Bram Stoker’s Dracula and Video Game Narratives: Pandemic Themes in Covid Times

This article explores the relationship between Bram Stoker’s Dracula, and its influence on video game narratives. Video game sales have increased significantly since the beginning of the Covid-19 pandemic. The influence of Stoker’s Dracula and the narratives of vampire and pandemic video games is i...

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Main Author: Vanessa L. Haddad
Format: Article
Language:deu
Published: University of Tartu Press 2022-09-01
Series:Interlitteraria
Subjects:
Online Access:https://ojs.utlib.ee/index.php/IL/article/view/19196
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author Vanessa L. Haddad
author_facet Vanessa L. Haddad
author_sort Vanessa L. Haddad
collection DOAJ
description This article explores the relationship between Bram Stoker’s Dracula, and its influence on video game narratives. Video game sales have increased significantly since the beginning of the Covid-19 pandemic. The influence of Stoker’s Dracula and the narratives of vampire and pandemic video games is important, since some popular games are explicitly centred around pandemics and vampires, and are being played during the Covid-19 pandemic. The article explores the historical connection between epidemics and the vampire myth, and how that influenced the narrative of Dracula, especially the connection between the influence of cholera and his upbringing in Ireland. It then examines how the narrative has been influential in video game narratives. Finally, the article touches on how video games with pandemic themes may be used by a player to find a sense of control, explore difficult narratives in a structured environment, and explore various points of view and catharsis.
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spelling doaj.art-550e8466436040f3b058b4e0e473de352022-12-22T04:21:43ZdeuUniversity of Tartu PressInterlitteraria1406-07012228-47292022-09-0127110.12697/IL.2022.27.1.5Bram Stoker’s Dracula and Video Game Narratives: Pandemic Themes in Covid TimesVanessa L. Haddad0State University of New York (SUNY) Erie This article explores the relationship between Bram Stoker’s Dracula, and its influence on video game narratives. Video game sales have increased significantly since the beginning of the Covid-19 pandemic. The influence of Stoker’s Dracula and the narratives of vampire and pandemic video games is important, since some popular games are explicitly centred around pandemics and vampires, and are being played during the Covid-19 pandemic. The article explores the historical connection between epidemics and the vampire myth, and how that influenced the narrative of Dracula, especially the connection between the influence of cholera and his upbringing in Ireland. It then examines how the narrative has been influential in video game narratives. Finally, the article touches on how video games with pandemic themes may be used by a player to find a sense of control, explore difficult narratives in a structured environment, and explore various points of view and catharsis. https://ojs.utlib.ee/index.php/IL/article/view/19196Draculavampireplaguevideo gamesnarrative
spellingShingle Vanessa L. Haddad
Bram Stoker’s Dracula and Video Game Narratives: Pandemic Themes in Covid Times
Interlitteraria
Dracula
vampire
plague
video games
narrative
title Bram Stoker’s Dracula and Video Game Narratives: Pandemic Themes in Covid Times
title_full Bram Stoker’s Dracula and Video Game Narratives: Pandemic Themes in Covid Times
title_fullStr Bram Stoker’s Dracula and Video Game Narratives: Pandemic Themes in Covid Times
title_full_unstemmed Bram Stoker’s Dracula and Video Game Narratives: Pandemic Themes in Covid Times
title_short Bram Stoker’s Dracula and Video Game Narratives: Pandemic Themes in Covid Times
title_sort bram stoker s dracula and video game narratives pandemic themes in covid times
topic Dracula
vampire
plague
video games
narrative
url https://ojs.utlib.ee/index.php/IL/article/view/19196
work_keys_str_mv AT vanessalhaddad bramstokersdraculaandvideogamenarrativespandemicthemesincovidtimes