Effect of a rehabilitation program using virtual reality for balance and functionality of chronic stroke patients
AbstractThis study aimed to investigate the effect of a rehabilitation program using virtual reality (VR) in addition to conventional therapy for improvement of balance (BERG scale) and functional independence (FIM scale) in chronic stroke patients. Ten individuals, mean age of 51.4 (± 6.7 years), p...
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Format: | Article |
Language: | English |
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Universidade Estadual Paulista (UNESP)
2015-09-01
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Series: | Motriz: Revista de Educacao Fisica |
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Online Access: | http://www.scielo.br/scielo.php?script=sci_arttext&pid=S1980-65742015000300237&lng=en&tlng=en |
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author | Wagner Henrique Souza Silva Gleyson Luiz Bezerra Lopes Kim Mansur Yano Nathália Stephany Araújo Tavares Isabelle Ananda Oliveira Rego Fabrícia Azevedo da Costa Cavalcanti |
author_facet | Wagner Henrique Souza Silva Gleyson Luiz Bezerra Lopes Kim Mansur Yano Nathália Stephany Araújo Tavares Isabelle Ananda Oliveira Rego Fabrícia Azevedo da Costa Cavalcanti |
author_sort | Wagner Henrique Souza Silva |
collection | DOAJ |
description | AbstractThis study aimed to investigate the effect of a rehabilitation program using virtual reality (VR) in addition to conventional therapy for improvement of balance (BERG scale) and functional independence (FIM scale) in chronic stroke patients. Ten individuals, mean age of 51.4 (± 6.7 years), participated of eight 60-minute sessions comprising kinesiotherapy (15min), Nintendo Wii (30min) and Learning transfer (15min) exercises. After training, nonparametric statistical analysis showed significant improvement in total FIM (p= .01) and BERG scores (p= .00), and in some of their subitems: FIM - dressing lower body (p= .01), transfer to bathtub/shower (p= .02) and locomotion: stairs (p= .03); BERG - reaching forward with outstretched arm (p= .01), retrieving object from the floor (p= .04), turning 360º (p= .01), placing alternate foot on step (p≤ .01), standing with one foot in front (p= .01), and one leg stand (p= .03). These findings suggest a positive influence of virtual reality exercises adjunct to conventional therapy on rehabilitation of balance and functionality post stroke, and indicate the feasibility of the proposed VR-based rehabilitation program. |
first_indexed | 2024-12-12T14:58:29Z |
format | Article |
id | doaj.art-5438a428f82e467f91ea0b80a0e03860 |
institution | Directory Open Access Journal |
issn | 1980-6574 |
language | English |
last_indexed | 2024-12-12T14:58:29Z |
publishDate | 2015-09-01 |
publisher | Universidade Estadual Paulista (UNESP) |
record_format | Article |
series | Motriz: Revista de Educacao Fisica |
spelling | doaj.art-5438a428f82e467f91ea0b80a0e038602022-12-22T00:20:52ZengUniversidade Estadual Paulista (UNESP)Motriz: Revista de Educacao Fisica1980-65742015-09-0121323724310.1590/S1980-65742015000300003S1980-65742015000300237Effect of a rehabilitation program using virtual reality for balance and functionality of chronic stroke patientsWagner Henrique Souza SilvaGleyson Luiz Bezerra LopesKim Mansur YanoNathália Stephany Araújo TavaresIsabelle Ananda Oliveira RegoFabrícia Azevedo da Costa CavalcantiAbstractThis study aimed to investigate the effect of a rehabilitation program using virtual reality (VR) in addition to conventional therapy for improvement of balance (BERG scale) and functional independence (FIM scale) in chronic stroke patients. Ten individuals, mean age of 51.4 (± 6.7 years), participated of eight 60-minute sessions comprising kinesiotherapy (15min), Nintendo Wii (30min) and Learning transfer (15min) exercises. After training, nonparametric statistical analysis showed significant improvement in total FIM (p= .01) and BERG scores (p= .00), and in some of their subitems: FIM - dressing lower body (p= .01), transfer to bathtub/shower (p= .02) and locomotion: stairs (p= .03); BERG - reaching forward with outstretched arm (p= .01), retrieving object from the floor (p= .04), turning 360º (p= .01), placing alternate foot on step (p≤ .01), standing with one foot in front (p= .01), and one leg stand (p= .03). These findings suggest a positive influence of virtual reality exercises adjunct to conventional therapy on rehabilitation of balance and functionality post stroke, and indicate the feasibility of the proposed VR-based rehabilitation program.http://www.scielo.br/scielo.php?script=sci_arttext&pid=S1980-65742015000300237&lng=en&tlng=enrehabilitaciónrealidad virtualactividades cotidianasequilibrio postural |
spellingShingle | Wagner Henrique Souza Silva Gleyson Luiz Bezerra Lopes Kim Mansur Yano Nathália Stephany Araújo Tavares Isabelle Ananda Oliveira Rego Fabrícia Azevedo da Costa Cavalcanti Effect of a rehabilitation program using virtual reality for balance and functionality of chronic stroke patients Motriz: Revista de Educacao Fisica rehabilitación realidad virtual actividades cotidianas equilibrio postural |
title | Effect of a rehabilitation program using virtual reality for balance and functionality of chronic stroke patients |
title_full | Effect of a rehabilitation program using virtual reality for balance and functionality of chronic stroke patients |
title_fullStr | Effect of a rehabilitation program using virtual reality for balance and functionality of chronic stroke patients |
title_full_unstemmed | Effect of a rehabilitation program using virtual reality for balance and functionality of chronic stroke patients |
title_short | Effect of a rehabilitation program using virtual reality for balance and functionality of chronic stroke patients |
title_sort | effect of a rehabilitation program using virtual reality for balance and functionality of chronic stroke patients |
topic | rehabilitación realidad virtual actividades cotidianas equilibrio postural |
url | http://www.scielo.br/scielo.php?script=sci_arttext&pid=S1980-65742015000300237&lng=en&tlng=en |
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