Summary: | The learning environment must be designed to motivate students to acquire scientific knowledge while developing their scientific attitude. As essential learning for students, science learning must be responsive to this by facilitating the development of students' scientific attitudes. Gamification is an effort to spark interest, spur motivation, and encourage student engagement in the learning process. Much research on gamification has been done by adopting game mechanics and aesthetics in learning and has generally succeeded in improving student learning outcomes. However, the relationship between using gamification in learning and improving students' scientific attitudes has not been widely studied and discussed in theory. Therefore, this paper presents a literature review of fields in which gamification can intervene to improve students' scientific attitudes.
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