Effect of a rehabilitation program using virtual reality for balance and functionality of chronic stroke patients

AbstractThis study aimed to investigate the effect of a rehabilitation program using virtual reality (VR) in addition to conventional therapy for improvement of balance (BERG scale) and functional independence (FIM scale) in chronic stroke patients. Ten individuals, mean age of 51.4 (± 6.7 years), p...

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Main Authors: Wagner Henrique Souza Silva, Gleyson Luiz Bezerra Lopes, Kim Mansur Yano, Nathália Stephany Araújo Tavares, Isabelle Ananda Oliveira Rego, Fabrícia Azevedo da Costa Cavalcanti
Format: Article
Language:English
Published: Universidade Estadual Paulista (UNESP) 2015-09-01
Series:Motriz: Revista de Educacao Fisica
Subjects:
Online Access:http://www.scielo.br/scielo.php?script=sci_arttext&pid=S1980-65742015000300237&lng=en&tlng=en
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author Wagner Henrique Souza Silva
Gleyson Luiz Bezerra Lopes
Kim Mansur Yano
Nathália Stephany Araújo Tavares
Isabelle Ananda Oliveira Rego
Fabrícia Azevedo da Costa Cavalcanti
author_facet Wagner Henrique Souza Silva
Gleyson Luiz Bezerra Lopes
Kim Mansur Yano
Nathália Stephany Araújo Tavares
Isabelle Ananda Oliveira Rego
Fabrícia Azevedo da Costa Cavalcanti
author_sort Wagner Henrique Souza Silva
collection DOAJ
description AbstractThis study aimed to investigate the effect of a rehabilitation program using virtual reality (VR) in addition to conventional therapy for improvement of balance (BERG scale) and functional independence (FIM scale) in chronic stroke patients. Ten individuals, mean age of 51.4 (± 6.7 years), participated of eight 60-minute sessions comprising kinesiotherapy (15min), Nintendo Wii (30min) and Learning transfer (15min) exercises. After training, nonparametric statistical analysis showed significant improvement in total FIM (p= .01) and BERG scores (p= .00), and in some of their subitems: FIM - dressing lower body (p= .01), transfer to bathtub/shower (p= .02) and locomotion: stairs (p= .03); BERG - reaching forward with outstretched arm (p= .01), retrieving object from the floor (p= .04), turning 360º (p= .01), placing alternate foot on step (p≤ .01), standing with one foot in front (p= .01), and one leg stand (p= .03). These findings suggest a positive influence of virtual reality exercises adjunct to conventional therapy on rehabilitation of balance and functionality post stroke, and indicate the feasibility of the proposed VR-based rehabilitation program.
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spelling doaj.art-5438a428f82e467f91ea0b80a0e038602022-12-22T00:20:52ZengUniversidade Estadual Paulista (UNESP)Motriz: Revista de Educacao Fisica1980-65742015-09-0121323724310.1590/S1980-65742015000300003S1980-65742015000300237Effect of a rehabilitation program using virtual reality for balance and functionality of chronic stroke patientsWagner Henrique Souza SilvaGleyson Luiz Bezerra LopesKim Mansur YanoNathália Stephany Araújo TavaresIsabelle Ananda Oliveira RegoFabrícia Azevedo da Costa CavalcantiAbstractThis study aimed to investigate the effect of a rehabilitation program using virtual reality (VR) in addition to conventional therapy for improvement of balance (BERG scale) and functional independence (FIM scale) in chronic stroke patients. Ten individuals, mean age of 51.4 (± 6.7 years), participated of eight 60-minute sessions comprising kinesiotherapy (15min), Nintendo Wii (30min) and Learning transfer (15min) exercises. After training, nonparametric statistical analysis showed significant improvement in total FIM (p= .01) and BERG scores (p= .00), and in some of their subitems: FIM - dressing lower body (p= .01), transfer to bathtub/shower (p= .02) and locomotion: stairs (p= .03); BERG - reaching forward with outstretched arm (p= .01), retrieving object from the floor (p= .04), turning 360º (p= .01), placing alternate foot on step (p≤ .01), standing with one foot in front (p= .01), and one leg stand (p= .03). These findings suggest a positive influence of virtual reality exercises adjunct to conventional therapy on rehabilitation of balance and functionality post stroke, and indicate the feasibility of the proposed VR-based rehabilitation program.http://www.scielo.br/scielo.php?script=sci_arttext&pid=S1980-65742015000300237&lng=en&tlng=enrehabilitaciónrealidad virtualactividades cotidianasequilibrio postural
spellingShingle Wagner Henrique Souza Silva
Gleyson Luiz Bezerra Lopes
Kim Mansur Yano
Nathália Stephany Araújo Tavares
Isabelle Ananda Oliveira Rego
Fabrícia Azevedo da Costa Cavalcanti
Effect of a rehabilitation program using virtual reality for balance and functionality of chronic stroke patients
Motriz: Revista de Educacao Fisica
rehabilitación
realidad virtual
actividades cotidianas
equilibrio postural
title Effect of a rehabilitation program using virtual reality for balance and functionality of chronic stroke patients
title_full Effect of a rehabilitation program using virtual reality for balance and functionality of chronic stroke patients
title_fullStr Effect of a rehabilitation program using virtual reality for balance and functionality of chronic stroke patients
title_full_unstemmed Effect of a rehabilitation program using virtual reality for balance and functionality of chronic stroke patients
title_short Effect of a rehabilitation program using virtual reality for balance and functionality of chronic stroke patients
title_sort effect of a rehabilitation program using virtual reality for balance and functionality of chronic stroke patients
topic rehabilitación
realidad virtual
actividades cotidianas
equilibrio postural
url http://www.scielo.br/scielo.php?script=sci_arttext&pid=S1980-65742015000300237&lng=en&tlng=en
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