Development of a Hybrid Method to Generate Gravito-Inertial Cues for Motion Platforms in Highly Immersive Environments

Motion platforms have been widely used in Virtual Reality (VR) systems for decades to simulate motion in virtual environments, and they have several applications in emerging fields such as driving assistance systems, vehicle automation and road risk management. Currently, the development of new VR i...

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Main Authors: Jose V. Riera, Sergio Casas, Marcos Fernández, Francisco Alonso, Sergio A. Useche
Format: Article
Language:English
Published: MDPI AG 2021-12-01
Series:Sensors
Subjects:
Online Access:https://www.mdpi.com/1424-8220/21/23/8079
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author Jose V. Riera
Sergio Casas
Marcos Fernández
Francisco Alonso
Sergio A. Useche
author_facet Jose V. Riera
Sergio Casas
Marcos Fernández
Francisco Alonso
Sergio A. Useche
author_sort Jose V. Riera
collection DOAJ
description Motion platforms have been widely used in Virtual Reality (VR) systems for decades to simulate motion in virtual environments, and they have several applications in emerging fields such as driving assistance systems, vehicle automation and road risk management. Currently, the development of new VR immersive systems faces unique challenges to respond to the user’s requirements, such as introducing high-resolution 360° panoramic images and videos. With this type of visual information, it is much more complicated to apply the traditional methods of generating motion cues, since it is generally not possible to calculate the necessary corresponding motion properties that are needed to feed the motion cueing algorithms. For this reason, this paper aims to present a new method for generating non-real-time gravito-inertial cues with motion platforms using a system fed both with computer-generated—simulation-based—images and video imagery. It is a hybrid method where part of the gravito-inertial cues—those with acceleration information—are generated using a classical approach through the application of physical modeling in a VR scene utilizing washout filters, and part of the gravito-inertial cues—the ones coming from recorded images and video, without acceleration information—were generated ad hoc in a semi-manual way. The resulting motion cues generated were further modified according to the contributions of different experts based on a successive approximation—Wideband Delphi-inspired—method. The subjective evaluation of the proposed method showed that the motion signals refined with this method were significantly better than the original non-refined ones in terms of user perception. The final system, developed as part of an international road safety education campaign, could be useful for developing further VR-based applications for key fields such as driving assistance, vehicle automation and road crash prevention.
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spelling doaj.art-56127e8e5b5641c9ad45dc73cb0c596b2023-11-23T03:03:40ZengMDPI AGSensors1424-82202021-12-012123807910.3390/s21238079Development of a Hybrid Method to Generate Gravito-Inertial Cues for Motion Platforms in Highly Immersive EnvironmentsJose V. Riera0Sergio Casas1Marcos Fernández2Francisco Alonso3Sergio A. Useche4Institute of Robotics, Information Technologies and Communication Research (IRTIC), University of Valencia, 46980 Valencia, SpainInstitute of Robotics, Information Technologies and Communication Research (IRTIC), University of Valencia, 46980 Valencia, SpainInstitute of Robotics, Information Technologies and Communication Research (IRTIC), University of Valencia, 46980 Valencia, SpainFaculty of Psychology, University of Valencia, 46010 Valencia, SpainFaculty of Psychology, University of Valencia, 46010 Valencia, SpainMotion platforms have been widely used in Virtual Reality (VR) systems for decades to simulate motion in virtual environments, and they have several applications in emerging fields such as driving assistance systems, vehicle automation and road risk management. Currently, the development of new VR immersive systems faces unique challenges to respond to the user’s requirements, such as introducing high-resolution 360° panoramic images and videos. With this type of visual information, it is much more complicated to apply the traditional methods of generating motion cues, since it is generally not possible to calculate the necessary corresponding motion properties that are needed to feed the motion cueing algorithms. For this reason, this paper aims to present a new method for generating non-real-time gravito-inertial cues with motion platforms using a system fed both with computer-generated—simulation-based—images and video imagery. It is a hybrid method where part of the gravito-inertial cues—those with acceleration information—are generated using a classical approach through the application of physical modeling in a VR scene utilizing washout filters, and part of the gravito-inertial cues—the ones coming from recorded images and video, without acceleration information—were generated ad hoc in a semi-manual way. The resulting motion cues generated were further modified according to the contributions of different experts based on a successive approximation—Wideband Delphi-inspired—method. The subjective evaluation of the proposed method showed that the motion signals refined with this method were significantly better than the original non-refined ones in terms of user perception. The final system, developed as part of an international road safety education campaign, could be useful for developing further VR-based applications for key fields such as driving assistance, vehicle automation and road crash prevention.https://www.mdpi.com/1424-8220/21/23/8079hybrid gravito-inertial cuesmotion cueing algorithmsmotion platformVirtual Reality (VR)simulatorsroad environments
spellingShingle Jose V. Riera
Sergio Casas
Marcos Fernández
Francisco Alonso
Sergio A. Useche
Development of a Hybrid Method to Generate Gravito-Inertial Cues for Motion Platforms in Highly Immersive Environments
Sensors
hybrid gravito-inertial cues
motion cueing algorithms
motion platform
Virtual Reality (VR)
simulators
road environments
title Development of a Hybrid Method to Generate Gravito-Inertial Cues for Motion Platforms in Highly Immersive Environments
title_full Development of a Hybrid Method to Generate Gravito-Inertial Cues for Motion Platforms in Highly Immersive Environments
title_fullStr Development of a Hybrid Method to Generate Gravito-Inertial Cues for Motion Platforms in Highly Immersive Environments
title_full_unstemmed Development of a Hybrid Method to Generate Gravito-Inertial Cues for Motion Platforms in Highly Immersive Environments
title_short Development of a Hybrid Method to Generate Gravito-Inertial Cues for Motion Platforms in Highly Immersive Environments
title_sort development of a hybrid method to generate gravito inertial cues for motion platforms in highly immersive environments
topic hybrid gravito-inertial cues
motion cueing algorithms
motion platform
Virtual Reality (VR)
simulators
road environments
url https://www.mdpi.com/1424-8220/21/23/8079
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