Introduction Stroke code simulations have gained popularity as an educational model for neurology resident and fellow training in the diagnosis and management of hyperacute stroke. Previous simulations have used live patients or standardized patients as surrogates for learners to interact with in the simulated codes. While these provide high fidelity, there can be significant costs associated with the training and deployment of standardized patients, as well as potential for inconsistencies from encounter to encounter. A novel 3D virtual reality based simulator (Dancing Eyes LLC, Skaneateles, NY) aims to reduce the costs of running stroke code simulations while maintaining high fidelity and encounter consistency. It can also have the additional benefit of being utilized at the convenience of the trainee’s schedule, reducing logistical hurdles for scheduling and organizing simulations. Methods Neurology residents (who have previously experienced live simulation stroke codes with standardized patients) will undergo simulation encounters using the 3D virtual reality‐based simulator. We will enroll 20–25 residents at post graduate year levels (PGY) 2–4. Following the simulated encounter, a debriefing session is conducted for learners to review the case, share their experience, and provide additional feedback. A post‐simulation survey will be comnducted that solicits trainee experience with the VR simulator in defined domains such as comfort, ease of use, fidelity, and overall educational experience and value. Results The VR simulator has been designed to be worn over the face and can be adjusted for trainee comfort. The simulator integrates imaging, labs, the ability to use a virtual NIH‐stroke‐scale booklet, and other neurologic examination tools by virtually grabbing them or selecting them from a panel user interface. The simulated VR patient registers the trainee’s voice and shows the speech that was detected. It then attempts to answer the question or perform the issued command based on variables that have been pre‐programmed for the specific encounter/simulation. Trainees are able to perform a full NIH stroke scale assessment on the simulated patient. We aim to report the results of our study in time for the SVIN Annual Meeting/update deadline prior to the meeting. Conclusions Figure 1 shows a trainee using the VR simulator in a simulated stroke code encounter, as well as a rendering of the simulated patient. The VR simulator aims to serve as a high‐fidelity, low‐cost, convenient and consistent training modality for stroke code simulation and enhance trainees ability and comfort with diagnosis and management of hyperacute stroke.
first_indexed 2024-03-13T05:23:14Z
format Article
id doaj.art-53d76b43036248a5827f537d90bbbeb6
institution Directory Open Access Journal
issn 2694-5746
language English
last_indexed 2024-03-13T05:23:14Z
publishDate 2023-03-01
publisher Wiley
record_format Article
series Stroke: Vascular and Interventional Neurology
spelling doaj.art-53d76b43036248a5827f537d90bbbeb62023-06-15T10:40:48ZengWileyStroke: Vascular and Interventional Neurology2694-57462023-03-013S110.1161/SVIN.03.suppl_1.275Abstract Number ‐ 275: Novel 3D Virtual Reality Simulator Use in Stroke Code SimulationAravind Reddy0Mina Michael1Awss Zidan2Hesham Masoud3SUNY Upstate Medical University Syracuse New York United States of AmericaSUNY Upstate Medical University Syracuse New York United States of AmericaDancing Eyes Syracuse New York United States of AmericaSUNY Upstate Medical University Syracuse New York United States of AmericaIntroduction Stroke code simulations have gained popularity as an educational model for neurology resident and fellow training in the diagnosis and management of hyperacute stroke. Previous simulations have used live patients or standardized patients as surrogates for learners to interact with in the simulated codes. While these provide high fidelity, there can be significant costs associated with the training and deployment of standardized patients, as well as potential for inconsistencies from encounter to encounter. A novel 3D virtual reality based simulator (Dancing Eyes LLC, Skaneateles, NY) aims to reduce the costs of running stroke code simulations while maintaining high fidelity and encounter consistency. It can also have the additional benefit of being utilized at the convenience of the trainee’s schedule, reducing logistical hurdles for scheduling and organizing simulations. Methods Neurology residents (who have previously experienced live simulation stroke codes with standardized patients) will undergo simulation encounters using the 3D virtual reality‐based simulator. We will enroll 20–25 residents at post graduate year levels (PGY) 2–4. Following the simulated encounter, a debriefing session is conducted for learners to review the case, share their experience, and provide additional feedback. A post‐simulation survey will be comnducted that solicits trainee experience with the VR simulator in defined domains such as comfort, ease of use, fidelity, and overall educational experience and value. Results The VR simulator has been designed to be worn over the face and can be adjusted for trainee comfort. The simulator integrates imaging, labs, the ability to use a virtual NIH‐stroke‐scale booklet, and other neurologic examination tools by virtually grabbing them or selecting them from a panel user interface. The simulated VR patient registers the trainee’s voice and shows the speech that was detected. It then attempts to answer the question or perform the issued command based on variables that have been pre‐programmed for the specific encounter/simulation. Trainees are able to perform a full NIH stroke scale assessment on the simulated patient. We aim to report the results of our study in time for the SVIN Annual Meeting/update deadline prior to the meeting. Conclusions Figure 1 shows a trainee using the VR simulator in a simulated stroke code encounter, as well as a rendering of the simulated patient. The VR simulator aims to serve as a high‐fidelity, low‐cost, convenient and consistent training modality for stroke code simulation and enhance trainees ability and comfort with diagnosis and management of hyperacute stroke.https://www.ahajournals.org/doi/10.1161/SVIN.03.suppl_1.275
spellingShingle Aravind Reddy
Mina Michael
Awss Zidan
Hesham Masoud
Abstract Number ‐ 275: Novel 3D Virtual Reality Simulator Use in Stroke Code Simulation
Stroke: Vascular and Interventional Neurology
title Abstract Number ‐ 275: Novel 3D Virtual Reality Simulator Use in Stroke Code Simulation
title_full Abstract Number ‐ 275: Novel 3D Virtual Reality Simulator Use in Stroke Code Simulation
title_fullStr Abstract Number ‐ 275: Novel 3D Virtual Reality Simulator Use in Stroke Code Simulation
title_full_unstemmed Abstract Number ‐ 275: Novel 3D Virtual Reality Simulator Use in Stroke Code Simulation
title_short Abstract Number ‐ 275: Novel 3D Virtual Reality Simulator Use in Stroke Code Simulation
title_sort abstract number 275 novel 3d virtual reality simulator use in stroke code simulation
url https://www.ahajournals.org/doi/10.1161/SVIN.03.suppl_1.275
work_keys_str_mv AT aravindreddy abstractnumber275novel3dvirtualrealitysimulatoruseinstrokecodesimulation
AT minamichael abstractnumber275novel3dvirtualrealitysimulatoruseinstrokecodesimulation
AT awsszidan abstractnumber275novel3dvirtualrealitysimulatoruseinstrokecodesimulation
AT heshammasoud abstractnumber275novel3dvirtualrealitysimulatoruseinstrokecodesimulation